Results 1 to 10 of 2136

Hybrid View

  1. #1
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Just to let you know if you want to get by the 1000 character limit you can just edit your initial post. I just type up what I want to say elsewhere and just post a placeholder then edit over it with the full text. I'll have to look over what you actually posted when I'm not super tired.

    Edit - I will note that whenever I tested double BS > True Strike rotations between DK > Twin Snakes applications it was a noticeable DPS loss in every scenario I tried.
    (0)
    Last edited by Ricdeau; 02-12-2015 at 12:45 PM.

  2. #2
    Player
    Blackelement's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Ahh, thanks for the tip on the char limit work around, I rarely comment on forum posts here unless I see something glaringly obvious, while I do know the number crunching side of theorycrafting pretty well, I'm not that good at coming up with the "squeeze that one extra dps" rotations as others so I leave it to the others, usually and yea, the double bootshine thing was what first made me queery the numbers, since I couldn't see how dropping DK and TS every time was beneficial especially with delaying ToD so much.

    On a second smaller note, does using a potent poisoning potion make you miss one auto attack (heared that somewhere, idr where), and if so, wouldn't that mean that using one on MNK is a dps loss as our auto attacks usually hit for more than 250 a time?
    (0)

  3. #3
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    One thing I think you haven't factored into your math is that dropping DK and Twin Snakes buffs that frequently has a pretty negative effect on your auto attacks which is 30% of your overall damage. I just ran another test doing double BS > True rotations and I still get 15ish DPS lower than not dropping those buffs (similar to my tests before).
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Ricdeau View Post
    One thing I think you haven't factored into your math is that dropping DK and Twin Snakes buffs that frequently has a pretty negative effect on your auto attacks which is 30% of your overall damage. I just ran another test doing double BS > True rotations and I still get 15ish DPS lower than not dropping those buffs (similar to my tests before).
    Each buff that's missing is 8 or 9 potency per auto attack. Unless my math is wonky.
    (0)

  5. #5
    Player
    Blackelement's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    You know, I completely forgot to factor in the auto attacks to that, the i130 weapons are ((2.32/3*)100) = 77.3 potency (according to http://www.reddit.com/r/ffxiv/commen...otency/cfdy7f7 and Viridiana) so that would be:

    (2 x (77.3 x 1.613535)) - ((77.3 x 1.3335) + (77.3 x 1.46685)) = 32.985456, this happens twice in the rotation in the video, so 65.970912 potency drop over the 19 hit rotation, giving it a 3.472153263 potency/GCD drop.
    (0)
    Last edited by Blackelement; 02-12-2015 at 03:07 PM.

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Blackelement View Post
    You know, I completely forgot to factor in the auto attacks to that, iirc auto attacks are 100 potency? If so that would be:
    It's 100 potency per 3 seconds of auto attack. A 2.56 weapon like Dreadwyrm is 85.3 potency per attack. Kaiser Knuckles would be about 88. And then GL3 affects the speed of AA, too. So for DW that becomes 85.3 (times all the buffs) every 2.15 seconds.
    (0)

  7. #7
    Player
    Blackelement's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    17
    Character
    Black Elements
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Ahh right, I edited the auto attack calculations (that particular one was using an augmented ironworks wep so I'll use that for the example for the AA potency) also, as with the SkS being so low that it's at 2.09/2.1 delay on the GCD, that .05/.06 difference I'd write off as math error, as it wouldn't make a difference for how little time the buffs are down (2 auto attacks per time, twice per rotation, would mean (2.15/0.05 = 53/4 =)13 rotations roughly before one extra auto attack is counted in that damage loss at a 0.05 difference)
    (0)

  8. #8
    Player
    alsims2007's Avatar
    Join Date
    Sep 2014
    Posts
    89
    Character
    Bathu'a Silver'al
    World
    Famfrit
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Ricdeau View Post
    I will note that whenever I tested double BS > True Strike rotations between DK > Twin Snakes applications it was a noticeable DPS loss in every scenario I tried.
    Don't drop dragon kick. I haven't been able to make it worth it. As I upgraded pieces I no longer have the skill speed to play around with it and I never could guarantee that it would work as desired unless I had selene skill speed buff.

    Dk. Twin,
    Boot, true,
    Dk, true,
    Boot, (twin buff falls off) Twin

    I never could make letting dk drop seem worth it. If dk gets a crit then you lost the buff on it plus any aa in that making that rotation a loss. I saw better results if I kept it up and only did the extra true. I think I was at 474 sksp when I last tried but still couldn't guarantee twin was still up for boot.
    Without a great test I can only hope it's better or neutral. At least if it's neutral the 10tp saved may offset some of burn caused by the skill speed needed.
    (0)

  9. #9
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by alsims2007 View Post
    Don't drop dragon kick. I haven't been able to make it worth it. As I upgraded pieces I no longer have the skill speed to play around with it and I never could guarantee that it would work as desired unless I had selene skill speed buff.

    Dk. Twin,
    Boot, true,
    Dk, true,
    Boot, (twin buff falls off) Twin

    I never could make letting dk drop seem worth it. If dk gets a crit then you lost the buff on it plus any aa in that making that rotation a loss. I saw better results if I kept it up and only did the extra true. I think I was at 474 sksp when I last tried but still couldn't guarantee twin was still up for boot.
    Without a great test I can only hope it's better or neutral. At least if it's neutral the 10tp saved may offset some of burn caused by the skill speed needed.
    I haven't tried that, but it seems like it would be a bit much to manage in the long run. I can run some tests on it with a SS load out later on. Since I always keep all my monk gear I have quite a few different pieces that I can test with for various scenarios that need different levels of SS. However, I really doubt it'll show an improvement.
    (0)

Tags for this Thread