This is a game changer. perfect 10 for immersion. Its all about being aware of your environment rather than oh hey I just purely need to look out when (insert situation here) happens.
This is a game changer. perfect 10 for immersion. Its all about being aware of your environment rather than oh hey I just purely need to look out when (insert situation here) happens.
I've always thought it would be hilarious for monster's aggression to be somewhat related to emotes. It was commonplace in XI for example for people to use /slap on particularly annoying monsters (because they were in the way or something) and I always thought it would be reallllly funny if the monster picked up on the slap and charged at the person who used the emote.
In XIV we have a lot of emotes that could work well like /beckon for example.
Signed, and I am truly glad to see the FFXIV community get so strongly behind a petition. What Griss says bothers me a bit, however. The possibility that they turned this feature off on all monsters because it was sapping too many cycles on the server is actually relatively high. If that is indeed the case, the likelihood of them re-adding it any time soon is extremely low.
In fact, given that several reports of improved performance coincide with the removal of several of these behaviors does lend weight to the possibility.
Voted with a thumbs up!
YES DO IT NOW
Bring back the good ol times
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I am really half and half on this. I wouldn't mind seeing the pre agro animations but I hated the curious mobs that would follow you around and cause you to get killed because you would accidentally hit one when you was doing a leves where you had to hit multiple mobs. Next thing you know is you hit it which is 10 levels over you and got 4 mobs beating your face in.
Honestly I haven't noticed it was taken away besides the curious animals, I guess it is because I really don't care either way. I don't find this aspect of the game important right now when I would much rather the team work on something that actually benefits the game instead of something that seems cool based on appearance.
/beckon kinda like a taunt? lol thatd be sweet.I've always thought it would be hilarious for monster's aggression to be somewhat related to emotes. It was commonplace in XI for example for people to use /slap on particularly annoying monsters (because they were in the way or something) and I always thought it would be reallllly funny if the monster picked up on the slap and charged at the person who used the emote.
In XIV we have a lot of emotes that could work well like /beckon for example.
I miss dodo's cocking their heads and staring at you through vacant eyes. I supposed this creeped out the Japanese players and was removed.
Curious mobs never bothered me. It was sort of cute to unintentionally collect a flock of sheep. Or a monkey taking up curiosity in your gathering actions. Goats didn't make much sense though to being a curious creature. They should make some sort of AI where you can feed apples to the mobs and have them follow you around a tad, or go away if they get fed.
Signed.Personally I miss the days of being able to farm among efts as long as I watched my step and didn't move around them.
I miss when crabs would raise their claws at you if you came too close before attacking.
I miss when Deer would flee in my pressense.
Yes I also miss "Curious" monsters to an extent.
Personally I think SE removing these unique features "And who knows what else" from some monsters was a very bad move. I hereby declare this post to be a petition for Mob AI to be put back into the game, and for more monsters to have unique quirks.
Feel free to post what AI you know of, and what you think some awesome ideas would be, or great ways to tweak the system.
Known AI "Quirks"
What do you guys think? I personally wish efts were the way they used to be, it's sad to see them just flat out agro now.
- Funguar wont use Queasy cloud, or (not sure on name) Mushroom whip if you don't attack them when they inflate or deflate.
- Mice mobs tend to flee after you weaponskill and cower for a few moments
- Red crabs "Used to" Raise their claws instead of flat out agroing until you got closer to them
- Drakes will warn you before they agro
- Efts "Used to" Become "Aware" of your presense via sound, and if you stopped moving during this phase where they appeared to be listening for you...you could avoid agro!
- Many mobs used to follow you around Monkies, and Aldgoats being a prime example.
- Deer and Quqirn would run away from you.
As for the "Curious" monster I do think they need to have a short follow radius, only do so for a short time, and perhaps flee when you enter battle mode. "Not sure of many goats who would be curious about me after I started swinging"
For curious monsters, they could just tone it down or tweak it a bit so it's not such an annoyance after a while.
signed. besides curious mobs, id like to see all that back.
those damn goats and following....
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