That's really fucking high, but I guess it's understandable as he had WB+VB x2 up. An average time per Bloodletter with 670 CRIT is once every 7.35s approximately.55 Bloodletters, 358 second duration, so 1 Bloodletter per 6.5s on average. Not sure if that's very high or what.
DRG got trapped once in that T10, probably 15-20 DPS off, not sure TBH. He does CT > Phleb > CT > Phleb on first set, DFDs over and does start DoTing the others.

You are better off checking Bloodletter procs vs Dot ticks to see if he had an abnormal proc rate. The DRG numbers should definitely be higher especially if you guys are min-maxing the encounter (waiting for pots/cooldowns etc.). I've seen similar numbers without ideal circumstances (gear, latency, 7man).
With the BRD's number's as high as they are, does he sing Paeon at all? Usually multi-dotting effectiveness is somewhat lessened because of Paeon but you run NIN in both t10/t12 and I'm guessing he has priority for goad? DRG possibly Throttling?
For T10 adds he should really be prioritising CT -> CT, only into phleb if the adds last longer full duration (which they don't) otherwise he should really go straight into doomspiking as TP permits.
How are you using LB in T10? From the numbers it doesn't look like you are hitting LB3 with 4 adds up, you could potentially get a faster kill time but BRD/BLM dps will drop due to less uptime on adds.



Yes he plays 30s of Paeon and 2 sets of Foe's. Yes BRD gets first Goad but that's because he spends the most TP out of anyone, he does keep everyone afloat until their 3rd Invigorate.
DRG wouldn't be able to Doomspike, we don't do the AoE strat and with how we've calculated out our Paeon amount, he'd go out of TP. I reckon that'd be a DPS loss to do but I'm no DRG expert. That is a good point about CT > CT, I'm gonna suggest that to my DRG, less TP intensive and CT would live longer, and sooner Disembowel for BRD too!
LB was experimental that run, but ultimately we've decided we don't want to BLM LB3 on 2 adds (as that's all it would hit) and would rather do LB2 + LB3 on the boss, which has the benefit of skipping a Critical Rip.
Last edited by Sleigh; 03-24-2015 at 10:37 AM.

Doomspike is DPS gain even with only two adds - obviously as TP permits, I would think with even just a single Goad the DRG should have enough TP to do so but yeh - if you've done the maths, also don't forget to Ring of Thorns after Heavy.
You should be able to 100% hit 4 adds with caster LB3 - you kill both adds on one side and you should have LB3 as the 5/6th adds spawn. I don't think you'll get LB3 melee after this though but I think LB3+LB1/2 is still a dps gain over doing it the other way.



All dead by the spawn of the final 2 addsDoomspike is DPS gain even with only two adds - obviously as TP permits, I would think with even just a single Goad the DRG should have enough TP to do so but yeh - if you've done the maths, also don't forget to Ring of Thorns after Heavy.
You should be able to 100% hit 4 adds with caster LB3 - you kill both adds on one side and you should have LB3 as the 5/6th adds spawn. I don't think you'll get LB3 melee after this though but I think LB3+LB1/2 is still a dps gain over doing it the other way.
We noticed if you LB2 in the second Imdagud phase, you get rid of that nasty LB overflow killing the adds gives (IE most regular DPS groups will lose some LB bar when killing the first 2 adds), and you can get LB3 by the end of the fight, so that's our current strat. Still fiddling around with it TBH, if only it were so cut and dry as "BLM LB does more DPS on 2 targets than melee LB does on one;" due to how much DPS you gain while attacking two targets over one, and LBing the boss means you get to the Misery's End/Assasinate portion faster, and the aforementioned skipping of a Critical Rip in that phase, it's got its advantages!
Not promoting this way of LBing as what groups should do BTW, it'd be toxic for 99% of groups if they picked it up as their strategy - it would truly be a black and white DPS loss for them.
Last edited by Sleigh; 03-24-2015 at 11:09 AM.

I've yet to parse in this game, but have done so in others in the past. Are you guys actually using DPS as a metric instead of total damage done per encounter(e.g. boss fight)?
I only ask because in my experience there are many ways to prop up DPS numbers (duration of the fight, fudging mechanics in certain ways, etc.). Total damage and total uptime are usually what I care about.
Last edited by HeavensSword; 03-25-2015 at 12:09 AM.
Hey Dragoons, I'm pretty much new with this job and I would like to know if this opener I'm going to post, it's optimal or not. And ofc, if there is a better one, share your knowledge! Thank you.
https://www.youtube.com/watch?v=3VVo6xmJ19A
Last edited by Umbrax; 03-25-2015 at 01:40 AM.

This. People like to see their DPS numbers and the competition is exciting because you can manipulate that numbers with all the tricks you exposed and more. That's the fun.
But, when I want to see efficiency, who's a good or a bad player or where my group is wrong, I definitely will go for Damage Done (or Dmg%) insted of DPS.
Your opener is very similar to mine and has a slightly optimised Legsweep cast than mine. The only thing I can say is, by the time your 2nd SSD is up, you may run into the issue where you're split between SSD or Legsweep and one of them will be delayed for a GDC. At least, that's what should happen off the top of my head.
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