They need to remove the RNG bit from the dungeons. No reason to have it.
They need to remove the RNG bit from the dungeons. No reason to have it.
Oh, it COULD be a reason, sure...if the existing relic weapon progression involved challenging solo encounters, an interesting storyline and a proportionate reward for the time invested.
But it doesn't have ANY of those things, and if it's not going to have those things, it's far better to let players progress through things they were going to do anyway instead of forcing them to rehash old content with half of their skills missing and absolutely zero benefit outside of the relic progression.
It's like asking Michael Jordan to practice against 10 year olds between NBA games...
Wha~?! You actually have a problem with 30-50 minute dungeon runs for a chance to get a drop... 20+ runs later with an average time wasted of 13 hours and still what? 15? more dungeons to go with the same RNG formula?!
My god... relics are supposed to be for grinding j-j-just deal with it or don't do it it's OPTIONAL!!!1111
/sarcasm
Last edited by Elusana_Celah; 02-23-2015 at 10:05 AM.
I wouldn't say boring.. It does give me something to do. However after reading how lights work. It just dawned to me that its a lot like the first stage for Mythic in FFXI. Where you need to build points based on weapon skills and skill chains. Except its more or less being done without ever climbing 100 floors in Nyzule or having someone to chain off of. Boring no, excessively repetitive maybe, but its not as bad as it could have been. The RNG on Atma (better), fate Alex (meh..??), Dungeon drops (not even close yet), and materia farming/melding, for each relic is nothing like what folks had to do in XI. Especially before the nerfs to make it almost more accessible. To give a hint; try farming 10,000 Alexandrite 5 years ago for that one mythic stage. Or currency farming 8 years ago. Maybe that's why I'm not completely out of my mind on these Relic quests.
Last edited by Kotemon; 02-23-2015 at 08:29 AM.
I dunno. To me, if I can do something 90% asleep and/or drunk while also watching netflix, it's not engaging me and is therefore boring.
Not that YOU said this, but a lot of people don't seem to understand the difference between "challenging" and "tedious". If it has a skill check, meaning that you need a reasonable amount of competency as a player to accomplish it, it's challenging. If the ONLY thing separating you from achieving whatever it is is TIME, it's tedious.
There were some things that were probably even more grindy than this questline in Aion, like grinding up piles of Balur parts, but you did it in the abyss where an enemy player could jump you at any moment so it DEFINITELY wasn't boring.
You know whatever it is is boring when getting ganked while doing it might actually IMPROVE the experience...![]()
At least add some damn story/lore to these relic quests to keep it somewhat engaging.
As it is now there's nothing relic/ancient/legendary about it. Oops I lied, it's actually a legendary waste of time and an ancient bore.
Last edited by IfritReborn; 02-23-2015 at 10:53 AM.
I think this might actually get me the most: if the legendary weapon chain was even half as interesting as the Hildebrand questline, it might actually be tolerable.
As it stands, it has an uncharacteristic lack of storyline, actually...
Being working towards my first Animus the past few days and its...boring. Plus the story is just lacking. There's a minimal superficial story, but it has no depth. We can only stop at the surface and there's no way to dig deeper into it.
Yes the whole idea of books is acceptable, 3 dungeons per book is acceptable, doing FATEs and Leves are acceptable. What I find boring is repeating all these 9 times and the pattern starts to show itself in a very bad way.
Every book sends me to the same places, just slightly different mobs. That's seriously boring. It's become just a laundry list. I want some variation. For example the Fire books could focus on more mob grinding, the Water books could be dungeon grinding, the Wind books could put up Leve quest goals, and the Earth book could be FATEs. It will feel much less monotonous this way because there isn't an obvious pattern of 1 low level, 1 high level, and 1 end-game dungeon for every book.
Imagine the original relic organized so that we kill 8 mobs in South Thanalan, then do Ifrit HM, then meld 1 materia and hand that in. Then we kill 8 mobs in South Thanalan again, do Garuda HM, and meld 1 materia and hand that in. Then we kill 8 mobs in...you get the idea. It becomes like a daily (or weekly, if you want).
Small scale repetition like "kill X of this mob" is just repetition. But repeating the same "workflow" is monotony. In putting the "same variety" in each book, you kill off the variety.
And RNG...it's perhaps about time we put a cap on the RNG. The drop possibility increases slightly each time we do something, giving us a reasonable expected number of times would be great. After all, it is a game, and getting bad streaks is life, not game.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Relics were nice in 1.0 and when the game first came out. Then...they became something to keep old content relevant.
Thankfully SE said that they know we want boss fights and Yoshida was all for putting back in boss fights instead of this reused old content junk we have now.
To be fair, I've done a number of hard mode and ex dungeons drunk / asleep and still made it through healing them.....Take that as you will. Bad quest is bad though.I dunno. To me, if I can do something 90% asleep and/or drunk while also watching netflix, it's not engaging me and is therefore boring.
Not that YOU said this, but a lot of people don't seem to understand the difference between "challenging" and "tedious". If it has a skill check, meaning that you need a reasonable amount of competency as a player to accomplish it, it's challenging. If the ONLY thing separating you from achieving whatever it is is TIME, it's tedious.
There were some things that were probably even more grindy than this questline in Aion, like grinding up piles of Balur parts, but you did it in the abyss where an enemy player could jump you at any moment so it DEFINITELY wasn't boring.
You know whatever it is is boring when getting ganked while doing it might actually IMPROVE the experience...
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