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  1. #5081
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Decrith View Post
    Would the additional strength have some effect to the stat weights by even a very marginal degree?
    Yes, by a very marginal degree.

    Example baseline: http://ffxiv.ariyala.com/OEMD (nocrafted BiS)

    With 665 STR (and with EMX's spreadsheet modified so CT isn't 10% clipped 100% of the time):

    D: 0.325
    C: 0.227
    W: 9.294
    S: 0.173

    With 684 STR:

    D: 0.325
    C: 0.232
    W: 9.515
    S: 0.177

    Quote Originally Posted by Thendiel View Post
    [EDIT: I also think that this above build is problematic because it has no Skill Speed. Unless I'm mistaken, at 0 Skill Speed it would be impossible to buff Heavy Thrust hits with the Heavy Thrust status or to buff Disembowel hits with the Disembowel status, so you'll be in worse shape than the stat weights alone suggest.]
    Naw, the delay induced by the animation is your margin of error (>1 second). Try it with all your skill speed gear off and take a look at your combat log; you'll see that the reapplications are just fine if your inputs are.
    (1)
    Last edited by SunnyHirose; 02-24-2015 at 03:27 PM.

  2. #5082
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    I'll retest the 0 Skill Speed issue at some point tomorrow once the servers are up. I remember trying it out in the past, but it's possible that I was misreading the information or being misled by the way that the animations and indicators look--or perhaps I just wasn't button mashing hard enough. I also thought it made intuitive mathematical sense since there would be exactly 20 seconds between each Heavy Thrust application at 0 SS.

    EDIT: OK, never mind. I see what you're saying now. Since the Heavy Thrust buff doesn't apply until after its animation is completed, whereas you receive the buff because it is active at the very moment you click your skill, it should work at +0 SS in theory. I'll still test to confirm things, but it's safe to say that you're right.
    (0)
    Last edited by Thendiel; 02-24-2015 at 03:55 PM.

  3. #5083
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    So Relic Zeta, I know what I'm not doing.
    (0)

  4. #5084
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Thendiel View Post
    I'll retest the 0 Skill Speed issue at some point tomorrow once the servers are up. I remember trying it out in the past, but it's possible that I was misreading the information or being misled by the way that the animations and indicators look--or perhaps I just wasn't button mashing hard enough. I also thought it made intuitive mathematical sense since there would be exactly 20 seconds between each Heavy Thrust application at 0 SS.
    It's actually the flip side of that thing where the first Jump and the first Disembowel don't mix. The buff/debuff lasts the whole duration it's supposed to, it's just that "instant" skills in this game... aren't. Buffs/debuffs are checked at the time you use a skill, but the skill's effects (including damage) are all smoke and mirrors until the animation would have completed normally.
    (1)

  5. #5085
    Player
    Dervy's Avatar
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    Aug 2013
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    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    Yes, by a very marginal degree.

    Example baseline: http://ffxiv.ariyala.com/OEMD (nocrafted BiS)

    With 665 STR (and with EMX's spreadsheet modified so CT isn't 10% clipped 100% of the time):

    D: 0.325
    C: 0.227
    W: 9.294
    S: 0.173

    With 684 STR:

    D: 0.325
    C: 0.232
    W: 9.515
    S: 0.177

    Naw, the delay induced by the animation is your margin of error (>1 second). Try it with all your skill speed gear off and take a look at your combat log; you'll see that the reapplications are just fine if your inputs are.
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?


    Quote Originally Posted by Thendiel View Post
    TL;DR: Dervy's crafted BiS sets will gain you about +4 to +8 strength when compared to non-crafted BiS sets. Also, his non-crafted BiS sets might be slightly inaccurate, unless I'm just messing up my math somehow. Finally, accuracy is an important consideration in general, so keep in mind that Dervy's crafted arrangements are only "pure" BiS for T13 flank accuracy, specifically.
    Why is 388 STR = weighted at 399.64? Every point of STR is 1. So 388 STR = 388 weighting.

    Anyway. It took me a while to figure it out, but I the issue was on my side. I looked through my old spreadsheet when I calculated those gear-sets... I had 20 Skillspeed on the Augmented Ironworks Gloves instead of 29 -.-...

    It's 29 on the new spreadsheet I use though, which has all of my crafted stuff. I guess because I was so busy running a shit load of calcs for crafted gear, it must of completely crossed my mind. The crafted gear-sets however are 100% accurate.

    And yeah, that makes perfect sense. Lower accuracy requirement will allow give you a large item budget to use on other stats, thus an increase in DPS. You'd also notice that below 535 accuracy requirement, crafted gear is less frequently used.
    (1)

  6. #5086
    Player
    SunnyHirose's Avatar
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    Nov 2014
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    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?
    In columns 'ctc', 'phc', and 'frc', change QUOTIENT(__-$AD$3,3)+1 to (__-$AD$3)/3. This was a term used in column 'dot2' to subtract a number of discrete ticks from the total DoT potency. This change makes it so that the subtraction is fractional.

    So that the math makes more sense: clipping by 1 second should penalize the total DoT potency by 1/3 of a tick.

    The reason the weighted skill speed is so low is because I made this modification. Basically, it never should've been that high.
    (0)
    Last edited by SunnyHirose; 02-24-2015 at 04:49 PM. Reason: 2a.m. grammar

  7. #5087
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Hmmm, could one of you number geniuses put together a BiS for each fight? Such as best setup for T10, T11, T12, T13 then maybe some of the lesser fights if you have time, this would be interesting.
    (0)

  8. #5088
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Seems the Zeta grind can be done in less than a week of casual play.

    source: http://www.reddit.com/r/ffxiv/commen...you_a_week_of/
    (0)
    Lodestone Profile
    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  9. #5089
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    In columns 'ctc', 'phc', and 'frc', change QUOTIENT(__-$AD$3,3)+1 to (__-$AD$3)/3. This was a term used in column 'dot2' to subtract a number of discrete ticks from the total DoT potency. This change makes it so that the subtraction is fractional.

    So that the math makes more sense: clipping by 1 second should penalize the total DoT potency by 1/3 of a tick.

    The reason the weighted skill speed is so low is because I made this modification. Basically, it never should've been that high.
    Mhm. I guess it makes a bit more sense. Make sure to add a conditional formatting to ctc, phc and frc so you can see where you're clipping (it just highlights if the clip>0)


    EDIT:
    Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.
    http://www.reddit.com/r/ffxiv/commen...uinruin_ii_mp/

    Lovely.
    (0)
    Last edited by Dervy; 02-24-2015 at 08:02 PM.

  10. 02-24-2015 07:41 PM

  11. #5090
    Player
    Thendiel's Avatar
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    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Dervy View Post
    Why is 388 STR = weighted at 399.64? Every point of STR is 1. So 388 STR = 388 weighting.
    Because I wanted to account for the strength party buff (x1.03) in my calculations. This seemed appropriate since we're calculating BiS for FCOB (and thus you will always have a party buff) and since we're comparing crafted and non-crafted sets (making str especially relevant). I'm also using decimal values for the resulting strength numbers; I'm assuming that this is actually inaccurate on my part, and that the game rounds. Still, the rounding might vary depending on your base racial statistics, so I figured that was a harmless enough simplification.

    If the party buff is somehow already built in to the stat weights, let me know and I will correct my values.

    Quote Originally Posted by Tetsuya View Post
    So to sum it up for myself: This Set would be higher valued and stronger than this one here?
    Is that correct or am I totally wrong?
    That is correct. The first of those two sets is absolute non-crafted BiS for T13 flank, whereas the second was the result of an accidental miscalculation on Dervy's part.
    (0)
    Last edited by Thendiel; 02-25-2015 at 01:36 AM.

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