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  1. #521
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by FranSeara View Post
    Someone's missing the point here. I think what some people really want is to "Just see the Story" without the goofy Coil fights.
    It's called Youtube.
    (0)

  2. #522
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Magis View Post
    It's called Youtube.
    Why should other player be treated like 2nd world/ 2nd Class Citiznes? If this is how you think, its kinda sad. I may cancelle my sub after reading your $%#%%#% statment. I dont wanna part of you New World Order.
    (5)

  3. #523
    Player Ilitsa's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,132
    Character
    Ilitsa Samariya
    World
    Siren
    Main Class
    Dark Knight Lv 90
    I see no problem with this personally. Would I use it, ever? No. But I'm also one of the people that would prefer to turn echo off as well. They're asking for a version that gives no loot, no achievements, no access to the next coil's loot etc. Where's the damage? The people that beat the normal version still get to show off that they're "better" than other players with their dreadwyrm gear, all that happens is that those not capable of beating normal coil get to see Luisoix's story unfold and conclude. This is a good thing, not a bad thing. I support the idea of a story mode coil purely for the foundation of lore.
    (3)

  4. #524
    Player
    Truga's Avatar
    Join Date
    Dec 2014
    Posts
    5
    Character
    Sailor Goon
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Magis View Post
    It's called Youtube.
    Obviously it isn't since SE is taking down said youtube videos?
    (4)

  5. #525
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by FranSeara View Post
    Someone's missing the point here. I think what some people really want is to "Just see the Story" without the goofy Coil fights.
    Calling the fights goofy isn't very generous given that a lot of them are just like every other fight in this game. Just a little different with a different tweak. You don't hear people complaining about the EX primals nearly as much even though their fights are far "goofier."

    Quote Originally Posted by FranSeara View Post
    Some players don't care about Coil,raids, raid groups, statics and endgame stuff. Some players just wanna enjoy "The Story of the Game" without the hassles of joining groups or static or silly coil battles not meant to be beaten or enjoyed by MOST of the player base.
    The thing about coil is that there are numerous threads that state you don't need raid groups/statics or much interest in endgame to do it. I do it so I can have pretty gear. I didn't originally join any statics for that. I just went into learning parties and then clear parties.
    And I always wonder about statements like that...not meant to be beaten or enjoyed by most of the player base...
    When I look around my server and the people who do WoD and the other Crystal tower stuff, I see High allagan pieces everywhere. Nearly everyone has at least one piece (yourself included, Fran). So obviously it is meant to be beaten with some effort and it's enjoyed by a lot more. Just because you don't see their point doesn't mean others don't.

    Quote Originally Posted by FranSeara View Post
    And its kinda silly to withhold story and lore has a Reward in a RPG, in fights many players never get to try.
    And this is their fault. The entitlement of the "casual" rivals that of the "elitists", I swear. I made it to FCoB without a static and given by the pugs we pick up every week, there are others too. SE isn't withholding anything from anyone. People are withholding it from themselves. Even if you have time obligations that pull you away from forming a static, you can pug learn it and pug win it. It just takes effort. Why should you get everything without any effort?

    Quote Originally Posted by BreathlessTao View Post
    And to everyone who shrugs it off with "git gud" - okay. Alright. Take me on, teach me, and I promise I'll try my hardest to.
    While I won't say "git gud" and leave you to your own devices, I repeat that I did not get anywhere with a static until recently. I literally stopped sitting around with friends the instant I saw whatever learning party I needed was up. I jumped on it. I made friends put up PF because I was too shy to do it myself. We learned.

    Someone else shouldn't be responsible for taking you under their raider wing and teaching you. I understand that you'll try your hardest and I'll see it but I won't be the person to randomly start a learning party to teach newbies. If you want it, you have to work for it. Ragequitting and such is a fact of all MMOs, don't let it define the path you take as a gamer within this community.

    Quote Originally Posted by BreathlessTao View Post
    And no, don't tell me to go watch guides, it's not damn cooking.
    It's not. It so truly is not. I can watch a guide and still fail in under two moves and get us killed in the pull. However, watch a guide and you won't be left standing around, twiddling your thumbs, when you have the Shriek icon next to your name in T7. It's not the job of others to make sure you're informed of the fight. There should be an expectation of completion when you go into DF and you won't get that if you know that people come in completely blind to everything. People who just didn't bother. The mechanics in the fight aren't supposed to be learned in one go... Just like the primals for relics, you'll end up on the floor and carried at best. At worst? You'll cause wipes again and again.

    Watch a guide so you have a clue. If I see improvement, I personally won't get upset. If others rage, then they fall under the category earlier of people who are just always a problem. I can say that in a majority of the SCoB DF parties I've been in, as long as people didn't come in completely raw and seemed like they were getting it, we kept at it.

    Quote Originally Posted by BreathlessTao View Post
    Also kinda hypocritical when on the other side I'm just yelled at when I want to watch the actual in-game cutscenes.
    I started this game last April... To date, the only time I've ever seen anyone yell at others for watching cutscenes is Praetorium and Castrum. Both those places are different beasts if you watch the cutscenes. From what I've seen, people are fine enough letting people watch the cutscene their first time in BCoB and SCoB. It's a given that you watch them in FCoB.

    Quote Originally Posted by BreathlessTao View Post
    Bottom line, imo, it was just a bad decision to begin with, to put such an integral part to the main scenario in the hardcore endgame raid.
    I'm gonna have to disagree here. Not because of it being a bad decision but it being considered so integral. The story is cool, yeah, but it's literally not mentioned ANYWHERE else besides while in Coil or unlocking the next one. Everyone in Eorzea (including the Scions and the twin Alphinaud) go about their days completely not mentioning a thing about what you learn down in coil. It's practically noncanon.

    I've played and watched all of the cutscenes to the main scenario. The EX primals have more to do with it than any coil. They never wonder what happened to certain people, they never mention Bahamut, they never do anything. It's not a part of anything main story wise. It's just another piece of a different story.
    (0)

  6. #526
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by matt8107t View Post
    I don't understand why this is even a discussion. They gave everyone story mode by beating the first and second coil to death with a Nerf bat. If mechanics aren't learned how are you supposed to learn and improve for the next coil. Learning to deal with mechanics is what makes you a better player so you don't struggle with the nex t content.
    Here's a couple reasons why a 'Story Mode' would be better than 'the nerf bat'

    1. Storymode option allows everyone who has progressed far enough within the game/storyline to actually experience the 'new' story content while it's 'fresh'. So as a whole community we all basically know what's up...and not just a select few.
    2. Currently, with coil's 'lockout' system there are static and time commitment needs, that some players, regardless of their actual skill can't meet. At least this way, they can 'see' the content even if they can't actively do the hardest form of it/reap the rewards.
    3. It cuts down on run sales/carrying and the general frustrations of carrying. Why? Because it lets raiders be raiders (focus on the hard versions) and lets the rest still try it without the need for farming and/or joining a skilled team.
    4. It doesn't lessen the integrity of content simply because new content came out. Currently, turns 1-9 have been 'nerfed' meaning that ANYONE, regardless of their skill who trying them now is forced to do the 'nerfed' version. So whether you are a new team that only started playing last month, or someone who just feels like now they are ready to tackle this content at it's true challenge level, you don't have the opportunity. Which is a shame, because there was nothing wrong with passing Allagan Rot, or learning properly how to deal with Renulds etc, but now people don't even get the opportunity to TRY the old version. So it could be argued that in fact, they don't get the same experience/opportunity those who did it when it was 'new' did. The game should keep it's integrity even if the content is 'old'.
    5. It doesn't effect the 'raiding' experience or special-ness...actually, it enhances it. If the current endgame content wasn't watered down with the release of a new turn, you'd have less people walking around in turn 1-9 gears/drops. Meaning those who DID have it, would actually be more special and have more bragging rights. As having that gear meant you actually learned the mechanics, and found others to play with...opposed to just waiting until things were 'nerfed' and/or being carried. (Carries could/would still happen of course, but to a lesser degree as many who are currently interested in the 'carry' aren't doing it to farm gear, but simply b/c they want to move on/see the story).
    6. It lessens the 'rushed' feel this game's endgame currently has. Lets face it, if you need to go on a 3 month break/break from endgame in this game you are likely to:
    -lose your static
    -and miss challenging the current patch of endgame at it's 'true' challenge level.
    -be considered 'less skilled' due to missing said content when you come back.
    Which is all silly. This is a game that overall, is designed to be time consuming but at the same time encourages progression at your own pace. But at the most endgame level, this is simply not true. If you took a 3 month break from this game as an endgame raider, when you came back, you wouldn't be able to do turns 10+ in their current form...you'd have to do the gimped version. And you'd probably (if the challenge and not the gear is what you crave) feel slighly jiped. There is no logical reason to nerf this content just so others can now do it. If accessibilty is the true reason for the nerf, than what makes more sense is to offer an easier version of the same content in tandum with the 'normal/hard' version, and just make the rewards adjust accordingly.


    And while I won't list this as 'reasons' in general why having a storymode option for the high-end raid content is a reasonable request, when it comes to Binding Coil specifically, there are several reasons why 1.0 veteran players especially would like to at least be able to see the storyline. As it is the key wrap-up tie in to the 1.0 story....ironically a storyline that at least in 1.0 WAS very casual oriented as it was the main storyline. So you have a bunch of players wondering about Dalamund, Lou, Bahamut and co....who were super-duper invested in that storyline, but who might not have actually done any of the 1.0 'raiding' as they were not raiders and the original storyline didn't require a raid team now kinda left on the sidelines. Which to be fair, is unlikely to happen with the Expansion's high-end content as that storyline will be brand new and not likely tied to the fall of Dalamund, but still....in this case, part of the reason people are wishing coil had a more accessible version is because they really, really, really are interested in finishing their 1.0 story (which should be fair....it's a 5 year old story arc at this point).
    (6)

  7. #527
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MilesSaintboroguh View Post
    Really? I thought the reward was the gear, like every other RPG known to man where bonus/optional dungeons have the best gear and have no bearing on the main story.
    The story has been a huge part of the reward for me the whole time. Beat a new turn and we get loot and hurrah's all around to be sure, but then we all mute mumble and watch the awesome cutscenes unfold. As soon as we all finish watching it we all geek the heck out about it and it's a great time.

    The loot is what you get each week. The story is a one time reveal the moment you finally beat that turn you've been working for weeks to beat. It's a far more memorable reward than loot. Loot which, I remind you, may not even be for my class meaning I didn't receive a loot reward that week. I did however receive a cut scene reward. Something all 8 of us can share.

    That t12 cut scene when you beat it. Holy cow so good. It made every minute spent dying in that turn worth it.
    (4)

  8. #528
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Now here's a topic I haven't seen in awhile.

    My stance hasn't changed. A separate story mode with no loot, achievements, unlocks for normal versions of raids, ect. would be a welcome addition to me.
    I would also have liked for SE to have left the normal versions of coil unerfed and without echo for groups that wanted to play them at their original challenge level.

    I feel the story of Binding Coil is far more significant to FFXIV than any story gated behind difficult optional content in the single player FFs and should be seen by everyone, but of course it is SEs decision in the end.
    (2)

  9. #529
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    So while everyone is discussing short term reasons and solutions...

    Story Mode doesn't have to be released too soon but with Coil inevitable point in FF14 to become a obsolete content, a Story Mode is viable for when people stop caring about Coil enough that it makes it almost impossible for new players to experience the Coil storyline.

    Unless SE makes Coil required to access future endgame raid in 3.0, 4.0, or beyond, FF14 will eventually reach a point when people will just skip over Coil. Even with a few people entering Coil for vanity and to one time experience the story eventually the population in coil will be too lower for access unless people can find others willing to help them with old content.
    (0)

  10. #530
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    LLLOOooooLLL I'am not going to reply to ALL your "stuff" here Opie-Mio. To some players Coils are dumb. They don't care about you or your raid group,static. "I think, I smell something here...." But I'm not going fight about soemthing that should've been done from the outset. The devs made mistake with Coil. Alex will be differant, maybe the Devs learned something. "Make stuff for everyone???"

    ps: For the record, Coil in my eyes are all about "Elitism". I/We do something, I/we think is important. Let's withhold it from other players. Why?, cause we can,it makes US feel better. Sounds like a very sad way of thinking there.......
    (0)

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