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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Gridania
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    184
    Quote Originally Posted by Eekiki View Post
    /facepalm

    Let me answer AGAIN.

    Anima is fine the way it is right now, and it should be reduced after chocobos and airships are introduced. I rarely get below 50 anima because I don't abuse it to go places that I have time to walk to. I save it for those occasions where I need to get to a waiting party right away.

    If you don't have time to run to where you want to go, then you don't have enough time to play anyway.



    Because it was off-topic. Post this question in a new thread if it's that important to you.
    That's just fine! That's all I was looking to hear! Thank you! Now, we can continue without being jerks?
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
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    Gridania
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    184
    Quote Originally Posted by Fated View Post
    Are you intentionally misspelling "abolishing"?
    Hah, no, just having a tough time with fingers today >.<


    Fixed that for you.
    -GM Bublex
    (0)
    Last edited by Bublex; 08-06-2011 at 04:34 AM. Reason: Moderator comment added

  3. #13
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The system is fine as is. The only adjustment that I could possibly see a need for is a decrease in the time period between replenishing anima points. Making something free because someone somewhere (and probably not a majority of the players) may not have time to walk 3 to ten minutes (less time once Chocobo's and airships are installed) is not a great reason. Do you suggest giving everyone an auto-raise to full? I mean, if you are pressed for that much time, it's going to be a real bitch waiting 3 minutes + to unweaken or run back from the node.

    No matter what, there is always going to be something that leads to inconvenience, that's just the way it is.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
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    190
    Quote Originally Posted by XooZQ View Post
    Sounds okay. But maybe to make things just a bit more interesting, do away with the Aetherytes outside the city and use the city's aetherytes for low-rank leves.
    So city to city only traveling?
    (0)
    XP remains the best teacher

  5. #15
    Player

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    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by AlexNiculaie View Post
    The system is fine as is. The only adjustment that I could possibly see a need for is a decrease in the time period between replenishing anima points. Making something free because someone somewhere (and probably not a majority of the players) may not have time to walk 3 to ten minutes (less time once Chocobo's and airships are installed) is not a great reason. Do you suggest giving everyone an auto-raise to full? I mean, if you are pressed for that much time, it's going to be a real bitch waiting 3 minutes + to unweaken or run back from the node.

    No matter what, there is always going to be something that leads to inconvenience, that's just the way it is.
    I understand inconvenience, but let's say the usual hangout is the streets of Ul'dah, and someone really needs you and you really need to get to Camp Dragonhead and nobody is willing to teleport you. So, that leaves you with the options of shouting incessantly for someone to spare 3-6 anima for an undisclosed reward or running from Ul'dah to Dragonhead. I don't know exactly how long that would take, but you catch my drift right?
    (0)

  6. #16
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Given the context of the OP, I'm guessing you are making a motion to completely remove anima simply because it can run out, and then adversely affect the decision to even play.

    Given that interpretation, I'd like to say that the solution targets the wrong problem. The problem posed is that travel is inefficient. The solution (which is coming) is mounts and airships. When those arrive, I bet anima problems will be reduced since most people will mainly use it in immediate need situations. It will likely become a resource more valuable to the time-starved solo casual player.

    Anima abuse, on the other hand, is a problem that could possibly be solved by the abolition of anima, though I would likely argue against such extreme methods.
    (3)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Sounds fair.
    (0)

  8. #18
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by syntaxlies View Post
    it was on topic, it had to do with anima abuse and the topic was on anima.
    The topic was on the possibility of removing the anima requirement for teleporting because the OP doesn't want to be bothered with proactively managing his anima usage.

    You want a GM to tell you that one person being logged onto two or more different characters at once is a form of cheating (it isn't, or you wouldn't be allowed to do it).
    (0)

  9. #19
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by BlaiseLallaise View Post
    Given the context of the OP, I'm guessing you are making a motion to completely remove anima simply because it can run out, and then adversely affect the decision to even play.

    Given that interpretation, I'd like to say that the solution targets the wrong problem. The problem posed is that travel is inefficient. The solution (which is coming) is mounts and airships. When those arrive, I bet anima problems will be reduced since most people will mainly use it in immediate need situations. It will likely become a resource more valuable to the time-starved solo casual player.

    Anima abuse, on the other hand, is a problem that could possibly be solved by the abolition of anima, though I would likely argue against such extreme methods.
    Okay, so until these new methods of travel arrive, why can we not at least have even lesser anima costs? The folks in XI got teleports to all crystals by the lowly level of 41WHM, and the luxury of OP warps, for just a handful of gil per trip.
    (0)

  10. #20
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by XooZQ View Post
    Okay, so until these new methods of travel arrive, why can we not at least have even lesser anima costs? The folks in XI got teleports to all crystals by the lowly level of 41WHM, and the luxury of OP warps, for just a handful of gil per trip.
    Chocobos are coming in the next major patch. Why waste time tweaking anima if you're gonna have to just change it again in a month or so (hopefully)?
    (2)

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