Signed.
Agree. Just fix the curious system a but. I like the quick when draw weapons method
Signed.
Agree. Just fix the curious system a but. I like the quick when draw weapons method
Rise III, Can i have it?
If they really want to make the game feel a bit more alive, they can take some hints from their 2 previous FFs. Certain enemy types will attack other enemy types if they are in the vicinity and taking a cue from FFXII, get stronger upon defeating the their prey (and give us more SP if we kill them). The fact that we wouldn't be the only thing hunting mobs would definitely add a bit of life to the game. Even using XIII as an example, you can sneak up on mob that is preoccupied with it's own battle. It wouldn't be easy to implement though, otherwise we'd be competing against our own prey.
The eft changes really suck btw. Several of the nodes in the Black Shroud instantly became harder to attain.
I agree with OP and other posts up to here.
Also bring back sneak/invis/etc

Signed.
I really miss having my random pets.
Now the creatures are just lifeless punching bags, when before I actually felt a slight tinge of guilt for slaying one of them.
Please bring it back SE!




Signed, too!
Lord knows I missed the enemy behavior quirks, I honestly can't believe they pulled them. I mean it was a fun feature that development time was actively spent on and some of the things they removed weren't even problem for anyone.
Sure, some of them could be annoying, but even those added flavour, and there is no way that anyone could argue, so far as I can figure, that removing the behavioral quirks made things more interesting. I think the only thing I would have changed would have been to make enemies that followed you keep a few feet away instead of zeroing on you.
So yes, please, re-applying the behavioral quirks of certain enemies would go a long way to restoring my presently somewhat eroded faith in the development team's interest in creating a world just as much as they want to create a good game.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
100% behind this idea, I wish they'd stop simply removing things instead of trying to fix them.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
Signed! But please don't let the goats follow me for as long as they did
Retired FFXI character: Ranok of Sylph


Bring them back!And I like the idea of following monsters not following you if you have your weapon out
The best things in life are always free...~
ffxivhub.tumblr.com ~ FFXIV: A REALM REBORN news



+1 this!! Was so sad to remove this.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



And I like the idea of following monsters not following you if you have your weapon out



