signed. agree. would be a good thing to have![]()

signed. agree. would be a good thing to have![]()



This is an important topic. /Bump


Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
Nowhere did I state those AI quirks were removed, I stated they were unique features that the monsters have. You will note for removed features I have "Used too"Few things i wanna point out to the OP Mice mobs still very much run away when you WS and Fungar still counter you with the poison move when you hit them while they are inflated I did several test on this before the i started the summer event, So you should remove those from the list that is false information. I would love for more mob AI but the Eft aggro thing seemed more like a bug considering the nature of this game's release state than an game mechanic but idk.
Eft agro was not a bug, it was even stated by developers that mobs who. "Sensed your presence before attacking, no longer wai they just attack"
Prior to 1.18 Efts if you triggered their sound agro would lift their heads and start "Listening" for you if you immediatly stopped moving they would go back to being nuetral after 10 or so seconds of searching, allowing you do move further and sneak by them. Thats not a bug, that was planned behavioural AI and it's a crying shame that they removed it for any reason.
Among wanting the few behaviours back that were removed, people also wish that Curious AI will come back in some form we are not almost 300 likes strong becase I'm lieing to people....
I want to see more monster AI, I want to see agressive AI's that will see you across the map and actively come towards you even before becoming "Agressive" and attacking. I want to see AI where certain mob famillies either avoid or attack eachother on rare occasion. I want to see monsters that Link, as someone suggested perhaps Aldgoat billies would only link to the nanies (and only one at most) to protect the "Flock" as it were. I want monsters that hide like Antlions in XI and just come out of nowhere and dropkick you. I want mobs that Evolve over time if not killed like Wamoura in XI.
There are tons of things I wish the monsters in XIV would do, this is a next generation MMO and I expect a thriving world full of life, and I'm sure other do as well. The developers need to hear this from us.
Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
Matt "Bayohne" Hilton - Community Team
the vast majority dont want curious monsters back. the vast majority want all of the other AI back, there is a difference.Discussed this with monster wrangler Matsui. Firstly, as I'm sure you're all aware, the reason that aldgoats and other monsters stopped coming closer was due to the fact that they would be tagged by player AoEs (and all the frustration that brought with it); we don't have plans to bring that aspect back. However, we would like to add more liveliness to monsters as you have been suggesting.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
What other AI was there?
I wouldn't mind the monsters that follow you around if they stood far enough back that they wouldnt get hit by AoE.
Aggro is in every game, and it's still in this one, so I'm not sure what people are talking about there.
Feel free to read the OP to see what kinds of AI quirks many mobs have and what few were removed for no real reason. We still have no idea why efts instantly agro to sound no instead of searching for you, or why some monsters such as red crabs no longer try to warn you away before attacking.




Hurrah, finally a reply! Thank you.
But, really? Even with the modifications to AoE functionality supposedly being considered by the developers, or the ideas about not having them follow quite so closely or flee under certain circumstances? The reason for its removal is clear enough, but is just leaving it out really the only, and best option?
What about the other removed behaviors that the vast majority do seem to want to see returned, such as the conditional aggression on Efts, and enemies that 'sensed our presence before attacking' and the like?
And.. I don't suppose by some miracle you might be able to tell us at what point, or after what set of planned fixes and changes, we might see these 'liveliness additions', can you?
Last edited by Fensfield; 08-12-2011 at 06:52 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
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