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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by axemtitanium View Post
    Are you kidding me? EVE has the most massively DE-regulated economy of any MMO in existence. It's PURPOSE is to be deregulated. The EVE developers ALWAYS err on the side of letting the players dictate the economy.
    An economy can't be fully deregulated if you are the one controlling how many virtual items exist. Please, if CCP doesn't touch the economy, then what does Mr Eyjolfur Guðmundsson do? Why does CCP have a team of economists? They nudge the economy in different ways for example selling devalued PLEX cards when bubbles form to drop prices. EVE is designed around PLEX, and has many ways to remove currency from the economy, especially because it's a PVP game. FFXIV has little in the way of gil sinks, and most expenses are player to player not to NPC. The only two I can think of are the relic quest (only 400K) and housing. Teleports and taxes are negligible compared to the amount that comes in through just normal play.

    Oh yeah, and I updated my original post once I got on my computer.
    (3)
    Last edited by Magis; 03-03-2015 at 09:53 AM.

  2. #2
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Magis View Post
    An economy can't be fully deregulated if you are the one controlling how many virtual items exist. Please, if CCP doesn't touch the economy, then what does Mr Eyjolfur Guðmundsson do? Why does CCP have a team of economists? They nudge the economy in different ways for example selling devalued PLEX cards when bubbles form to drop prices. EVE is designed around PLEX, and has many ways to remove currency from the economy, especially because it's a PVP game. FFXIV has little in the way of gil sinks, and most expenses are player to player not to NPC. The only two I can think of are the relic quest (only 400K) and housing. Teleports and taxes are negligible compared to the amount that comes in through just normal play.
    Just to clarify, ship destruction in Eve actually adds isk (the in-game currency) to the game due to the insurance system.
    Purchasing a ship from the market moves isk around from player to player, but when it's destroyed the game creates isk to cover the insurance contract which is handled by an NPC corporation.

    Eyjolfur Guðmundsson doesn't work at CCP anymore either.
    (1)
    Last edited by Jandor; 03-04-2015 at 12:00 AM.