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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by DoctorMog View Post
    Removed due to player stupidity in the first place.

    As was stamina bar.

    Doubt we will see either back.

    +1 from me however. I liked it.

    I know ....
    (1)

  2. #22
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    "Curious" mobs can burn in hell for eternity.
    I liked the other AI tho, they made the world seem more lively, wich is something that this game needs desperatedly.
    (4)

  3. #23
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Yeah I think the only AI that needed "Work" or to be removed was the curious AI, the rest of them were just fine! I don't see why they changed Efts at all, was it a crime that you could sneak by them without agro?
    (3)

  4. #24
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'd also like to see smaller critters like snakes or even smaller mice and insects that serve as prey for "mobs" they can all be weak and die with 1 hit and just exist to make the world look alive.

    Birds that fly off if a mob or a person gets close.
    Snakes/lizards crawling in the grass/on rocks.
    Rabbits that things like wolves will attack and eat.
    Hell! make some critters poisonous and will sting you if you run on them.

    Small touches matter~
    (11)

  5. #25
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Agreed, Arkine! Would love to see an actual living, breathing, ecosystem in the game with predator and prey behavior.

    Maybe if they add small critters, they can't be targeted when we switch to "enemy" mode so it could relieve some frustration. I love the idea of a flock of birds gathering together then dispersing as soon as you get too close.
    (5)

  6. #26
    Player
    Gennosuke's Avatar
    Join Date
    Mar 2011
    Posts
    287
    Character
    Gennosuke Kouga
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Arkine View Post
    I'd also like to see smaller critters like snakes or even smaller mice and insects that serve as prey for "mobs" they can all be weak and die with 1 hit and just exist to make the world look alive.

    Birds that fly off if a mob or a person gets close.
    Snakes/lizards crawling in the grass/on rocks.
    Rabbits that things like wolves will attack and eat.
    Hell! make some critters poisonous and will sting you if you run on them.

    Small touches matter~
    Completely agree!
    I would love to see predator/prey behavior as well..!
    Would definitely add alot to the immersion in the game.
    As well as the other examples mentioned. That would be awesome.

    Signed!
    (4)

  7. #27
    Player
    Picoman's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    932
    Character
    Pico Man
    World
    Masamune
    Main Class
    Miner Lv 70
    Signed.

    I will take Open Beta AI.
    The changes started at CE launch.

    I loved the emote warnings mobs had.
    (3)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  8. #28
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    From Patch 1.18 notes:
    [dev1118] The behavior of several enemies has been adjusted.

    Some monsters that would sense a nearby adventurer, move to investigate, then attack, will now attack immediately upon sensing.
    I still kind of wonder why they did that. I thought it was a neat mechanic. Mongrels would perk up, look at you, run a few steps toward you, freeze, and then decide whether to attack.

    However, I will admit that I hated the "curious" mobs. It wasn't the mere fact that they'd approach you. That was kind of neat. It was the fact that they'd approach while you were killing one of their buddies. It at least made some sense for dodos -- since they're supposed to have become extinct because of their stupidity and the fact that they had no fear of humans -- but made no sense for aldgoats. If I'm killing an aldgoat, the others would run away, or at least investigate from a safe distance. It seemed designed solely to create AoE problems, and not for any other real benefit. And it would also tend to block the action on screen.

    So unless I'm just blissfully unaware of a reason to get rid of it, I'm in favor of bringing it back. I'm even in favor of bringing back curious mobs, as long as they either aggro or run away when you're killing another mob.
    (2)

  9. #29
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Yeah Vydarr, they should have had it where curious mobs will then be afraid if you draw a weapon or are engaged in battle. I'm hoping that they will implement mob behavior once again in later patches and this was just temporary whilst they fine-tune it.
    (2)

  10. #30
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    I'd like to see more mobs in groups. When the game was yet to be released it sounded like SE planned to break from the 'everyone gangs up one individual woodland critters' and have it where you'd go up against a pack or band of enemies.

    Outside of quests you never see it, and all it entails in quests is you just need to deal with more monsters at once and use AOE. There is no real "AI" behind it beyond mindless mob. I'd prefer it if we started to see more enemy groups where different members filled different roles. A tougher front line enemy that tries to keep you busy while their weaker damage dealers try to get at your side or back for a rear or flank bonus from a distance for example.

    Right now it's predominantly 'tank and spank' or 'Play hokey pokey with monster AOE'. It gets the job done, but c'mon! We've seen this same song and dance since the 90's in MMOs.
    (3)

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