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  1. #1
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100

    SE Please implement a Chonoscroll/PLEX system in FFXIV: ARR

    EDIT 3: Yoshida gave an official response via Rukkirii here:

    This is an interesting idea.

    However, we are currently aiming to get a solid monthly subscription base for ARR. I previously mentioned this in interviews, but there are various types of business models and new business models still being introduced, so once we establish the proper monthly subscription base, we will look into other business models.

    So with that said, we can't really say whether or not we will do it currently.
    For those that don't know what Chronoscrolls and PLEX are, here's a simple explanation:

    in EVE Online and in TERA players can purchase months of gameplay via the official website. The cost is exactly the same as what they would pay if they were to get a month of gameplay for their own account. This particular option, though, takes the form of an in game item delivered to their character.

    Once they have the in game item, they can sell it via the in game commerce systems. Other players can purchase them, and by activating them, they receive the month of gameplay on their account.

    This system works the best in TERA, where demand and offer met so perfectly that a month of gameplay can be purchased with 4 hours of grinding gold in game (or by selling a lucky drop), and the offer still remains high.

    This has a few very relevant effects:

    1: It's basically the most socially balanced way to charge for a MMORPG. Those that have more expendable revenue can pay for everyone else. And since a large percentage of those that have more expendable revenue also have less time to play (more demanding jobs and so forth), the ability to convert some of that revenue in in-game money legally allows them to keep up with those that have more time to play. Those that have more time to play, but a lesser revenue can still keep playing the game without having to worry about paying a monthly fee. On the other hand the same number of months of gameplay is purchased, so Square Enix gets exactly the same revenue (actually, even a little better, since chronoscroll/PLEX have to be purchased in advance). To sumrize: People that have revenue but less time can convert some cash in gil. People that have less revenue but more time don't need to pay a monthly fee. Square Enix still gets the money. Everyone wins.

    2: The only ones that lose out from this arrangement are the gilsellers. When people can purchase in game money legally from the developer, they don't need to risk their account to resort to gillsellers, effectively putting them out of business or at least making their business a lot less profitable.

    3: It's not (as some erroneously think) a cause of inflation, as no gil is actually inserted into the market. It causes no inflation in the games where it's implemented.

    4: It does wonder in helping the game retain subscribers. Most people that quit MMORPGs are players that have already reached the endgame and that find less and less stuff to do. When they play a P2P game they simply cannot justify continuing to pay a monthly fee and quit. Those players normally have way too much gil sitting in their bank, and very little to do with it. With this system, even if they don't play as often, they can still simply use their gil to pay for their account, remaining into the loop instead of looking for something else to do.
    The same goes for those that leave just because they found another game to play. If their previous game costs them real money, they'll most likely unsub, because it's useless for them to keep a sub active for a game they don't play or they don't play much. If they have a way to pay with in-game money, they'll most likely keep their sub active, because it allows them to check out at the very least events and updates. And when a gamer's sub is active, it's much easier to catch his attention again, than to do it for one that doesn't have an active sub.

    As a matter of fact, the more ways there are to pay for the game's monthly fee, the easier it is for most people to continue paying, as it removes possible barriers between them and the purchase of further months of game time.

    Ultimately, I feel that in this market chronoscroll/PLEX are simply the best alternative to free to play. they include all the advantages of both F2P and Pay to Play systems. Those that want to play without a real money monthly fee can do so, but the developer receives said monthly fee anyway, without needing to implement a cash shop (that takes away a lot of development resources from the actual content).

    Again, everyone wins

    edit: If SE were to need support/advice in how to implement this feature correctly so that it benefits the economy, CCP Games has been very open in sharing their experience. When En Masse was about to publish TERA they went to CCP to ask for their experience, and CCP did give em what they could. I'm quite sure they would be open to do the same for SE. Apparently they don't see fantasy MMOs as direct competition.

    EDIT: Another great post by Axemtitanium explaining how the system works: http://forum.square-enix.com/ffxiv/t...l=1#post875351

    EDIT 2: and here's a graph still posted by Axemitanium here that shows how PLEX (and it's previous incarnation GTC) plummeted the earnings of RMT firms in EVE Online since its introduction.

    (64)
    Last edited by Abriael; 11-07-2012 at 02:25 PM.

  2. #2
    Player
    Junpei's Avatar
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    Gunso Gunso
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    Ragnarok
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    Gladiator Lv 60
    I can see this working quite nicely. At the end of the day the player determines what their gil is worth.

    If players determine the price is too high, they wont sell and the price will fall until such a point where it is obtainable.

    If the person who buy's it with real money is not willing to sell for the price in gil that others are willing to pay, he keeps it and extends his own play time. so there is really no negative to this. I say old chap, I like it!


    The only thing I can ever thing to add to this of course is that they should bloody well hurry up and give us 2.0! though I honestly cant see them delaying a 2.0 release for this when they are launching without Summoner anyway XD
    (5)
    Last edited by Junpei; 11-05-2012 at 11:54 AM.

  3. #3
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Junpei View Post
    I can see this working quite nicely. At the end of the day the player determines what their gil is worth.

    If players determine the price is too high, they wont sell and the price will fall until such a point where it is obtainable.

    If the person who buy's it with real money is not willing to sell for the price in gil that others are willing to pay, he keeps it and extends his own play time. so there is really no negative to this. I say old chap, I like it!
    Yep, that's how it works in the games that have it. The in-game price is entirely pleyer-driven, and it works wonders.

    It actually helps the economy quite a bit, because it helps in-game money get redistributed and moved (those that have a lot of it use it to buy months of game time instead of letting it rot in their inventory).
    (5)

  4. #4
    Player
    Preypacer's Avatar
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    Perrina Avolara
    World
    Coeurl
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    Archer Lv 21
    If SE was to consider an alternate method of generating revenue to augment the straight subscription model, I'd certainly prefer that to a Cash Shop or F2P model.

    I'd say "sure" to that, even though I don't really fit in either category lol. I don't make a ton of money in RL to justify buying the scrolls/plex, and I suck at earning money in-game... or at least holding on to it :-p. So I'd likely continue paying a sub. But if it helps keep others in the game, then sure... I think it'd be fine.
    (6)
    Last edited by Preypacer; 11-05-2012 at 11:57 AM.

  5. #5
    Player
    Quesse's Avatar
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    Quesse Mithril
    World
    Sargatanas
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    Miner Lv 70
    So basically this is a way to convert real money into gil.

    Nice try.
    (28)

  6. #6
    Player
    Rau's Avatar
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    Rau Berlioz
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    Excalibur
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    Warrior Lv 90
    How quickly does each "scroll" sell? I can't see very many people doing this, although it is a pretty solid way of doing "legit" real money trading...
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  7. #7
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Quesse View Post
    So basically this is a way to convert real money into gil.
    Nice try.
    And what exactly would the problem be with that? Do tell.
    (4)

  8. #8
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Rau View Post
    How quickly does each "scroll" sell? I can't see very many people doing this, although it is a pretty solid way of doing "legit" real money trading...
    Depends on the price set. If the price is fair a day or two is the maximum I've heard about (I don't use the system myself, so I have to rely on second hand info and observation of the Broker), and often they go faster than a day.
    (0)

  9. #9
    Player
    Hart's Avatar
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    Limsa Lominsa
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    Hart Underpall
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    Excalibur
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    Dark Knight Lv 85
    This is essentially buying gil. All the money you make should be from in-game endeavors. How much money you have outside the game should not effect how much you have in the game. This is a level playing field, we don't need cash shops. It's really not hard to make money in game, especially if you craft.
    (23)

  10. #10
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Hart View Post
    This is essentially buying gil. All the money you make should be from in-game endeavors. How much money you have outside the game should not effect how much you have in the game. This is a level playing field, we don't need cash shops. It's really not hard to make money in game, especially if you craft.
    This kind of system doesn't upset the "level playing field" in any way. It doesn't let anyone acquire anything that isn't available with in game money. If anything, it levels the playing field further by giving those that don't have as much time to spend into the game a way not to be left behind the curve.
    (3)

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