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  1. #1
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74

    This heavy status while on mount...

    ... Is quite possibly the most annoying design decision in this game. I get it, you get hit on a mount, a slowdown must happen but hey if I unmount or I've literally outrun the thing and the aggro is long gone... 20 seconds of heavy and like 10-15 seconds still ticking away for no reason even if I unmount. You all know what I'm talking about. I really hope 3.0 brings out a better design direction when it comes to mounts because this current one is highly obnoxious.

    EDIT - I realize the necessity of a system like this as it gives the world a greater feeling of immersion by making enemies matter in the overworld instead of you just flying by them on a mount like they don't even exist and have zero relevance to anything at all. Therefore I don't suggest there be NO system in place at all such as this, I really just want another kind of system that really gives you a feeling of immersion and danger instead of a "Oops I got heavied... *continues to run until all 20+ guys aggro has worn off... continues until heavy wears off*" Like come on the current system is completely pointless and just looks like SE is trolling us by being annoying.

    "Dohoho I just slowed down the adventurer! Fufufu!"
    "Ugh... just ignore the troll and keep running"... troll gets bored and gives up. It REALLY feels the same as just ignoring an internet troll lol.

    I want a better feeling of immersion and I can appreciate a system like this if it feels appropriate and makes sense. The current one does not make sense to me.
    (29)
    Last edited by Elusana_Celah; 02-17-2015 at 02:52 PM.

  2. #2
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    I don't understand why it has to be 20 seconds. I just really don't. Cutting that in half seems more than fair.
    (9)

  3. #3
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Well if SE was really mean they would treat some hits as bind or an immediate dismount to implement some reality into the game. I don't like the time either. Could be worse though. You could be eaten!
    (0)

  4. #4
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by KingJace View Post
    Well if SE was really mean they would treat some hits as bind or an immediate dismount to implement some reality into the game. I don't like the time either. Could be worse though. You could be eaten!
    How about an immediate dismount with the same RNG probability that you already have of getting a heavy? So instead of being heavied you'd just get kicked off your mount. That would actually be less annoying for me because at least I can continue running at normal speeds afterwards, outrun the aggro and get right back on my mount.
    (6)

  5. #5
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Hmm...An immediate dismount while you still have the option to sprint. You can possibly also look at a chance of still having heavy due to the fact you just got knocked off a giant bird. If you don't get heavy it was a safe landing if you do then you probably had some impact on the ground and you need a few seconds to get up and RUN.
    (0)

  6. #6
    Player
    Misha_Snow's Avatar
    Join Date
    Feb 2014
    Posts
    41
    Character
    Misha Snow
    World
    Ragnarok
    Main Class
    Monk Lv 60
    The irritating thing is that every hit refreshes the debuff to 20 seconds, so if you aggro more than one monster it's perma-heavy u.u
    (6)

  7. #7
    Player
    KingJace's Avatar
    Join Date
    Feb 2015
    Posts
    24
    Character
    Jace Noventa
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Ah the good ol days when riding a chocobo meant no monster encounters.
    (5)

  8. #8
    Player
    Sho86's Avatar
    Join Date
    Aug 2013
    Posts
    465
    Character
    Koe Kazham
    World
    Golem
    Main Class
    White Mage Lv 100
    Not exactly balanced either, can ensuna it off on WHM xD
    (3)

  9. #9
    Player
    RickiFake02's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    179
    Character
    Tarii'to Shiruba
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    It's SUPPOSED to be annoying. There's no reason you should be able to just out-run enemies with minimal to no penalty.
    (8)

  10. #10
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    The debuff from every mob is just stupid. there should be a required damage percent, say 10% of max hp and the effect should be gradient. Why is it that every debuff we put on a mob is reduced to half its duration per cast but mobs get full 20sec each?

    The fact that a mob can still agro when your 30+ ilvls above it is also dumb.
    (1)

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