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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74

    This heavy status while on mount...

    ... Is quite possibly the most annoying design decision in this game. I get it, you get hit on a mount, a slowdown must happen but hey if I unmount or I've literally outrun the thing and the aggro is long gone... 20 seconds of heavy and like 10-15 seconds still ticking away for no reason even if I unmount. You all know what I'm talking about. I really hope 3.0 brings out a better design direction when it comes to mounts because this current one is highly obnoxious.

    EDIT - I realize the necessity of a system like this as it gives the world a greater feeling of immersion by making enemies matter in the overworld instead of you just flying by them on a mount like they don't even exist and have zero relevance to anything at all. Therefore I don't suggest there be NO system in place at all such as this, I really just want another kind of system that really gives you a feeling of immersion and danger instead of a "Oops I got heavied... *continues to run until all 20+ guys aggro has worn off... continues until heavy wears off*" Like come on the current system is completely pointless and just looks like SE is trolling us by being annoying.

    "Dohoho I just slowed down the adventurer! Fufufu!"
    "Ugh... just ignore the troll and keep running"... troll gets bored and gives up. It REALLY feels the same as just ignoring an internet troll lol.

    I want a better feeling of immersion and I can appreciate a system like this if it feels appropriate and makes sense. The current one does not make sense to me.
    (29)
    Last edited by Elusana_Celah; 02-17-2015 at 02:52 PM.

  2. #2
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I don't understand why it has to be 20 seconds. I just really don't. Cutting that in half seems more than fair.
    (9)

  3. #3
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Well if SE was really mean they would treat some hits as bind or an immediate dismount to implement some reality into the game. I don't like the time either. Could be worse though. You could be eaten!
    (0)

  4. #4
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by KingJace View Post
    Well if SE was really mean they would treat some hits as bind or an immediate dismount to implement some reality into the game. I don't like the time either. Could be worse though. You could be eaten!
    How about an immediate dismount with the same RNG probability that you already have of getting a heavy? So instead of being heavied you'd just get kicked off your mount. That would actually be less annoying for me because at least I can continue running at normal speeds afterwards, outrun the aggro and get right back on my mount.
    (6)

  5. #5
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Hmm...An immediate dismount while you still have the option to sprint. You can possibly also look at a chance of still having heavy due to the fact you just got knocked off a giant bird. If you don't get heavy it was a safe landing if you do then you probably had some impact on the ground and you need a few seconds to get up and RUN.
    (0)

  6. #6
    Player
    Misha_Snow's Avatar
    Join Date
    Feb 2014
    Posts
    41
    Character
    Misha Snow
    World
    Ragnarok
    Main Class
    Monk Lv 60
    The irritating thing is that every hit refreshes the debuff to 20 seconds, so if you aggro more than one monster it's perma-heavy u.u
    (6)

  7. #7
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Ah the good ol days when riding a chocobo meant no monster encounters.
    (5)

  8. #8
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by KingJace View Post
    Ah the good ol days when riding a chocobo meant no monster encounters.
    Aaah the good old days when a tarutaru riding a chocobo around a party at bibiki bay would get one shoted by a bomb toss !
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #9
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Not exactly balanced either, can ensuna it off on WHM xD
    (3)

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Sho86 View Post
    Not exactly balanced either, can ensuna it off on WHM xD
    True, but if you get off mount to Esuna yourself, you can't re-mount until you kill the mob or out run it lol
    (0)

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