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  1. #1
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yes because that is all punishment for the player with lots of time, that is bs. lets make him run to slow him down while others get there without the running? how is that fitting and besides that every player i know is low anima for most part even casual players. 1 day of griding with multiple parties and maybe a few quests and u already eat threw a good chunk of your anima, in ffxi all u do is shout 20times and u was there. hell u can accidently die in ffxi running, was great having to pay attention to mobs. but quess what, again u get to just port back to the spot again. i've died by mistake once on way to fish spot and i had to use another 6anima and run another 5mins to camp. lol yeah don't die, but anima is that retarted to hold on to.
    (0)

  2. #2
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    it will probably get way easier to port, in ffxi witch i think is se's way. they made every part of the game harder at first, aka running to crystals first, making way threw zones first, hitting maws first, everything got easier after you accomplished it the first time.

    this is what it should be like personally to me, also they having problems with launch and ps3 not even out so i'm only asuming they trying to slow us down lol. by time ps3 launches it should be way easier to get places ..from better anima costs to other transports. but right now it's just much not having them.
    (0)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Anyways i gave alternate way to get anima by charging for it, he just called me a troll which would be basically the same as XI system cause you paid for damn near every port in the game in some form.

    XI: had to pay for OP warps, had to pay credits for staging points, and i remember right the ports in the past was gil or free can not remember.
    (0)

  4. #4
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Everything Vedis has said is very much accurate.
    The posts about "if anima cost isnt reduced, palyers will quit" are rediculous. Those players wont quit, they just complain.

    Although, how exactly does one run out of anima. I've gotten darn close mind you, but do these people ever walk? anywhere?
    As for walking from uldah to gridania? i chose to make that trek. I usually pick up a quest or two for halatali or broken water and do them on the way. If i tele, i usually wait until im inside the shroud so i can save a little anima before teleporting to gridania.

    Seriously, the only issue with this system is the same issue we've had with inventory. A handful of players cant seem to manage their crap, so they want thigns changed. It's just irritating that this handful is so vocal.
    (1)

  5. #5
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Didn't this thread get locked? OP you are saying you want to keep teleportation but abolish anima isn't that right?
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    184
    Quote Originally Posted by Neptune View Post
    Didn't this thread get locked? OP you are saying you want to keep teleportation but abolish anima isn't that right?
    Keep teleportation, give it some due limitations, but still allowing a player alternatives to be somewhere they need to be in a reasonable amount of time.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    I've been playing since the first alpha tests. The only changes to anima have been

    1) a reduction in cost from 10 anima per port, regardless of location (changed during early beta), to the 6 out of current region/4 in current region.
    2) Reduction in time to regenerate a single anima from 6hrs/anima to 4hrs/anima
    3) Addition of the 3 'favored location' choices to reduce by half for those 3 choices from the 6/4 and the reduction in City port costs to half of the 6/4 amount.

    Those are the only changes they've made. Outside of that they've been adamant about it staying where it's at.
    (0)

  8. #8
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Just wait for chocobos first. Later down the road, probally within 3-5 patchs and the will add chocobos at "some" or "all" leve locations.

    Hopefully they add Job Level requirements per Leve to use them.

    Harder the leve higher the level requirement to use chocobos there. Best to keep it the same as the leve quest level requirements. Drybone R20~ Broken Water R35~ Emearld Camp R35~ would be a good example.
    (0)

  9. #9
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Yeah dont forget towns... sell chocobos at towns.

    Maybe... Chocobos can Dig for Anima...? Have spare time..? Dig for Anima =P
    (0)

  10. #10
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Yeah, and we all know how well the fatigue/surplus system went over with everyone. Even though leves got nerfed, by that time we were already in the anima system that we have today. Now that people might actually travel abroad, sometimes to places that they don't have on their favorites etc. to get their SP, wouldn't at least a further reduction be in order?
    The surplus wasnt a timesink, it pretty much prevented the hardcore from using their time at all
    You realize that you can move your favorites right? If you start needing to access a particular camp more often, change your favorite to that camp.

    Honestly, this topic seems to be going on for far too long. Hell, the first line of the OP seems to imply that you knew this wasnt going to go anywhere but you were lookign for an argument. You have gotten every possible valid point and reasoning in favor of the current system and have honestly had nothing more than "i want it my way" to retort. I doubt we'll see any changes to the anima system as it pertains to teleporting to and from camp anytime in the near future. And if we do, i very heavily doubt that the change will have resulted from any of the "valid" points you have used to make your case.
    So instead of continuing to argue, i'll leave it at that. Maybe i'll log in, teleport to emerald moss, and walk to tranquil in order to turn in my local leves.
    (0)

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