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  1. #1
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by DoctorPepper View Post
    In agreement with Magis.. very pay 2 win and definitely something I'm not interested in ever seeing within this game.

    Based on what I've seen in other games this has little to no impact on RMT, they still spam you and they still sell currency regardless of these systems. All these systems tend to do is offer a legitimate way to purchase in game money and it puts players who don't have a lot of real life cash or an enormous amount of time at a disadvantage.

    Honestly, if they ever add anything that pay 2 win to this game I will quit and won't even think twice about it. Love the game but I hate pay 2 win crap.
    It's very clearly not Pay-to-Win any more than is already possible in the game. "Ohhhh! That guy bought a 5M gil swim suit before me! He's paying to win! /angry"

    While RMT is impossible to eradicate, PLEX has had an extremely appreciable impact on the profitability of RMT in EVE and every game that has adopted a similar system. There is ample evidence supporting this, so saying it "has little to no impact on RMT" is just wrong and ignorant. Only time will tell if it will work in WoW, but my gut feeling says it will.

    Quote Originally Posted by Magis View Post
    So pay 2 win. No thanks. It works in a game like EVE with a massively regulated economy built around it where your items/ship can be destroyed, but it would spell disaster and massive inflation in XIV.
    Are you kidding me? EVE has the most massively DE-regulated economy of any MMO in existence. It's PURPOSE is to be deregulated. The EVE developers ALWAYS err on the side of letting the players dictate the economy.
    (9)

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by axemtitanium View Post
    Are you kidding me? EVE has the most massively DE-regulated economy of any MMO in existence. It's PURPOSE is to be deregulated. The EVE developers ALWAYS err on the side of letting the players dictate the economy.
    An economy can't be fully deregulated if you are the one controlling how many virtual items exist. Please, if CCP doesn't touch the economy, then what does Mr Eyjolfur Guðmundsson do? Why does CCP have a team of economists? They nudge the economy in different ways for example selling devalued PLEX cards when bubbles form to drop prices. EVE is designed around PLEX, and has many ways to remove currency from the economy, especially because it's a PVP game. FFXIV has little in the way of gil sinks, and most expenses are player to player not to NPC. The only two I can think of are the relic quest (only 400K) and housing. Teleports and taxes are negligible compared to the amount that comes in through just normal play.

    Oh yeah, and I updated my original post once I got on my computer.
    (3)
    Last edited by Magis; 03-03-2015 at 09:53 AM.

  3. #3
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Magis View Post
    An economy can't be fully deregulated if you are the one controlling how many virtual items exist. Please, if CCP doesn't touch the economy, then what does Mr Eyjolfur Guðmundsson do? Why does CCP have a team of economists? They nudge the economy in different ways for example selling devalued PLEX cards when bubbles form to drop prices. EVE is designed around PLEX, and has many ways to remove currency from the economy, especially because it's a PVP game. FFXIV has little in the way of gil sinks, and most expenses are player to player not to NPC. The only two I can think of are the relic quest (only 400K) and housing. Teleports and taxes are negligible compared to the amount that comes in through just normal play.
    Just to clarify, ship destruction in Eve actually adds isk (the in-game currency) to the game due to the insurance system.
    Purchasing a ship from the market moves isk around from player to player, but when it's destroyed the game creates isk to cover the insurance contract which is handled by an NPC corporation.

    Eyjolfur Guðmundsson doesn't work at CCP anymore either.
    (1)
    Last edited by Jandor; 03-04-2015 at 12:00 AM.