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  1. #1
    Player
    Thendiel's Avatar
    Join Date
    Apr 2014
    Posts
    115
    Character
    Thendiel Swansong
    World
    Adamantoise
    Main Class
    Marauder Lv 70
    Hm. I mean, at some point, you'll probably find that your group has to hold DPS before the 52% threshold in T13, and that the adds phase can be dealt with pretty comfortably. So, the only real advantage of min-maxing in T13 (besides... well... min-maxing for it's own sake) will be that it shortens the duration of the final phase, potentially reducing the number of mechanics that you have to deal with.

    I mean, progression should be your priority, and the DPS check in T13 is pretty real. But between all of the mechanics that screw you out of uptime and the incredibly stupid way that they programmed the adds spawns in phase 2, T13 kind of sucks all the fun out of maximizing DPS. Just my two cents.
    (0)

  2. #2
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Thendiel View Post
    Hm. I mean, at some point, you'll probably find that your group has to hold DPS before the 52% threshold in T13.
    Uh or you can just push the phase before mega flare if your static has the DPS, and kill the wyvern with the other adds on P3 after the first DBs.
    (0)

  3. #3
    Player
    Daweism's Avatar
    Join Date
    Jun 2014
    Posts
    210
    Character
    Kurama Uchiha
    World
    Adamantoise
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Thendiel View Post
    Hm. I mean, at some point, you'll probably find that your group has to hold DPS before the 52% threshold in T13, and that the adds phase can be dealt with pretty comfortably. So, the only real advantage of min-maxing in T13 (besides... well... min-maxing for it's own sake) will be that it shortens the duration of the final phase, potentially reducing the number of mechanics that you have to deal with.

    I mean, progression should be your priority, and the DPS check in T13 is pretty real. But between all of the mechanics that screw you out of uptime and the incredibly stupid way that they programmed the adds spawns in phase 2, T13 kind of sucks all the fun out of maximizing DPS. Just my two cents.
    Nope, we pushed DPS to where the 3rd add in Phase 2 spawns with the other adds after Divebombs in phase 3 lol, it's perfect.
    (0)

  4. #4
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Sure, but that is once you are past "some point".
    (0)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Most groups I know are somewhere between being able to push before Megaflare and having to hold DPS for consistency's sake until the 2nd Rage of Bahamut happens. I really can't fault groups that can't push before Megaflare for choosing to throttle, pushing at an awkward time is more annoying and risky than it's worth IMO, and I say this as someone in a group who skips Earthshaker 2 and pushes Gigaflare #2 before Megaflare.
    (1)
    Last edited by Sleigh; 03-17-2015 at 04:41 PM.

  6. #6
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    (CRT*0.0697)-18.437, yup. It's accurate and matches the set of data that Valky collected. The Japanese use ((CRT-341)/(341/25.6))+5.0 however. Their CRT formula calculates Crit Chance% slightly higher at high levels of Critical Hit Rating though.
    (0)

  7. #7
    Player
    Dunncan's Avatar
    Join Date
    Dec 2014
    Posts
    114
    Character
    Dunncan Pendragon
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Finished my Animus with 11 Accuracy boys. Sory, couldn't resist to go on with the quest. But in the meantime, I'm gathering all that Crit/Det IV's I need and, once I have it, I'll sure give it a shot on that 4 Acc build.
    (0)

  8. #8
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Uh-oh... Guys halp.

    Valky and the Japanese were/are right. Jobs/Classes have different damage coefficients which affect the damage formula.
    (0)

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dervy View Post
    Uh-oh... Guys halp.

    Valky and the Japanese were/are right. Jobs/Classes have different damage coefficients which affect the damage formula.
    I'm not gonna lie, I noticed that BRD and ARC have different damage formulas, but really didn't feel like pointing it out. >_>
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Fucks sake I'm so pissed. I'm testing NIN, WAR, DRG, ROG, MRD & LNC atm.

    wtb ilvl 100+ 50 blm + smn

    EDIT: brb gunna bow down to our Japanese overlords. So far their theories are correct. Classes/jobs all fit into different "Tiers", which are all affected by different modifiers. For example, from my data so far:

    Tier 1) Dragoon
    Tier 2) Ninja
    Tier 3) Warrior & Lancer & Marauder
    Tier 4) Rogue

    Though, the Japanese have this tiering system:

    Tier 1) Dragoon/Bard
    Tier 2) Ninja/Monk
    Tier 3) Warrior & Lancer & Archer
    Tier 4) Marauder & Rogue
    Tier 5) Paladin
    Tier 6-9 = casters.

    I think the JP might of botched Marauder, or maybe I need to collect more data points. I really doubt my parses are inaccurate.
    (1)
    Last edited by Dervy; 03-18-2015 at 02:34 AM.

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