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  1. #721
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Monty View Post
    I still don't see how 3-6 months down the road, if people complete a nerfed version, how it affects you. Is your accomplishment diminished? Again, I don't even want this mode, but I don't see how it affects anything other then someone's ego. XI dumbed down content to the point of it being solely for the story, no one cared except for the few "omg I had to endure through this, so do you!".
    It is not about me, it is about the principle of the matter and overall game design. Just because it becomes old content, it shouldn't take it to the point that you can slam your head on the keyboard and still win. And the reason XI's content was more simplified is because the only people who play are end game players and they needed a solution for newcomers to make their way to 99. Even then, the low to mid content still provide a challenge for those not 99. This is not the case for ARR where things like Duty Finder and Roulettes exist. I don't believe in simplifying a raid to the extreme. Is it fine to tone down some aspects while keeping the challenge in tact? Sure for casual players. What the OP is asking for is in fact a mode where absolutely no effort is needed for the story, which in itself is a reward. As I said, learn the fight and beat it legitimately, SE owes you nothing in regards to this.
    (2)

  2. #722
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Monty View Post
    I still don't see how 3-6 months down the road, if people complete a nerfed version, how it affects you. Is your accomplishment diminished? Again, I don't even want this mode, but I don't see how it affects anything other then someone's ego. XI dumbed down content to the point of it being solely for the story, no one cared except for the few "omg I had to endure through this, so do you!".
    Wasn't the expansion that did this (Abyssea) basically deemed as "what killed FFXI"? There was also a mass migration from the game after it launched according to MMOCharts. Also from what I've read, the expansion was to convince players to join FFXIV 1.0, giving them one last "hurrah", but then realized they screwed up so badly with 1.0 that they had to keep adding content to the MMO that didn't do bad.

    Heck even Tanaka who designed Abyssea called it a mistake lol.

    http://ffxi.allakhazam.com/story.htm...16&storypage=1
    (1)

  3. #723
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Sushikins View Post
    Not really. I consider rewards to be gear and titles as do most people, but apparently there is a group of players who are offended that there are players that would get to experience even the cutscenes.
    I don't understand why some people treat loot as the essential reward and plot/cutscenes like some transient bonus. Shouldn't the opposite be true? You can run a raid 100 times for loot, but you only get one chance to experience the cutscene for the first time.
    (6)

  4. #724
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Magis View Post
    And making it soloable is going to?
    YOU are the one saying that. Is nerfed T6 solo able ? no ? your point isn't even one.


    Quote Originally Posted by Magis View Post
    That's a lot of ifs. Maybe they'd have seen the story, and never done it again cause "why bother now"? Gear isn't the only reason people do the Coils. Wait that is exactly what happened when WoW did this! Oops, you just killed the motivation a lot of people had to do raiding. Might as well give free items as well while you are at it! /s
    Yeah some people do raid for story. And what ? Killed raiding ? It doesn't kill raiding. Those people won't raid more if you force them in a hard mode raid. They'll do it once, ever bother again.


    Quote Originally Posted by Magis View Post
    The journey is what gives satisfaction and meaning to the reward, but the reward is the carrot on the stick. If only the journey is the only thing that is important, then where is your Savage Coil clears? Oh wait, there is no carrot there, so there is no reason to do them! This is why those instances failed, not their difficulty, but a lack of reward for said trials. Putting a story mode would basically do the exact same thing. You can't build a good raid without both the trial to put some meaning behind what your getting, and the reward itself to act as that driving force to push through the content. Otherwise you either have unsatisfactory content (see dungeons) or no motivation to do said content (see savage, Ramuh pre-buff).
    petty attacks now ? So low...
    I have no savage kills yet because I did not attempt it yet. I've unlocked it though and intend to go there one day. When I get the time. For now I'm happy continuing the journey I started back in T1, which conclusion is in T13. Thank you.
    Also you're being confused. Savage failed the carrot part because the rewards is the same than regular coil, thus not being worth the trouble if you want loot. Challenge seekers went there though. For Ramuh, it was because the reward was sub par for its patch. in 2.4 you had i110 ring raining everywhere with coil lock out removal, new i120 rings to replace the old i100 ones, etc... Ramuh Ex was just a hard fight for the sake of it, like savage coil (on a totally different level though).

    Quote Originally Posted by Magis View Post
    Yet they did wack it with a nerf bat, and did make it basically DFable. But wait! People still complain that it is "too hard". That's the thing with nerfing, there will always be someone that wants it easier until the item (or cutscene or w.e) literally drops in their lap.
    T5 was not nerfed after the twister revamp, T9 has not been nerfed. Are you even trying ?
    The story mode I talk about is the current nerfed version (with additons for T5/T9 to make them DF-able), and lets the normal mode untouched, no nerfs, no whatever. the nerfs are already here or happening. Please tell me you're just ignoring what I'm saying and solely focus on the "story" part. Please.


    Quote Originally Posted by Magis View Post
    Coil was never suppose to be easy, it was never suppose to be equivalent to a story mission.
    good luck explaining why there are nerfs to this content once it's no longer relevant gear wise then. Pray enlight me.


    Quote Originally Posted by Velhart View Post
    What the OP is asking for is in fact a mode where absolutely no effort is needed for the story, which in itself is a reward. As I said, learn the fight and beat it legitimately, SE owes you nothing in regards to this.
    OK so you too just ignored what I said.

    Take current nerfed coil. This is the story mode I wanted. Now unnerfed coil remains normal coil, no nerf needed.

    Tadaam, you just made a fool of yourself.
    (0)
    Last edited by Kuwagami; 02-21-2015 at 05:04 AM.

  5. #725
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Almalexia View Post
    I don't understand why some people treat loot as the essential reward and plot/cutscenes like some transient bonus. Shouldn't the opposite be true? You can run a raid 100 times for loot, but you only get one chance to experience the cutscene for the first time.
    Depends on the type of player you are. Some people play only for loot like half my coil group always skips the cutscenes.
    (1)

  6. #726
    Player
    SynMaris's Avatar
    Join Date
    May 2012
    Posts
    164
    Character
    Syn Maris
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Zumi View Post
    Depends on the type of player you are. Some people play only for loot like half my coil group always skips the cutscenes.
    I play for loot, I always skip cutscenes. Don't care for story.
    (0)

  7. #727
    Player
    Cailae's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    49
    Character
    Cailae Ekisho
    World
    Excalibur
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Magis View Post
    Wasn't the expansion that did this (Abyssea) basically deemed as "what killed FFXI"? There was also a mass migration from the game after it launched according to MMOCharts. Also from what I've read, the expansion was to convince players to join FFXIV 1.0, giving them one last "hurrah", but then realized they screwed up so badly with 1.0 that they had to keep adding content to the MMO that didn't do bad.

    Heck even Tanaka who designed Abyssea called it a mistake lol.

    http://ffxi.allakhazam.com/story.htm...16&storypage=1
    Actually if you look at the sub numbers (or had been a player at the time), the game was on a rapid decline before abyssea, mostly due to stagnation and lack-luster add-ons that preceded it. Abyssea was released as a bandage to staunch the outward exodus of the playerbase. The only real lament from both developers and playerbase was that leveling became trivial with abyssea. However the weapons and armor upgrading system as well as a focus on smaller grouping was well received. Tanaka was also not the director for Abyssea, which is probably a good thing. He was too busy with XIV 1.0. Matsui was in charge.

    A lot of older players often seem to want to rail Abyssea, but anyone that was actually still playing at the time will tell you it probably saved it. Before it released it was not uncommon to log in to servers with at maximum a few hundred players. After the release it shot way back up.
    (1)

  8. #728
    Player
    hallena's Avatar
    Join Date
    Sep 2013
    Posts
    509
    Character
    Fara Venator
    World
    Coeurl
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Evangela View Post
    how to see it?
    Youtube and twitch
    (0)

  9. #729
    Player
    Cadmar's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Cadmar Locke
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    They did make a story mode Coil. It is called Echo.
    (0)
    Quote Originally Posted by Barboron View Post
    You're a warrior of light and can't even defeat Twintania with a 20% echo buff? Thanks for the offer but I'll find someone else to save the world.

  10. #730
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kuwagami View Post
    OK so you too just ignored what I said.

    Take current nerfed coil. This is the story mode I wanted. Now unnerfed coil remains normal coil, no nerf needed.

    Tadaam, you just made a fool of yourself.
    Can sugar coat it all you like, you are asking for a hand holding mode. What you are asking is a mode where no effort needs to be done to progress it. I'm not ignoring you, you are just not wanting to accept what I am calling it.
    (0)

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