I hear ya OP. I have 3 dungeon atma left for my Zodiac and none of them have been dropping for days. I mean like... 15 a day and nothing.

I hear ya OP. I have 3 dungeon atma left for my Zodiac and none of them have been dropping for days. I mean like... 15 a day and nothing.
It's more about not making players spam the endgame content even more.



But endgame content is giving us exactly what we need anyway, which is why it makes it feel a lot less grindy if we have to run endgame content for the relic questline.
It worked that way in WoW and it was fine: you ran LFRs and, in most cases, each boss had a chance to drop an item you needed for your legendary in addition to dropping a piece of gear for you.
And you know how they could make the current situation better? Let us grind for our books...on ANY class instead of having to have the weapon equipped. Let us get credit for whatever book we have without needing to be that class.
That way, we could at LEAST be leveling another class and making progress on SOMETHING instead of literally getting nothing out of the experience except some measly gil and credit for the book...



Oh, it COULD be a reason, sure...if the existing relic weapon progression involved challenging solo encounters, an interesting storyline and a proportionate reward for the time invested.
But it doesn't have ANY of those things, and if it's not going to have those things, it's far better to let players progress through things they were going to do anyway instead of forcing them to rehash old content with half of their skills missing and absolutely zero benefit outside of the relic progression.
It's like asking Michael Jordan to practice against 10 year olds between NBA games...



Back in the day when we had max i90 gear and the relic step was only to do the primals, it was fun. Then everything else happened.
Actually, let me clarify; it was fun AFTER they upgraded the servers. Grinding i90 gear wasn't fun though. Lol. To this day, I have yet to see the healer gloves drop from t1 LMAO.
It's right up there with the time wasting abysmal joke that is progression in fishing. At least with the relic progression you are PLAYING the game. With fishing its weeks of hitting the same two buttons over and over again. The dev's need to go back to design school and learn the difference between a waste of time and a game.
thisIt's right up there with the time wasting abysmal joke that is progression in fishing. At least with the relic progression you are PLAYING the game. With fishing its weeks of hitting the same two buttons over and over again. The dev's need to go back to design school and learn the difference between a waste of time and a game.
fun come first they said...if isnt fun your are doing it wrong .....![]()
Last edited by Warlyx; 02-23-2015 at 06:32 AM.


They need to remove the RNG bit from the dungeons. No reason to have it.
Wha~?! You actually have a problem with 30-50 minute dungeon runs for a chance to get a drop... 20+ runs later with an average time wasted of 13 hours and still what? 15? more dungeons to go with the same RNG formula?!
My god... relics are supposed to be for grinding j-j-just deal with it or don't do it it's OPTIONAL!!!1111
/sarcasm
Last edited by Elusana_Celah; 02-23-2015 at 10:05 AM.
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