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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    If you have Melee DPS, then you're better off not speed pulling, as the healer will not have time to heal them. From experience, as a healer, the largest pull possible is determined by how large the mobs combined AOE is. If they only have linear AOE's then you can still do a large pull. If they are center-AOE's then Melee DPS will not be able to deal with multiple AOE circles without taking damage and still dealing damage.
    Second Wind, Bloodbath, Featherfoot, Keen Flurry, Perfect Dodge, Life Surge, Mug.

    Got hit once? Second Wind. Didn't fill you up? Supplement with HP drain. More AoE coming? Feather/Keen/PD. Healer should be patching them up with Regen/Medica II/Succor long before they're HP critical if melee apply abilities that give healers the buffer they need.

    Melee DPS aren't the fragile vases you make them out to be. They can take a hit in a dungeon. They should take a hit if it means more DPS; all they should look out for are AoEs that inflict debilitating statuses like para/bind/slow. The time between pulls and bosses is enough to recover the 3-4k HP lost in the last encounter.

    To this day, melee in i110 still run away from AoE in Amdapor Keep--a dungeon from 2013. They are programmed into a binary mentality of HP FULL or HP NOT FULL when DPS is no less at 70% HP than 100%. It's ludicrious, and it perpetuates these stereotypes that melee "can't AoE" or need to be coddled with excessive cures.
    (3)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Almalexia View Post
    Melee DPS aren't the fragile vases you make them out to be. They can take a hit in a dungeon. They should take a hit if it means more DPS; all they should look out for are AoEs that inflict debilitating statuses like para/bind/slow. The time between pulls and bosses is enough to recover the 3-4k HP lost in the last encounter.
    If the speedpull generates a dozen overlapping AOE's, the melee is going to get killed instantly if they don't move. Even the tanks tend to suck at this where they will lose 80% of their HP in less time than it takes to cast any healing magic.
    (1)

  3. #3
    Player
    KikoriL's Avatar
    Join Date
    Dec 2013
    Posts
    200
    Character
    Kikori Lyehga
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    If the speedpull generates a dozen overlapping AOE's, the melee is going to get killed instantly if they don't move. Even the tanks tend to suck at this where they will lose 80% of their HP in less time than it takes to cast any healing magic.
    What speedruns have you been attempting that you'll preach bad logic across the forum?
    (0)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KikoriL View Post
    What speedruns have you been attempting that you'll preach bad logic across the forum?
    PUG DF's, range from tanks that take off without waiting for protect, to tanks that pull every mob to the door of the every boss room. So far those are the exceptions not the rule. The more sane tanks know how many mobs they can pull before getting killed. Do I have 10 seconds before the tank dies or 3? Does the tank run so far ahead of the party that they are taking damage they didn't have to?

    I'd love to believe that every player knows their role with their class/job inside and out, but experience suggests that people are in too much of a rush and just want to faceroll through the dungeon as quick as possible with the least effort.
    (2)