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  1. #181
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sousoulsu View Post
    You only think discussing anything with me is a waste of time because you don't like the way in which I quantify things.
    Amewsing :3
    Completely wrong. I dont discuss anything with you anymore because you ignore what people WANT.
    They do not WANT to speedrun - you start pulling. They dont WANT to masspull - you ignore it and pull more.

    You try to force your playstyle onto other people. And THAT is why im saying you are hopeless.
    (2)

  2. #182
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rasylia View Post
    Completely wrong. I dont discuss anything with you anymore because you ignore what people WANT.
    They do not WANT to speedrun - you start pulling. They dont WANT to masspull - you ignore it and pull more.

    You try to force your playstyle onto other people. And THAT is why im saying you are hopeless.
    Do you know what happens when I do that?
    The dungeon run goes faster, and the other players comem me.
    I am never overtly impolite. I always say that I am having no trouble healing and that they can safely pull more. When they do not, I "accidentally" aggro another pack. And I heal through it. And the group's AoE is more potent.

    If it is the general consensus of the group aside from who is tanking, why should the tank get to decide?
    They should not. 3 to 1 wins in the "Playstyle-forcing" department. If they do not want to speedrun, they should queue with a DF group :3c

    if nyew really donyot want to discuss anyaathing with mew anyaameowre, nyew need simply cease nyewr replying! m^^m
    (1)
    Last edited by Sousoulsu; 02-24-2015 at 04:15 PM. Reason: Nyanifications

  3. #183
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Sousoulsu View Post
    If it is the general consensus of the group aside from who is tanking, why should the tank get to decide?
    They should not. 3 to 1 wins in the "Playstyle-forcing" department. If they do not want to speedrun, they should queue with a DF group
    See? You dont get it. If you want to speedrun, go with a full df group.
    It goes both ways. Just because YOU WANT TO you think EVERYONE has to adapt to you.

    If an Ilvl 130 Tank sais "i dont want to speedrun" you say "you are overgeared, its a waste"
    All you can respond to is "more effiicent" "waste of time" "i want to" "if they dont like it, make a full group"

    Everyone has to adapt to your playstyle. But hey, you are right. I will stop responding now. Talking to you is like telling a Ilvl 130 Elitistic scumbag that not evey casual is bad and he is not "pro" just cause he has killed T13. Oh wait.
    (1)

  4. #184
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Okay I read the OP but the first few replies made me just skip the rest. So I'll just give my 2 gil and move on . . .

    As a healer, a GOOD healer, that is (no ego here, really), I completely respect and honor what the tank wants to do. I go at the pace that the tank is comfortable with. Why? because I am the one responsible for healing him, and the tank knows what he is comfortable with pulling. I also LOVE it when the tank, who knows they set the pace, ASKS the group "Hey, guys, are you comfortable with speed pulls or . . . ?" Me, personally, am confident as a healer and I'll tell the tank they can go as fast or as slow as they want - I'll heal through it. Really this is a convo between healer and tank because DPS should be able to deal with whatever we do - all they need to do is DPS so it doesn't matter - but as long as the tank and healer are comfortable with the pull rate and damage ratios, all is well in the run. Like it or not, the tank is in charge, and the healer is like the first officer of the ship, with the DPS being the rest of the crew.

    If folks want a speed run, they have no right to be in the DF. They need to grab one of the 200 friends they have crammed into their friend list (seriously, this is a SOCIAL game - if you don;t have friends uninstall now and go play a single player game or PvP game like CoD where friends are never needed), or grab FC mates, or maybe even use the PF to pre-form a party that communicates BEFORE the queue and agrees on a pull speed. If you DF, you go with the flow - period - end of story.

    When i queue up in DF for a random PUG, I expect to go at the rate the party goes at - meaning the tank's pull rate. I am always pleasantly surprised to heal through a speed run, but I always EXPECT a slow run if I use the DF. That's just common sense.

    There's my 2 gil. Now on to waste more time during this maintenance
    (5)
    Last edited by Faelandaea; 02-24-2015 at 04:30 PM.
    http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.


  5. #185
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Faelandaea View Post

    As a healer, a GOOD healer,
    Hahahahahahaha

    after reading that, didn't even have to read the rest.
    (0)

  6. #186
    Player
    Its_Elodie's Avatar
    Join Date
    Oct 2014
    Posts
    206
    Character
    Final Heaven
    World
    Lamia
    Main Class
    Summoner Lv 90
    I agree OP, it seems like most of the playerbase is out to zerg all content as fast as possible. I don't tank a lot of the content anymore unless its an FC group or with friends because I got tired of the rush, rush, rush attitude a looooong time ago. If the zergfest is agreed upon at the beginning of the dungeon between all of its members its kosher. Tanks call the speed of the dungeon since they have the defensive capabilities and gear to do so. If that really bothers people when they que up and consistently don't like the pace people are generally running it as, feel free to roll your own tank and then you can call the shots. We wait long ques as dps classes and to a lesser extent healing classes for a tank to simply show up in our que. Do you like that wait? Keeping people on a constant time clock (who don't want to be) when they are logged on a game like they are at work obviously isn't fun for everyone (hence this thread). ...and people wonder why there's a tank shortage.
    (6)

  7. #187
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Its_Elodie View Post
    Keeping people on a constant time clock (who don't want to be) when they are logged on a game like they are at work obviously isn't fun for everyone (hence this thread). ...and people wonder why there's a tank shortage.
    On the contrary there is just as much people who would tank and pull the whole damned street, if only the other 3 members are competent enough. Times when I enter as tank, I look at how my DPS do their job and how the WHM just stood there AFKing instead of throwing a holy or two to make things more fun, I'd say screw it, I rather queue as BLM and blow things up.
    (0)

  8. 02-24-2015 05:18 PM
    Reason
    Meh

  9. #188
    Player
    Faelandaea's Avatar
    Join Date
    Oct 2013
    Posts
    250
    Character
    Faelandaea Dravin
    World
    Phoenix
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Staris View Post
    Hahahahahahaha

    after reading that, didn't even have to read the rest.
    Hehe well I had to troll a LITTLE bit. In all seriousness though, tank and healer decide the pace, DPS go pew pew, if folks want speed runs preform a party and stay the hell away from the DF - end of story.
    (0)
    http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.


  10. #189
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Come on patch, you done yet? .... By the way, you can start downloading now.....


    Well I do appreciate Sousoulsu replying to me without resorting to any name calling or anything derogatory.

    Tanks SHOULD be making an attempt to use their defensive cooldowns. Especially PLD, they have so dang many of them. Use the most optimum rotation of them regardless of size of pull, no, but even on small pulls, at least make an attempt. Show especially your healer you know they exist.

    I sort of keep track of abilities that have been used, but I don't necessarily go as far as changing how I pull, depending on what cooldowns I noticed the group use. That is what I took as what you wrote initially, that you pay attention to what has been used and change your pulls accordingly. Maybe I did not understand that. I know I am wired differently, as an example on Eye for an Eye, if I am someone that can use that, and someone else in the group can use it, if they use theirs first I won't use mine on the tank as soon as theirs wears off. I check the debuff on the mob, if it still has it, and only when that debuff wears off, do I then give mine to the tank. Little things like that. To me it is like re-casting regen when regen still has half it's time left.

    That makes sense about managing agro, making sure everything is hit and on the tank so the healer can start to do something. As a tank, it annoys me when the healer casts regen right before a pull, and as a healer it annoys me when the tank smacks one thing and then runs off to the next pack, proximity only agro mobs in tow. Then he needs a heal, and I still see a bunch of orange names that haven't turned red yet.

    Yes if you have your WHM stunning, you have some extra seconds. More often than not, you have no idea what your group is going to do once you pull. They can say they are ready for large pulls, but you have no idea if that healer is ready to dps, ready to purely heal the large spikes, or what. Most of the time I can't count on that extra stun time (either WHM won't, or the stunnable DPS jobs fire their off right away, greatly shortening the overall stunned time on a few mobs) and if that NIN gets some lucky opening crits he can tear something off me. It seems at times DPS popping their cooldowns can overpower what Flash is able to hold.

    I read your comments as saying without the PLD Shield Swipe, and without getting that Halone 10% STR debuff on exactly the right mob, then large pulls are impossible. So that is why I brought up WAR. They don't have either and can still do it. Not talking about the overall time inside the dungeon, just talking about surviving those hits from a mob that is not Pacified or STR debuffed. I probably took your comments wrong on that.

    I LOVE dungeons. I live inside them. I leveled everything up inside dungeons. My favorite time in any game is running a dungeon with a group of people. I love co-op, don't care much for PVP. There is a point down the road. Someone, and I'm too lazy to go back to find it, was asking exactly why someone doesn't care for speed runs. I can do speed runs as any role I am just not comfortable with them. Maybe more of a bad taste in my mouth, thanks to WoW. WoW began nerfing the crap out of their dungeons. Sunken Temple was it that I think 3 complete floors were removed from it? Blackrock Depths, where the "finish line" was put almost right inside the entrance, so groups would speed run to that and leave. Many more dungeons were dumbed down to an AOE zerg fest tunnel run. People with bad attitudes would talk crap about my gear, whether normal or heroics. Why? I can use that dungeon for gear upgrades, but because I was not so over geared for the place I would constantly be railed against. Thank you Gear Score. The many great tactics of yester-year, Warlock or Hunter pet off-tanking, Hunter CC traps, Rogue sap, Mage polymorph, Priest undead root, you would be laughed at, talked down to if you used any of those. Why? Nothing but an AOE zerg fest.

    Which is what my great fear was all the time leveling up in FFXIV. Ok, there are no "plows" in this game, great, but will those attitudes come back at level 50 when we start over gearing places? See Speed Runs and Hunts for your answer. Or all the times like CM, where groups will almost demand that a new player be present for the bonus, but not let that player really experience the cut scenes and the fights.

    When I used to play D&D Online, I loved how they did dungeons. Extra EXP for smashing things, extra EXP for killing over a certain number or percentage of mobs, extra EXP for rogue stuff like traps, etc.

    So, why do I have a bad taste in my mouth for Speed Runs and Hunts, other than some of the attitudes some may encounter during those times in this game? Goes right back to WoW. There is my valid reason, for me.
    (1)
    Last edited by Mykll; 02-24-2015 at 06:29 PM. Reason: 1,000 character limit still sucks.
    MANTASTIC: I got 1017 problems, but playing FFXIV ain't one.

    Llyren: Lala Tanks hit point density levels attract small planets

  11. #190
    Player
    Sousoulsu's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    139
    Character
    Kuus Hime
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Mykll View Post
    So, why do I have a bad taste in my mouth for Speed Runs and Hunts, other than some of the attitudes some may encounter during those times in this game? Goes right back to WoW. There is my valid reason, for me.
    I read everything you typed, but this particular bit stands out the most to me.
    I agree that in other games, Speedrunning would annoy me in random groups because some of those dungeons are actually threatening the way they were intended to be done.
    With WoW, there are now Challenge Mode dungeons for people to speedrun if they want to.

    Your sentiment rounds off your opinion nicely; but the way XIV dungeons are designed is the reason I don't think anti-Speedrun sentiments hold any water. If trash were threatening and had interesting mechanics and the dungeon designers trusted players to be at least a little competent, speedrunning would be much less of a thing.
    That said, I can understand the sentiment of speedrunning being bad, thinking back to games that actually had interesting/challenging/mechanic-heavy non-boss content in dungeons.
    (2)

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