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  1. #51
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Yes.
    But only if the AI quirks are designed around the battle system.

    Part of the original problem was that certain attacks and abilities did not mesh well with how the enemies behaved.
    (1)

  2. #52
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Signed.

    Agree. Just fix the curious system a but. I like the quick when draw weapons method
    (1)
    Rise III, Can i have it?

  3. #53
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    If they really want to make the game feel a bit more alive, they can take some hints from their 2 previous FFs. Certain enemy types will attack other enemy types if they are in the vicinity and taking a cue from FFXII, get stronger upon defeating the their prey (and give us more SP if we kill them). The fact that we wouldn't be the only thing hunting mobs would definitely add a bit of life to the game. Even using XIII as an example, you can sneak up on mob that is preoccupied with it's own battle. It wouldn't be easy to implement though, otherwise we'd be competing against our own prey.

    The eft changes really suck btw. Several of the nodes in the Black Shroud instantly became harder to attain.
    (2)

  4. #54
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    I agree with OP and other posts up to here.

    Also bring back sneak/invis/etc
    (2)

  5. #55
    Player
    NaBluiri's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    34
    Character
    Nabluiri Dedom
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Signed.

    I really miss having my random pets.

    Now the creatures are just lifeless punching bags, when before I actually felt a slight tinge of guilt for slaying one of them.

    Please bring it back SE!
    (2)

  6. #56
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Signed, too!

    Lord knows I missed the enemy behavior quirks, I honestly can't believe they pulled them. I mean it was a fun feature that development time was actively spent on and some of the things they removed weren't even problem for anyone.

    Sure, some of them could be annoying, but even those added flavour, and there is no way that anyone could argue, so far as I can figure, that removing the behavioral quirks made things more interesting. I think the only thing I would have changed would have been to make enemies that followed you keep a few feet away instead of zeroing on you.

    So yes, please, re-applying the behavioral quirks of certain enemies would go a long way to restoring my presently somewhat eroded faith in the development team's interest in creating a world just as much as they want to create a good game.
    (2)
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #57
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by redmage View Post
    Yeah Vydarr, they should have had it where curious mobs will then be afraid if you draw a weapon or are engaged in battle. I'm hoping that they will implement mob behavior once again in later patches and this was just temporary whilst they fine-tune it.
    Yep. And it can be played off of any kind of reaction really.

    They sense a quick, possibly aggressive motion and they flee.. just like some animals in real life.
    They hear one of their own in danger, letting out cries that clearly indicate "something's harming me", then they would move away, rather than become curious and approach. Or, if they're a social creature, they might come to them instead.
    (2)

  8. #58
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    100% behind this idea, I wish they'd stop simply removing things instead of trying to fix them.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #59
    Signed! But please don't let the goats follow me for as long as they did
    (2)
    Retired FFXI character: Ranok of Sylph

  10. #60
    Player
    Eunys's Avatar
    Join Date
    Jul 2011
    Posts
    170
    Character
    Kriggle Nivliw
    World
    Goblin
    Main Class
    Thaumaturge Lv 30
    Quote Originally Posted by Zahak View Post
    Signed! But please don't let the goats follow me for as long as they did
    You don't like goats!?!?!

    But yeah mobs that react to your presence is a plus even if it's just for show.
    (2)

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