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  1. #851
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    I've always wondered what the padding strategies where for MNK. So essentially Rockbreaker boosts numbers due to hitting multiple targets? Even though for example Snap would have hit for 1050 Crit, hitting multiple targets for 600 is a bigger DPS gain? How does ACT calculate this?
    ACT just calculates all damage within the encounter. It doesn't separate it to individual targets for total DPS. It's just an aggregate of the damage done to all targets during your encounter frame.

    So in your example hitting 2+ mobs is obviously higher damage than a single crit of 1050. Not to mention if you crit multiple targets with your AOE. Honestly using Rockbreaker isn't really padding your numbers if you aren't overkilling a target which in most cases is a non-issue in this game. That damage you do in most cases is still valuable damage. Now if you got a pack adds to like 20-25% and then caster LB3'ed (in T10 I guess dropping the adds much below 50% with caster LB3 is a waste, and could be considered padding) when there were other targets that an LB couldn't kill then I'd be inclined to agree it's padding, or if you are draining TP to such a degree that you are causing Paeon to be played unnecessarily long making the DPS loss from the bard greater than what you gained from AOE. Again both of those situations aren't too common.
    (0)

  2. #852
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ricdeau View Post
    Now if you got a pack adds to like 20-25% and then caster LB3'ed (in T10 I guess dropping the adds much below 50% with caster LB3 is a waste, and could be considered padding) when there were other targets that an LB couldn't kill then I'd be inclined to agree it's padding,
    So essentially in that example of T10 second set of adds. Using Perfect Balance + Rockbreaker x5 on the adds even after you know they are below 50% and an LB3 will kill them, this would be considered padding? As to weather or not PB usage would help pad numbers in this situation is probably another story?
    (0)

  3. #853
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by PROBOUND View Post
    So essentially in that example of T10 second set of adds. Using Perfect Balance + Rockbreaker x5 on the adds even after you know they are below 50% and an LB3 will kill them, this would be considered padding? As to weather or not PB usage would help pad numbers in this situation is probably another story?
    Yes, in that instance if you have LB3 ready or almost ready when all the adds are up in the second add phase DPSing past much past 50% is overkill since the caster LB3 will do around 50% damage to each target it hits. That's not limited to just AOE, but to single target as well. It's damage that isn't valuable to the actual kill at that point and an unnecessary drain on resources be it TP or MP that could be better used on a target that is not going to die from the incoming damage. Now with that said there will always be a level of inefficiency in resource utilization like putting up a DOT on a mob that ends up dying faster than expected.

    On the topic of PB+Rockbreaker at that part. I wouldn't recommend it. If there was no possibility of losing GL stacks like T8 then sure, but since you can get targeted and I personally save it for that situation if you need to recover. That's not to say you can't time a charge so that you don't lose stacks, but I don't find it easy at all and even then there's some luck involved.

    Edit - Eventually group DPS will get to the point where you'd only have LB2. I'm not as familiar with where you should swap targets there as that only happens to us sometimes. The DPS in my raid generally isn't at the same level as me. So while I pull really high damage in most encounters the rest of my team is more moderate. We aren't that raid focused other than myself.
    (0)
    Last edited by Ricdeau; 02-21-2015 at 12:30 AM.

  4. #854
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    Unfortunately my group doesn't have Nin, and our Whm request Ballad quite a bit due to Sch pretty much always DPSing. So Rockbreaker is a skill I rarely get to bust out. I would be happy with getting 580ish in T10, currently at 540 or so at iLv125 with Dread.
    (0)

  5. #855
    Player
    Xashyu's Avatar
    Join Date
    Nov 2014
    Posts
    34
    Character
    Xashyu Pamyu
    World
    Tonberry
    Main Class
    Pugilist Lv 64
    I need opinions on the build I'm hoping forward to build towards. http://ffxiv.ariyala.com/PO6X

    Any changes should I make?
    (0)

  6. #856
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Ossom View Post
    Unfortunately my group doesn't have Nin, and our Whm request Ballad quite a bit due to Sch pretty much always DPSing. So Rockbreaker is a skill I rarely get to bust out. I would be happy with getting 580ish in T10, currently at 540 or so at iLv125 with Dread.
    I don't use Rockbreaker often either since our healers can be Ballad hungry at times. I'm doing around 550 at i125 with i125 weapon.
    (0)

  7. #857
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xashyu View Post
    I need opinions on the build I'm hoping forward to build towards. http://ffxiv.ariyala.com/PO6X

    Any changes should I make?
    Get gud pamyu
    (0)

  8. #858
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Xashyu View Post
    I need opinions on the build I'm hoping forward to build towards. http://ffxiv.ariyala.com/PO6X

    Any changes should I make?
    Try Accuracy Foods.

    Accuracy foods are OP and let you get rediculous stat weights.
    (0)

  9. #859
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    RE: Lucrezia's opener (and any opener that has B4B directly before Demo):

    At my current SkS (434) I have to wait a second at the end of Twin's GCD to apply Demo with B4B up every time after the initial application. Is there something I'm doing wrong here or is it just my SkS? I'm not actually sure if I'm messing up the rotation somehow or what either. For reference, I go:

    PB -> Snap -> PPP -> Snap -> B4B -> Demo -> Twin -> Pot -> DK -> IR -> Touch -> Boot -> True -> Snap -> DK -> Twin -> Demo -> Boot -> True -> Snap -> DK -> Twin -> Snap -> Boot -> True -> Touch -> Demo -> etc.

    And then I reapply Touch when it falls off and Demo every 2 Snaps. With the Lucrezia opener I let Touch fall off when IR comes back up and then apply it after B4B -> Demo. But having to sit there and wait doesn't seem right, I feel like I've made a mistake somewhere. Anyone know what I've goofed up? Or is it my SkS?

    Edit: To be clear, If I apply Touch as it falls off instead of applying it during B4B, I can use B4B just fine. It's when I save it that I have the problem. Should I not be saving it? I'm not really sure.
    (0)
    Last edited by SpookyGhost; 02-21-2015 at 06:05 PM.

  10. #860
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The only oGCD buff really worth holding ToD for is IR (since the two can have aligned timers), and even then only for like 3 seconds.

    ToD's animation takes more than a second, so if it actually falls off before you hit ToD again, you've let it fall off for an entire GCD, and that's what might be feeling strange. It's more like you hit it at 4-3s to clip and 2-1s to reapply right after it falls off.
    (1)

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