While I do work, and could use such system to get some easy money (since my in-game money is really low), it does feel pay to win, while maybe not the best items, you still can get decent enough Items to get through the content. (recently started new character, and if I had the money I would buy the best crafted gear, so I could evade a large part of the grinding.)
As for now I am trying to save up for baby opo-opo (since I don;t have that much time to farm for it) With this system I could get it pretty fast probably, but would I get the same reward feeling from it?
No.
It is that you need to put time in such things 1 way or the other that is making it feel like a reward.
Take the struggle away and you will feel nothing, because you only put some money in it to get the reward.
While the initial idea sounds nice (I really want that baby opo) I think it will hurt the game more then it would gain from it.
So I am against this.
P2W? Please. We have wedding bands and crap already.
The harm it will do to RMT will be awesome - the heck with them and their tell spam.
If anyone still doesn't understand how it works, Wildstar has a similar system called C.R.E.D.D.
To ripe off their explanation page,
Why C.R.E.D.D. Works:
Becoming a MORE profitable you!
Let’s be honest: People are going to buy gold.
C.R.E.D.D. represents the ideal solution for them.
- No additional gold is generated into the game economy, which keeps inflation and gouging down.
- It’s a safe and secure alternative to subsidizing gold farmers.
- The proceeds are reinvested into the end product.
- It’s a Win, Win, Win:
WIN: Players who want to earn their game-time can do it with C.R.E.D.D.!
WIN: People who want to buy gold with real money can do it with C.R.E.D.D.!
WIN: Money that formerly went to gold farmers now goes to help the devs improve and expand the game experience for you and everyone!
Last edited by Bishop81; 03-03-2015 at 11:17 PM.
Agree with Magis completely.
Good lord, the more time goes by the more I see these "gamers" waving money at the devs to just cheapen the experience more by playing less. The only "theoratical" benefit this had was combating of RMT, which I can tell you first hand does absolutely nothing to them. I was open to this with Wildstar, it failed miserably. They will ALWAYS undercut players. If the Plex/CREDD/Chronoscroll sells for $20 and 50k gil in game, they'll sell 50k gil for $15. Players will still buy from them, hackers will still hack accounts, and we'll all still get spammed.
This is going to bite Blizzard in the ass. Id bet the butchering of professions, and the market that has happened in that game since WoD was premeditated in order to introduce this. Players in that game are so crazy addicted they buy more accounts than they can possibly manage. Good luck buying any hot ticket item, mog gear, warlords crafted, or possibly even savage blood without paying for someone elses sub.
Can you lazy instant gratification gamers for ONCE just leave ONE game alone for players who like to earn what they get through playing the actual game as opposed to just throwing money at it and picking it up at the mail box? kthx
Although a system like this would probably benefit me in several ways, it just feels dirty. I spend 90% of my time in-game making gil, and have amassed quite a fortune. I hate the idea of someone with a bunch of RL money being able to buy his way with no in-game effort to the same type of riches I've reached through countless hours of crafting/manipulating the MB.
Pretty much this. It would also completely devalue any item that takes much effort to obtain as plex sellers would be able to just buy the gil to buy the item. Feeling good about finally beating T13 and getting a dreadwyrm weapon? Well that new guy that only started playing a few weeks ago just bought a T13 carry using his bought gil and got one.
I know players already buy gil but at least we can all point at them and say 'cheater' when it's obvious that they're breaking the ToS by buying from gil sellers. Legitimizing it has been proven to do nothing to combat RMT and would only encourage players buying their way through content and completely devaluing any sense of accomplishment in clearing difficult raids or obtaining rare items.
If you don't have enough time to play you should be playing a more casual game targeted towards casual gamers such as yourself. You shouldn't be complaining that you don't have enough time to play when you're the one that has chosen to play this game in the first place (knowing full well you lack the time). If you cannot play the game within the rules then don't play the game. Don't attempt to get the rules changed to suit your playstyle.
For the record, doing the Ixal dailies for 30 mins a day can net you in excess of well over 100k a day. Dig up a treasure map in 10 mins for another 40k a day. If you lack the time to even do that then I'm pretty sure you're in the wrong genre entirely.
Last edited by Alberel; 03-04-2015 at 12:53 AM.
So, in a sense, I didn't "earn" my house by playing the game for countless hours. And in your sense of judgement, that should be the only way people can have houses in the game. If I buy a house with PLEX money, that's "cheating".
OK, now... who even SAID that a house is a "reward for a massive, long effort"? AFAIK a house is just a feature of the game, which was even twisted to serve as a gil sink because of the SMAUGS that began to pop up. If anything, people selling plex would make the money that was piled up by the 1%ers of Eorzea finally have a chance to leave the economy.
You 1%ers really are very much alike your real-life counterparts. It's always all about retaining your priviledges.
Last edited by AlexionSkylark; 03-04-2015 at 01:12 AM.
Okay, so let me start off by reminding you of the current housing situation. Currently, there are not even close to enough plots to support the demand of people who want to buy a house. Now lets suppose your plex system was in place before the massive land grab happened, or is implemented before the next wave of housing wards become available.
People who desperately want housing purchase a ton of tokens with real life money, sell them for gil, and buy up all the housing before people who want to earn gil in-game are able to do so and are able to afford to buy a house. Housing now turns into a situation where people who are essentially buying gil are rewarded, and those who want to earn it through in-game activities are screwed. You really want a system where your ability or inability to spend more real life funds on this game determines your ability to experience in-game "privileges"? That’s not a game I want to play.
Regardless of whether or not you think you should have to “earn” a house, that’s how it is. You need to expend some effort to be able to save the gil to be able to afford one. You want to be able to skip the effort part by being able to pay for it with real life money.
This point seems hilarious, as you are basically just trying to shift the "retaining of privileges" from people who acquire gil in-game through various methods (ACTUALLY PLAYING THE GAME) , to people who have an excess amount of money in real-life and who are willing to spend it on a game while putting forth no in-game effort whatsoever. Since this is a game, I want my effort in-game to dictate my rewards, not what I do outside of it.
OMG, you really believe there is so many people out there willing to shell out 100s of dollars just to become a game's real state speculator? Oh wow, now we're going inside the realm of insanity. This is NOT going to happen. People who work and have jobs and family don't normally throw away money at a computer screen that easily. Unless you're talking about someone who's handsomely rich IRL. How many of those you believe there are in a single server? Please.
So you go and do it! PLEX wouldn't hurt the economy in any way, if much it'd help LOWER inflation, cuz of the massive gil sink it would be. As in, the gil YOU are not sinking would be given to someone who will. Your ability to make gill wouldn't be hurt in any way thinkable. Stop worrying so much about how other people are gonna get their stuff.
Stop thinking that because you are younger or have more free time you have the right to be a special snowflake, entitled to not having more ppl into your exclusive club. Newsflash, you don't.
Actually, as the price for it is mostly player-regulated, a PLEX in a small server would be sold to a much smaller value than it is sold in a big server...
Oh yeah, and about TERA, it had a very expressive playerbase at launch. It's selling point NEVER was the Elin porn, the majority of player characters aren't even Elin. It was the action-oriented, kingdom-hearts-esque combat with no tab targeting. Still is to this day, BTW.
Last edited by AlexionSkylark; 03-04-2015 at 04:08 AM.
Actually, that argument is not of my own crafting, it's chrillix's:
If you want to rebuke it, target it to the right person. Except I don't believe you would, since he's on the same side of the argument and you would have no reason to discredit someone who's arguing in your favor. But then again, I might be wrong. I'll give you the chance to correct your mistake.
Citation needed. This is just an empty, passive-agressive response with no actual points given. The real argument is in the next quote, so it's best if I adress it where it's due:
And that's how YOU prove you don't know nothing about economics. I could say I laughed at your statement, but that would be me being passive-agressive, and I rather not step to that level. Anyhow, Let me give you an Economics 101 about it, since you clearly have no idea: Inflation, in general, is devaluing of currency, most often because of an oversupply of money in the system. As the laws of supply and demand tells us, if you have too much of a thing available, its value lessens. When that happens to MONEY, that's called inflation. It's not the value of stuff that went up, it's your money that's worth less and the prices went up to make up for it. In the real world, it happens, among other reasons, when governments print too much money, something that happens for a multitude of reasons that do not pertain to that discussion.
ANYHOW, in MMOs, inflation is kept at check with a careful balance of money fountains (ways money is created out of nothing into the game, like quests, mob drops, etc.) and money sinks (ways money is ERASED from the game, like NPC shops, and house-buying). It's a system pretty well illustrated in laymen's terms in a wonderful and didatic video by the guys at Extra Credits, available on youtube right here: https://www.youtube.com/watch?v=W39TtF14i8I
The TL: DR; of this topic is: people hoarding gil are much more hurtful to the economy that your so-called "distribution" of gil, which is actually healthy. The 1%ers have a tendency to turn everything in-game into a luxury market, excluding most people from the markets and inflating prices to unbeliavable levels. You really cannot argue that 2.5 million gil for a 2-star crafting material is a sign of a healthy economy.
Now, I'm just gonna reiterate my argument, for the sake of staying on topic, that PLEX would help the economy by taking money that would be piling up in someone's wallet, and giving it to someone who will most likely spend it on a money sink, erasing that sum of gil from the economy and helping lower inflation. Now check that argument against your new-found knowledge, and understand what I was really talking about. No need to thank me.
Actually, it is what it is: an 1%er trying to keep his clubhouse exclusive. Nothing more, nothing less.
Last edited by AlexionSkylark; 03-04-2015 at 04:54 AM.
|
![]() |
![]() |
![]() |
|