It's a mechanic lazily copied from WoW, designed to give the player a sense of danger when traveling past high level mobs. I've never once died to it, so chalk another one up to "we copied WoW because of sub numbers".... Is quite possibly the most annoying design decision in this game. I get it, you get hit on a mount, a slowdown must happen but hey if I unmount or I've literally outrun the thing and the aggro is long gone... 20 seconds of heavy and like 10-15 seconds still ticking away for no reason even if I unmount. You all know what I'm talking about. I really hope 3.0 brings out a better design direction when it comes to mounts because this current one is highly obnoxious.
I dont necessarily think it was just copy pasted from WoW, especially because of sub numbers, but your other point is valid. It is there to give us a sense of danger. The problem is that we're strong enough to own the mob causing heavy within a few seconds, so its just become more of an annoyance then a danger.
Now if there is a low level person riding through a high level zone, it may be cause for worry. but that doesn't happen often... I think it would make more sense that getting hit for a certain amount of dmg would knock you off your choco forcing you to fight the monster, instead of just continuing to run until they de-aggro.
Personally, I miss the days of XI, when we could just jump on chocoback and take a leisurely stroll and see some sights.
Last edited by Vespar; 02-17-2015 at 07:17 AM.
It doesn't add a sense of danger, it adds a sense of annoyance.
The ilevel is irrelevant. Only the class/job level decide if an aggro enemy attack you. Or give the enemies also better gears with higher ilevel.
Example:
you see a level 50 enemy with ilevel 60. Thanks to your gear you can pass him, but behind him is another lv 50 enemy with gear that look like ilevel 125.
During 1.x enough players died because of it. All what ARR need are enemies 10-20 levels over the max. level cap and with ranged attacks (but only attack if you run instead to walk).
Last edited by Felis; 02-17-2015 at 09:01 AM.
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