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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    Yes, by a very marginal degree.

    Example baseline: http://ffxiv.ariyala.com/OEMD (nocrafted BiS)

    With 665 STR (and with EMX's spreadsheet modified so CT isn't 10% clipped 100% of the time):

    D: 0.325
    C: 0.227
    W: 9.294
    S: 0.173

    With 684 STR:

    D: 0.325
    C: 0.232
    W: 9.515
    S: 0.177

    Naw, the delay induced by the animation is your margin of error (>1 second). Try it with all your skill speed gear off and take a look at your combat log; you'll see that the reapplications are just fine if your inputs are.
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?


    Quote Originally Posted by Thendiel View Post
    TL;DR: Dervy's crafted BiS sets will gain you about +4 to +8 strength when compared to non-crafted BiS sets. Also, his non-crafted BiS sets might be slightly inaccurate, unless I'm just messing up my math somehow. Finally, accuracy is an important consideration in general, so keep in mind that Dervy's crafted arrangements are only "pure" BiS for T13 flank accuracy, specifically.
    Why is 388 STR = weighted at 399.64? Every point of STR is 1. So 388 STR = 388 weighting.

    Anyway. It took me a while to figure it out, but I the issue was on my side. I looked through my old spreadsheet when I calculated those gear-sets... I had 20 Skillspeed on the Augmented Ironworks Gloves instead of 29 -.-...

    It's 29 on the new spreadsheet I use though, which has all of my crafted stuff. I guess because I was so busy running a shit load of calcs for crafted gear, it must of completely crossed my mind. The crafted gear-sets however are 100% accurate.

    And yeah, that makes perfect sense. Lower accuracy requirement will allow give you a large item budget to use on other stats, thus an increase in DPS. You'd also notice that below 535 accuracy requirement, crafted gear is less frequently used.
    (1)

  2. #2
    Player
    SunnyHirose's Avatar
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    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dervy View Post
    Two questions. How did you fix the issue in EMX's spreadsheet/may you send me a copy to study your version?

    And why is your weighted SkillSpeed so low?
    In columns 'ctc', 'phc', and 'frc', change QUOTIENT(__-$AD$3,3)+1 to (__-$AD$3)/3. This was a term used in column 'dot2' to subtract a number of discrete ticks from the total DoT potency. This change makes it so that the subtraction is fractional.

    So that the math makes more sense: clipping by 1 second should penalize the total DoT potency by 1/3 of a tick.

    The reason the weighted skill speed is so low is because I made this modification. Basically, it never should've been that high.
    (0)
    Last edited by SunnyHirose; 02-24-2015 at 04:49 PM. Reason: 2a.m. grammar

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by SunnyHirose View Post
    In columns 'ctc', 'phc', and 'frc', change QUOTIENT(__-$AD$3,3)+1 to (__-$AD$3)/3. This was a term used in column 'dot2' to subtract a number of discrete ticks from the total DoT potency. This change makes it so that the subtraction is fractional.

    So that the math makes more sense: clipping by 1 second should penalize the total DoT potency by 1/3 of a tick.

    The reason the weighted skill speed is so low is because I made this modification. Basically, it never should've been that high.
    Mhm. I guess it makes a bit more sense. Make sure to add a conditional formatting to ctc, phc and frc so you can see where you're clipping (it just highlights if the clip>0)


    EDIT:
    Also related to 3.0, spell speed and skill speed are undergoing big changes so they don't want to make more major changes right now to avoid breaking things later.
    http://www.reddit.com/r/ffxiv/commen...uinruin_ii_mp/

    Lovely.
    (0)
    Last edited by Dervy; 02-24-2015 at 08:02 PM.

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