I think there's room in the game for both easy and hard content. Hard content is important for those who crave a challenge and rewards that feel special, at least for a while. Easy content is important because people are different and have different moods. Not everything should be uber-frustrating all the time. It may be hard to find the right balance but I do believe you need both.
Now as someone who hasn't cleared 2nd Coil and has been playing since launch I think SE is not keeping rewards special long enough. I realize this is a subjective thing but it applies to all content. For example, the i80 ironworks fishing rod requires you to catch 106 big fish. Well, before many people even have a chance to go for it, there's a new i90 fishing rod. This makes trying to be at the bleeding edge of content, any content, from Coil to fishing, seem like a waste of time. Maybe it fits SE's design philosophy of a "casual" game but even I think they've gone too far in some respects. Although I agree with the decision to make EX ponies more common. There's a point when something is too hard or time consuming that it becomes demotivating also and people don't even try.
TLDR: it's about balance.
It needs both.
A game without hard content will lose its hardcore player base (and thus, the people who will subscribe for long periods of time).
A game with ONLY hard content will lose its casual player base (the rest of the community).
End-game raiding should be hard. Please do not ask to have it nerfed past where it already is. If you're unable to complete even BCoB then that is on you, and not the devs. It's painfully easy to outgear with even just a the tombstone gear you can by from simply playing the game.
Please respect that people play this game differently, and don't try to take away the fun from those who like a challenge (and likewise, from those who want to experience the game but don't want a challenge, the difference is they can and will have to wait for it to become available to them the same way people who have cleared t13 must wait for the next challenge to be released).


Just to let you know, but SE balanced each job based on its coil performance, recall the BLM buffs ? that was based on 2nd coil performance, class balance is a huge element to a mmo, and if this game was so casual friendly just using your terms here for that word, then SE wouldnt care about balance at all.
Theres a large section of this game that actually caters to end game more then you think.
CT, ST and WOD were all designed to be a catch up method in place of coil drops, the extreme primals drop gear that is close to coil gear and its pretty much catered towards end game players, your term of the word casual falls flat here.
A large portion of crafted gear has end game players in mind more then casual, have you tried to meld 5 materias before.




SE, please make FFXIV more easy!



I think it should have a balance. Something for everyone. Easy stuff, middle ground, and ofc, hard stuff.
The developers are smart and know what they're doing, I am sure they realize this and we will see more of a balance come 3.0.![]()



Of course they would...if not balanced on coils it becomes balanced on something else.
If was no coils it would still be balanced maybe through EX trials or WoD and failing that 4 man dungeons, hunts, fates, frontlines etc. They wouldn't stop caring about balance if was no hardcore content. There is a small amount of hardcore content, EX and coils for example spring to mind and because they exist they choose to balance against those and other content too but they would still balance it if neither were present, if not balanced on the harder content it would be balanced on the casual content...it would however always be balanced on something.
None of this changes the majority of the content in this game was designed for casual and not hardcore audiences. There is a quite limited number of hardcore content in this game compared to casual content, there will always be a place for hardcore content but as has always been the case that hardcore content is smaller in comparison and it gets replaced with new hardcore content as time goes on while the old hardcore content will always then be made easier for the majority of players not within that hardcore niché. You can argue about how much is hardcore content in this game but you cannot reasonably argue that there is more hardcore content than casual.
This is how it has always been and will continue to be which was my point, if people expected something else then that is not the fault of SE but their own misconceptions about what this game is like. So when say don't make content easier it seems a pointless argument to make to me since they have always made content easier as time progresses and especially when new content is around the corner, that is not SE's fault that some players failed to realize that. That's specifically is what I find interesting about such threads like these and those opposed to SE doing what SE has always done in FFXIV.
I think it is quite clear SE will continue to provide a small amount of hardcore content for the small amount of players whom fall within that part of the community but they will also continue to create more casual content and make old hardcore content easier for the majority of non-hardcore players as time goes on and new hardcore content becomes old hardcore content. Where do people get the idea that SE would not be doing such or continue to do as they have always done in this regard? This game caters more to the casual crowd than the opposite, it's common sense when look at what is within the game and how they have always handled the content over time.
They are not losing out, they get new hardcore content too from time to time which replaces that old content. You do not get to keep old content hardcore forever, it will always be limited in time at the top of the food chain in terms if difficulty. When the replacement of that content appears or leading up to it's release then that old content will get nerfed and made more casual friendly no matter what hardcore players say about that. They at least get something new to fill that spot each major content patch or expansion and for a while they seem happy again.
Unfortunately for the hardcore crowd it is a small part of this games player base, that's just how it is...so sure less content is made for them than if was the other way around but it is not like they get nothing. They will keep getting content made for them but because of the ratio of casual to hardcore within the player base there will always be more casual content created than hardcore and (old) hardcore content will keep being made easier so the majority of players can start enjoying that which is then old content.
I should explain casual to me means both easy and medium level difficulty, effort and content...casual being simply non-hardcore. I personally see nothing wrong with this, it would seem much more wrong to flip it and make more hardcore content than casual when the majority of the players are not hardcore. Wildstar made that mistake and ended badly for them. It's like some people complaining bought the chocolate chip cookie which they know is mostly cookie but contains some chocolate chips then whining that it is not a giant chocolate chip with tiny pieces of cookie in it.
Last edited by Snugglebutt; 02-22-2015 at 07:10 AM.
I support this we don't have enough end game stuff we need more stuff that's challenging not easy.
Big areas with no teleports.
Open dungeons that it would be best to have a few others come with you.
Alliance raids that dont have a 4-8 kill this before boss that's just a mini boss rooms filled with mobs that we have to work together to get past it.
Open world encounters that people won't demand others b list some one on the myth of early open world pulling.
open world areas that is pvp as well as pve put more of a reason to form groups than raids.
A pvp free company tournaments or challenges.
I think this could greatly improve the game.
But some how some will still demand this be dumb down so they could do it to the savages.
Last edited by Dererk; 02-22-2015 at 08:34 AM.
That's one hell of a pipe dream you have there.
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