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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    There is no way a weekly system of some kind won't be in play. It paces certain types of contents. Also, I reject the notion there is nothing to do after you cap. I capped Tuesday of this week and I've been pretty darn busy each day. This happens most weeks. MMOs are what you make of it. If you don't want to make something of it then why play?
    (1)

  2. #2
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    The system is paced wonderfully. You can gear up multiple jobs just not the top of the line gear. The game advertises swapping jobs with the armory system and it is still highly effective but you just do not get the top of the line gear on all jobs but one for awhile on new content patches. You can still do all the content in the game with 115-120 I level on alt jobs while your main rocks 130+ just fine.
    (0)

  3. #3
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Galdous View Post
    The system is paced wonderfully. You can gear up multiple jobs just not the top of the line gear. The game advertises swapping jobs with the armory system and it is still highly effective but you just do not get the top of the line gear on all jobs but one for awhile on new content patches. You can still do all the content in the game with 115-120 I level on alt jobs while your main rocks 130+ just fine.
    If the caps/lockouts were separated by job or even by role, both sides would be happy. I get it, the cap is definitely necessary in order for the game to stay in a healthy state, but since we can play multiple jobs on the same character then why not allow us to have fun with them?

    Typically people choose a single job to progress in coil or a single job in the newest raid, in the end it's pretty hard to optimally gear up more than 2-3 jobs, which to some people is a large part of the fun in this game.

    Also, separating the caps/lockouts based on roll would encourage more DPS players to try out tank and heals, because no dps I know is going to tank or heal something (talking raids/coil mainly here) if it means they have to miss out on dps gear. The separation would give them a reason to play tank or heals after they already received their weekly loot, thereby probably improving queue times as well. Better gear for their tank/healer jobs will also give them more confidence to play them regularly because it increases their room for error.
    (2)
    Last edited by DoctorPepper; 02-28-2015 at 07:44 AM.

  4. #4
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by DoctorPepper View Post
    If the caps/lockouts were separated by job or even by role, both sides would be happy. I get it, the cap is definitely necessary in order for the game to stay in a healthy state, but since we can play multiple jobs on the same character then why not allow us to have fun with them?

    Typically people choose a single job to progress in coil or a single job in the newest raid, in the end it's pretty hard to optimally gear up more than 2-3 jobs, which to some people is a large part of the fun in this game.
    What sides exactly? I have used BLM, DRG, PLD and BRD and even considered SCH on SCOB back when it was relevant due to roster issues and necessity and I still find this idea abhorrent.

    Quote Originally Posted by DoctorPepper View Post
    Also, separating the caps/lockouts based on roll would encourage more DPS players to try out tank and heals, because no dps I know is going to tank or heal something (talking raids/coil mainly here) if it means they have to miss out on dps gear. The separation would give them a reason to play tank or heals after they already received their weekly loot, thereby probably improving queue times as well. Better gear for their tank/healer jobs will also give them more confidence to play them regularly because it increases their room for error.
    Sounds like baseless assumptions to me. It's just as possible that people will just get tome caps for MORE dps jobs instead.
    (0)

  5. #5
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Gardes View Post
    What sides exactly? I have used BLM, DRG, PLD and BRD and even considered SCH on SCOB back when it was relevant due to roster issues and necessity and I still find this idea abhorrent.
    Well as far as I can see there are two sides to the debate in this thread. The side that thinks no cap would allow people to max out a single job too quickly, and the side that wants to gear up multiple jobs optimally because they find it fun.

    I'm not arguing that coil isn't possible with worse gear, I'm arguing that the lockout prevents you from actively using more than one job per week to enjoy coil. Some people prefer hard content and only log on for coil and to cap tomes, it would give those people more time to enjoy themselves on a weekly basis. I really don't see how that affects you at all, maybe I'm wrong, if I am the please tell me why.


    Quote Originally Posted by Gardes View Post
    Sounds like baseless assumptions to me. It's just as possible that people will just get tome caps for MORE dps jobs instead.
    You realize I specifically said by role in your quote right? Even if I spelt the word wrong dps is a role, tank is a role, healer is a role so the only additional dps jobs would be the tanks/healers working on dps after they finish for the week. This game encourages you to play other roles anyways so what's the problem with that?
    (0)
    Last edited by DoctorPepper; 02-28-2015 at 09:07 AM.

  6. #6
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by DoctorPepper View Post
    You realize I specifically said by role in your quote right? Even if I spelt the word wrong dps is a role, tank is a role, healer is a role so the only additional dps jobs would be the tanks/healers working on dps after they finish for the week.
    My mistake. But that's still 1350 tomes per week and I already explained in my first post how tedious it would be to cap that much each week. Also, depending on how the tomes are acquired and assigned to the roles (healer can only get healer tome kind of deal or basic 3 staged stacking 450 caps), you could possibly be worsening the DPS queues. Some people queue roulette as tank even if they intend to use their tome for another role. My first batch of poetics has been spent on tank. I don't need to spend poetics on warrior anymore and have been pouring it into dragoon but I still queue as tank for ex dungeons for the fast queues. If I have to queue as a dragoon to get dps tomes, I would be forced to join the queue as a dragoon, increasing the number of dps in queue.

    If the tome cap is structured in a way that it is essentially a 1350 cap segmented bar that fills from left to right, SE would have to provide an option the order of the segments for people who only wants to cap 1 or 2 roles each week. People that queue as tank or healer for the fast queues will abuse their 'power' even more to force even more speedruns because of the additional dungeons they have to run each week.

    Current poetics and 24 main raid can already cover 2 to 3 jobs. Add in 8 man raid (coil and alexander) and you'd be able to cover 4 jobs and there's only 3 roles in this game. Again, I don't see the need for more tomes.
    (0)

  7. #7
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Anty View Post
    i really DO hope that we will finally be able to play this game like a P2P game should be like. I really hate the feeling of banging my head against all these cap/lockout etc. walls. I wanna play, i don't wanna wait. I can't even grind (only maybe for gear that is outdated, which makes SOOO much sense, and the relic ofc).
    An option would be to remove the cap and reduce the reward.

    Say tome gear prices for around 450 tomes.
    And as amount of tome reward 2 tomes from mid bosses, 5 tomes from endboss, 8 tomes from duty roulette.
    No tome cap and people would still not get all the tome gear at the end of the week without going insane.
    (0)
    Last edited by Felis; 02-28-2015 at 07:47 AM.

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Felis View Post
    An option would be to remove the cap and reduce the reward.

    Say tome gear prices for around 450 tomes.
    And as amount of tome reward 2 tomes from mid bosses, 5 tomes from endboss, 8 tomes from duty roulette.
    No tome cap and people would still not get all the tome gear at the end of the week without going insane.
    This just equates to more grind, this game has plenty of that, so no thanks.

    I think the cap is fully acceptable, the devs have to find ways to make content last a while.

    I would rather be capped than have to grind, at least with a cap I can do other things with my day than worry about grinding away all day just to stay competitive.
    (0)
    Last edited by Jinko; 03-01-2015 at 08:36 PM.

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Separating the caps per job would mean you would affect crafting, through the purchase of the little knickknack items and those who would have bought items for another class not getting the tome items. I'm not saying it is impossible, just... would have an influence into other realms. I suppose you could create a third currency (doesn't have to be tome stone) that is limited and can only purchase knickknacks, in this way you would affect the economy less (still a bit since people may choose to use the current stone over crafting gear more often).

    Also depends on if Allied Seals stay parallel in getting said ingredients, could move all ingredients to Allied Seals but I really want to see another method to obtain them then /seppuku from that system (at least when its prime time).
    (0)
    Last edited by Shougun; 02-28-2015 at 08:04 AM.

  10. #10
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I don't really see how it effects crafting, we're talking endgame gear here and the only endgame gear worth getting at level 50 are i110 accessories, and weapons for glamour. Those items need to be fully melded in order to actually be better than the ilvl equivalent gear that is already out of lockout and obtainable via uncapped tomes. It's always been this way in terms of crafting, they never release crafted items with a higher ilvl than whatever is obtainable by the current uncapped tome. In fact the only reason people buy the i110 items is to double up on base stats, such as vitality/strength for example, in order to get more hp for survivability, mainly in coil, and those people will buy the items anyways because they consider them better than the i130 equivalent due to double base stats.

    Everything else is vanity, and honestly if anything being able to gear up more jobs will encourage people to put more effort into vanity as well because they'll be playing more jobs regularly.
    (1)
    Last edited by DoctorPepper; 02-28-2015 at 08:20 AM.

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