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  1. #1
    Player
    Magis's Avatar
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    Magis Luagis
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    Excalibur
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    Thaumaturge Lv 60
    Quote Originally Posted by Kuwagami View Post
    They wanted the story (T5 back then), they got it.... but it didn't feel right because their dead body was carried over a fight they couldn't handle.
    And making it soloable is going to?

    Quote Originally Posted by Kuwagami View Post
    Now "what if" T5 had been nerfed back then on a separate version (T1-5 story mode let's say, with T1-4 nerfs and the removal of instant kill on T5) ? They may have made it on their own. Or maybe not. who knows ? But they would have had a chance. And maybe one day they would have started the original difficulty if they wanted.
    That's a lot of ifs. Maybe they'd have seen the story, and never done it again cause "why bother now"? Gear isn't the only reason people do the Coils. Wait that is exactly what happened when WoW did this! Oops, you just killed the motivation a lot of people had to do raiding. Might as well give free items as well while you are at it! /s


    Quote Originally Posted by Kuwagami View Post
    To me, raiding is about a journey, not about the reward.
    The journey is what gives satisfaction and meaning to the reward, but the reward is the carrot on the stick. If the journey is the only thing that is important, then where is your Savage Coil clears? Oh wait, there is no carrot there, so there is no reason to do them! This is why those instances failed, not their difficulty, but a lack of reward for said trials. Putting a story mode would basically do the exact same thing. You can't build a good raid without both the trial to put some meaning behind what your getting, and the reward itself to act as that driving force to push through the content. Otherwise you either have unsatisfactory content (see dungeons) or no motivation to do said content (see savage, Ramuh pre-buff).

    Quote Originally Posted by Kuwagami View Post
    I never experienced T6 before the nerf. Did T7 down to last add because I joined a learning party who was missing a tank and I had nothing to do, but that's it. I cleared T6-8 after nerfs, did T9 with echo, and now I'm on T11. Because you know, in 5 month lots of stuff happen. Now it doesn't take away what I said : instead of removing old T6-9 with the nerf bat, they could have made a story mode with said changes, leaving the "true" mode for those who wanted it. And the same will happen with T10-13.
    Yet they did wack it with a nerf bat, and did make it basically DFable. But wait! People still complain that it is "too hard". That's the thing with nerfing, there will always be someone that wants it easier until the item (or cutscene or w.e) literally drops in their lap. Coil was never suppose to be easy, it was never suppose to be equivalent to a story mission. This is why it's totally optional in both getting access to more content and not being part of the main story line. YOU don't get it, you keep talking about how there should be a story mode, when this is raiding content. SE has already given tons of easy access to the main story line for players like your friend. It used to be the case that the "main" story was told through raid content, and there was no alternative. Now it can be completed in 30min (woohoo, super easy content is sooooooooo fun) with a dungeon run peppered in. Yet I guess that's not enough, now every other piece of content has to be completed in the same 30m.

    I guess it's just a race to the bottom at this point.
    (1)
    Last edited by Magis; 02-21-2015 at 04:50 AM.

  2. #2
    Player
    Kuwagami's Avatar
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    Kuwagami Tarynke
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    Red Mage Lv 78
    Quote Originally Posted by Magis View Post
    And making it soloable is going to?
    YOU are the one saying that. Is nerfed T6 solo able ? no ? your point isn't even one.


    Quote Originally Posted by Magis View Post
    That's a lot of ifs. Maybe they'd have seen the story, and never done it again cause "why bother now"? Gear isn't the only reason people do the Coils. Wait that is exactly what happened when WoW did this! Oops, you just killed the motivation a lot of people had to do raiding. Might as well give free items as well while you are at it! /s
    Yeah some people do raid for story. And what ? Killed raiding ? It doesn't kill raiding. Those people won't raid more if you force them in a hard mode raid. They'll do it once, ever bother again.


    Quote Originally Posted by Magis View Post
    The journey is what gives satisfaction and meaning to the reward, but the reward is the carrot on the stick. If only the journey is the only thing that is important, then where is your Savage Coil clears? Oh wait, there is no carrot there, so there is no reason to do them! This is why those instances failed, not their difficulty, but a lack of reward for said trials. Putting a story mode would basically do the exact same thing. You can't build a good raid without both the trial to put some meaning behind what your getting, and the reward itself to act as that driving force to push through the content. Otherwise you either have unsatisfactory content (see dungeons) or no motivation to do said content (see savage, Ramuh pre-buff).
    petty attacks now ? So low...
    I have no savage kills yet because I did not attempt it yet. I've unlocked it though and intend to go there one day. When I get the time. For now I'm happy continuing the journey I started back in T1, which conclusion is in T13. Thank you.
    Also you're being confused. Savage failed the carrot part because the rewards is the same than regular coil, thus not being worth the trouble if you want loot. Challenge seekers went there though. For Ramuh, it was because the reward was sub par for its patch. in 2.4 you had i110 ring raining everywhere with coil lock out removal, new i120 rings to replace the old i100 ones, etc... Ramuh Ex was just a hard fight for the sake of it, like savage coil (on a totally different level though).

    Quote Originally Posted by Magis View Post
    Yet they did wack it with a nerf bat, and did make it basically DFable. But wait! People still complain that it is "too hard". That's the thing with nerfing, there will always be someone that wants it easier until the item (or cutscene or w.e) literally drops in their lap.
    T5 was not nerfed after the twister revamp, T9 has not been nerfed. Are you even trying ?
    The story mode I talk about is the current nerfed version (with additons for T5/T9 to make them DF-able), and lets the normal mode untouched, no nerfs, no whatever. the nerfs are already here or happening. Please tell me you're just ignoring what I'm saying and solely focus on the "story" part. Please.


    Quote Originally Posted by Magis View Post
    Coil was never suppose to be easy, it was never suppose to be equivalent to a story mission.
    good luck explaining why there are nerfs to this content once it's no longer relevant gear wise then. Pray enlight me.


    Quote Originally Posted by Velhart View Post
    What the OP is asking for is in fact a mode where absolutely no effort is needed for the story, which in itself is a reward. As I said, learn the fight and beat it legitimately, SE owes you nothing in regards to this.
    OK so you too just ignored what I said.

    Take current nerfed coil. This is the story mode I wanted. Now unnerfed coil remains normal coil, no nerf needed.

    Tadaam, you just made a fool of yourself.
    (0)
    Last edited by Kuwagami; 02-21-2015 at 05:04 AM.

  3. #3
    Player
    Velhart's Avatar
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    Quote Originally Posted by Kuwagami View Post
    OK so you too just ignored what I said.

    Take current nerfed coil. This is the story mode I wanted. Now unnerfed coil remains normal coil, no nerf needed.

    Tadaam, you just made a fool of yourself.
    Can sugar coat it all you like, you are asking for a hand holding mode. What you are asking is a mode where no effort needs to be done to progress it. I'm not ignoring you, you are just not wanting to accept what I am calling it.
    (0)

  4. #4
    Player
    EdwinLi's Avatar
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    Edwin Li
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    Since I have yet to see much mention of this...

    Have people considered that Coil Story Mode may have different Bosses.

    I found this idea would make Coil Story Mode interesting because it would be a way to help separate Story mode from Endgame Mode with different type of bosses except for certain bosses like T9, T12, and T13 since those three are lore wise placed those as something that always happen. This way players will not face a Nerfed version of Endgame Mode bosses but instead face different bosses in Story Mode.

    Of course they could change T9 and T12 by having those bosses remain in their Mortal form (slightly altering the cutscene a bit to show them not transforming but instead gain a new aura of power) and their Mortal Form provide new set of skills separate from their Transformation Forms in Endgame Mode. Like have Nael's fight be a reimaging version of his 1.0 fight in T9 Story with the return of his Clones from 1.0, new skills, and new way to handle the meteor.

    T12 boss should also have new set of skills separate from Endgame Mode boss version due to being in his Mortal form rather than his "God Form". Providing different mechanics from the T12 Endgame version while still being suited for his character lore.
    (0)
    Last edited by EdwinLi; 02-21-2015 at 08:25 AM.

  5. #5
    Player
    Kuwagami's Avatar
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    Quote Originally Posted by Velhart View Post
    Can sugar coat it all you like, you are asking for a hand holding mode. What you are asking is a mode where no effort needs to be done to progress it. I'm not ignoring you, you are just not wanting to accept what I am calling it.
    then you're saying that current nerfed coil is hand holding, and this isn't the thread to say that.

    Don't let the door hit you on the way back

    (not that I have anything against you. You're just derailing even more a thread that should have died since devs already acted in this way. You have nothing to contribute, or so it seems)
    (0)

  6. #6
    Player
    Velhart's Avatar
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    Quote Originally Posted by Kuwagami View Post
    then you're saying that current nerfed coil is hand holding, and this isn't the thread to say that.

    Don't let the door hit you on the way back

    (not that I have anything against you. You're just derailing even more a thread that should have died since devs already acted in this way. You have nothing to contribute, or so it seems)
    It is one thing for outdated content to be defeated easily with higher ilvl's and gear, its how vertical progression in MMO's usually work. It is a natural thing, and even the nerfs in previous Coils, it is still challenging enough to be on your toes. If what you are asking for is a story mode to go alongside the raid in it's prime, then that is definite hand holding for those who rather not have a challenge and have things handed to them on a silver platter. You treat the reward for cut scenes so lightly when it is a heavy incentive to make it through these raids, this is a Final Fantasy game after all.

    Also, no need to watch out for any door, it is SE's house and they don't agree with a story mode raid either. If you don't like it, then I would suggest watching your ass when you walk out the door.
    (3)
    Last edited by Velhart; 02-21-2015 at 04:43 PM.

  7. #7
    Player
    Kuwagami's Avatar
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    Quote Originally Posted by Zohar_Lahar View Post
    Those one-hit kill mechanics with Nael and the like, and the inevitable rage-quitting that ensues, are why endgame content isn't fun. If the constant rage-quitting were addressed, it would solve most of the problems with challenging endgame content that make it not worth to try anymore.
    there is nothing that can be done to fix people. Systems, gameplay, bugs, nerfs, sure. People ? Not even in a decade.

    Quote Originally Posted by Sapphic View Post
    'twill be easier to clear than normal, but look how many are still stuck on turn 5 almost 1.5 years after it was released, It has been nerfed nearly a year and with Echo, yet still see posts of players stuck there. Just try t9 DF and see for yourself. If Alex normal is going to be the same difficulty as post nerf+echo SCoB there will be some who. as another poster brought up, will have a rude awakening and be stuck on it. I'll safely guarantee that.
    oh sure. I regularly do DF and PF for T5 and T9, and it isn't pretty at all. Well, at least there is progress and T5 can get past dives 50% of the time now (but fail 99% of the time on twisters). But T9 meteors are a brick wall. The best I've seen was a group that could constantly go in P4, but systematically panicked after one rotation and died at 10-15%, with the best shot at 2%. :/

    BUT, T5 and T9 have never been nerfed. Except if we consider twister's rework to be a nerf (it's one technically, but it just wasn't working). Remove instant kill mechanics like they were removed in T6-8 and T5 will be DF-able like T6 or T7. T9 would still be hard but if meteor stacking isn't an issue anymore, I think the success rate could be more akin to 5%. Not that I would like T9 nerfed now, as T10 and following are quite demanding and you'll want to do more than steamroll T9 to go in T10 before echo + nerfs are implemented, but it would be fair to allow people to enter non-relevant content.

    T5 as it is now has no other function but to lock people out of outdated content, which is stupid.

    So yeah, Alexander easy will be a rude awakening, but I don't think anyone can be blocked forever on T6-8 currently, so I don't think anyone will be unable to clear alexander story mode. It will be hard, and many will take it in the face, but I think everone who tries will clear it in a timely manner.

    Quote Originally Posted by Velhart View Post
    It is one thing for outdated content to be defeated easily with higher ilvl's and gear, its how vertical progression in MMO's usually work. It is a natural thing, and even the nerfs in previous Coils, it is still challenging enough to be on your toes. If what you are asking for is a story mode to go alongside the raid in it's prime, then that is definite hand holding for those who rather not have a challenge and have things handed to them on a silver platter.
    The time schedule I was suggesting back then had a full patch delay between regular and story mode. And since what I wanted back then is basically the same as current nerfed coil (extended to T5/T9), 2 patches delay would have been better. The raid's prime is no longer after 2 patches, per design. Also, at that time, T5 just became basically an irrelevant road-block, and T9 was the new "can't go further" road-block.

    Please note that I wasn't against that as I had said that story mode should not unlock access to regular mode, so clearing T9 story (nerfed) wouldn't have allowed to go in T10. Then T10-13 would have been release at expansion, when people would be going for alexander anyway.
    However, I think we may agree that the only worthy reward of current nerfed coil (again, T9 isn't nerfed and still provide second rate weapons for alts, so nothing to say about that) is the story. Which is why it might have been a good idea to make it its own mode and leave regular coil un-nerfed for those who liked the challenge. It's a win-win situation... nerfed coil for story, regular coil for story + progress (access to T10-13) + challenge, savage for super challenge.

    Quote Originally Posted by Velhart View Post
    it is SE's house and they don't agree with a story mode raid either.
    Alexande normal mode is story mode, just saying.

    Quote Originally Posted by RathSkybreaker View Post
    Except did you see what they said about this "normal mode" it's supposed to be equivalent or slightly more difficult than coil with echo. That isn't story mode, it's just a sped up version of the development cycle already in place. There will never be a story mode in this game. Go watch youtube if you want cutscenes for free.
    except this IS a story mode. Or at least the "story mode" I was asking for. anyone is able to clear T6-8 now (if they have access to it).

    Seriously, have you even read... ?
    (1)
    Last edited by Kuwagami; 02-21-2015 at 06:58 PM.

  8. #8
    Player
    RathSkybreaker's Avatar
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    Quote Originally Posted by Kuwagami View Post
    snip
    Except did you see what they said about this "normal mode" it's supposed to be equivalent or slightly more difficult than coil with echo. That isn't story mode, it's just a sped up version of the development cycle already in place. There will never be a story mode in this game. Go watch youtube if you want cutscenes for free.
    (1)

  9. #9
    Player
    Velhart's Avatar
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    Quote Originally Posted by Kuwagami View Post
    Alexande normal mode is story mode, just saying.
    No it isn't? They described it as if we did Final Coil with an echo buff. That doesn't mean you are not going to die to mechanics for weeks.
    (0)

  10. #10
    Player
    Raskbuck's Avatar
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    Personally I'd like to experience the storyline without going through the hassle of finding a decent group or "get gud". Like some people have pointed out, sometimes it's not just a matter of skill. There are times other people screw up, or your internet isn't great, or you just can't concentrate.

    I stopped bothering with Coil shortly before the echo buff. People were arrogant, elitist and overall toxic. I never had a problem myself, but their overall attitude was enough to drive me away from trying again. I honestly couldn't care less about gear, but I'd like to add some closure to the whole 1.0 story.

    And to be quite frank, I couldn't care less if they do it through the "Echo" (as in just watching the scenes without fighting) or making a story mode version.

    Sure, I could just watch the cutscenes on YouTube, but the same argument could be used for most things. It's not the same as experiencing it with your character, or doing simple things like scrolling the text at your own reading speed without having to pause the video.

    Feel free to call me casual, noob, or tell me to get gud. More power to you. I just can't justify spending several hours dealing with mechanics and frustrating groups. Why would I have to spend the same amount of effort as people competing for gear just to watch a cutscene?
    (3)

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