We're honestly at a point of the game where content is overly abundant. Not necessarily a bad thing, in fact, the good outweigh the bad noticeably, but it changes the approach people have with content. Besides certain straight forward activities, the grind aspect of traditional MMORPGs is taboo. Things are readily available now, but being bottlenecked to the point of tedium. Mind you, this is NOT a comment on lockouts and raid specific gear. This is simply a remark on development philosophy.
I can appreciate the grind, but the grind only truly existed on the players terms. With Atma, it was about as close as this game got to the old grind. It honestly felt very nostalgic. When you reached Animus, it was back to the newer model, where the focus was the end, not your actual progress. An example of what I'm getting at is player reaction while progressing between both Atma and Animus. Did you cheer when you killed 10 of X mobs for your book? Heck, did you cheer when you finished a book? Maybe, but probably not. Did you cheer when you finally got that one Atma? I'm willing to bet you did. THAT is the feeling of the old grind. You appreciated every progressive outcome of the grind. The thing is though, it was no longer on our terms once the Atma step was complete.
When you start to force players into grouping with each to support this grind, that's where it starts to weigh heavily on us, even from old school MMORPG standards. We no longer have the choice to play by our terms, but are forced to submit to not just the system, but other players. The grind is daunting enough that we don't need to be harassed, griefed, or otherwise subjected to failure because of someones intentional attempts to ruin the play of everyone (not just the relic goer). Due to the system this game follows, and the point of content we are currently at, the style of grind that the relic weapons are do not promote much in the way of "fun". Truth be told, the relic weapons (Zodiac) are a testament to ones accomplishments in getting it. There's no denying that. But we're not playing a game that keeps these items on level of importance (like FFXI, vanilla WoW, etc). The relic weapons are constantly changing along side newly introduced weapons that are generally better or more efficient to obtain. The bragging rights are nowhere near as satisfying for this reason, and as a result, it's not so much the weapon as it is your journey that you brag about. "I endured more of a PITA method to obtain a weapon than others"... grats? Even the lore behind them in XIV is rather lackluster. Godbert's hammer strikes me as far more interesting of a weapon to wield.
I'm not aiming to demean anyone's accomplishments, in fact, I extend an honest admiration to them. I'm just pointing out that, while it was fine in 1.0 and the first half of ARR, the lack of a shift in design philosophy (to compliment how much content is available). This isn't so much a jab at what is required, so much as it is a lack of intent to change what worked. We don't need more people to do FATEs. We don't need more random people doing relic quests to queue for early dungeons (since there's a very high chance that any 50s you encounter aren't there for relic). Keep in mind, I say that within some context. Of course there's a need for people to queue, but the amount of people who do them for relic isn't exactly the sole reason why people actually get a queue.
Meh there's coil for fun/challenge though? I've grown accustomed to these regular gruelling tests of masochism now. That extreme dread knowing theres a new relic quest just around the corner, me telling my friend everyday " it wont be that bad will it?" to which he responds " nope it will be terrible" xD
An up to date relic is a great thing to have. Safe-guards against slow progress and bad rng in coil too. IMO yes it's worth it, will I say this next Tuesday? probably not xD
There is a breed of people that like solo oriented, laid back grinds. For the love of cake don't bind relics to 24 man troll fests. CT is so full of trolls and derp I never touch it unless I have too. Why would I want to spam a nightmarish 24 man derp fest when I can unwind after a stressful day and just veg out and grind some easy stuff. There are entire games built on concepts line these relic trials and they have tons of players too. We are out there. Not everything needs to be some epic skill check raid or test in troll survival. There is a place for rudimentary simple mindless grinds. Some people do enjoy fishing. Some do enjoy spamming fates. Some do like repetitive simple combat class grinds. Just because you don't doesn't make it wrong. Look at anyone with multiple relics and you found someone. There's a lot of us around.
If you want a weapon from 24 man raids go get your 110s, or soon 130 when they add it to WoD. If you want a skill check weapon go get your coil on. If you want a lighter skill check go do shiva. If you want laid back grind get you relic. Why turn relic into the same type of progression that already exists. You have 24 man raid spam weapons, high skill check and lower skill check weapons. Leave the only laid back grind for those that want it.
While the Relic Quest may be not fun, its a must for players like myself ( solo, anti-raid and late night players) to complete. I fear without this quest there wouldnt be any reason for me to keep playing this game. Now, I do wish the Devs would have given US a REAL quest, one that would keep the mealy mouthed of the hard core/so-called raiders shut. the relic weapon(s) should be the best weapon(s) in the game but with this sorry excess of quest it's NOT and it shouldnt be. Devs,please give relic users a Real quest in the future. One that is hard enough that only a few will complete it. (Just like the COILS). ps: Pleae dont nerf the relic quest in its later parts please, its a ripoff.
Last edited by FranSeara; 02-23-2015 at 11:07 PM.
This is something that will never happen. Given that the majority of the player base are "casuals" whom want to feel like their time spent playing this game has some type of measurable meaning, this is something that will never happen. If anything, they will make the 2.0 process much much easier, and make the 3.0 relic easier so that people aren't having such troubles with it.
The relic quest has already been nerfed in the form of higher Atma drop rates. Phasing out old tokens also indirectly nerfed the difficulty of the quest line. Remember the 900 Myth that took 3 weeks? Now it's 450 Soldiery which can be done leisurely in a weekend (in one night if you're up to it).
I'm not sure how the devs initially positioned the relic with the +1 quest line, but as it stands now it is obviously something that takes time and only time. In a sense it's the "everybody's weapon". Remember this weapon is called a relic weapon, not an epic weapon, so it doesn't necessarily follow that it should be difficult to obtain.
It would be great if the game offers some types of "end-game weapon" for every playstyle, a coils weapon for raiders, a relic weapon for leisure players, an epic weapon for hardcore non-raiders, etc. But there's a limit to how much creative resources can be invested in the weapon, and that's most likely why there are only two end-game progressions: raiders and non-raiders.
Too many non-raiders wanted to have nothing to do with the highest tier of raiding content (e.g. Titan HM back then). I guess that's why the current relic is all about time and patience.
The category of "difficult to get weapons" is already catered for by raids.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
The category of "difficult to get weapons" is already catered for by raids.[/QUOTE]
Your last statment is the problem with this WHOLE entire game.
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