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  1. #1
    Player
    Ricdeau's Avatar
    Join Date
    Aug 2013
    Posts
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    Quote Originally Posted by Altijacek View Post
    snip
    It's less about rotation and more about adjusting to the situation. I mean for the most part you follow a general rotation on your combos, but mechanics will force you to adjust. Quick adjustment helps keep buff/debuff/DOT downtime to a minimum. You're also using an i115 weapon, and a lot of us are using i125-135 weapons. Some of the fight can be RNG in terms of getting targeted for charges, and dying certainly didn't help you. However, I'd say even given that 414 is a little low. I'd really step back and examine what you are doing specifically on adds. Are wasting buffs/debuffs/DOTs by refreshing them when the add/s are just about to die?

    Also can you elaborate on what you're doing as a rotation?

    Edit - Just caught your edit. No bard and ninja can be a real detriment to DPS overall if you're spending a lot of time TP dry. Also why aren't you using food? At least get something cheap! You don't need to use pots if you don't want to. I'm regularly out of str pots, and I still do 550+ on the fight if I'm not unlucky with getting targeted repeatedly. You also don't need someone else doing DK to get super high numbers.
    (1)
    Last edited by Ricdeau; 02-22-2015 at 03:06 AM.

  2. #2
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ricdeau View Post
    Are wasting buffs/debuffs/DOTs by refreshing them when the add/s are just about to die?

    Also can you elaborate on what you're doing as a rotation?
    I'm very cautious about using dragon kick on an add that's about to die, or dots for that matter. Generally I just do the regular opener followed by touch of death after perfect balance is up, then boot, true, demolish, dragon, twin, snap, boot, true, snap, dragon, twin, demolish, etc. I'd like to think I'm doing everything near perfectly because I do include fracture and touch of death at the right times without letting dragon or twin fall off and such, but yeah I'm sure there is something I'm not doing correctly. What SHOULD I be hitting, without a death and at 115 for t10? I'm pretty sure I can do 450-475 without being targeted and without dying
    (0)

  3. #3
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    The only oGCD buff really worth holding ToD for is IR (since the two can have aligned timers), and even then only for like 3 seconds.

    ToD's animation takes more than a second, so if it actually falls off before you hit ToD again, you've let it fall off for an entire GCD, and that's what might be feeling strange. It's more like you hit it at 4-3s to clip and 2-1s to reapply right after it falls off.
    (1)

  4. #4
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by SunnyHirose View Post
    The only oGCD buff really worth holding ToD for is IR (since the two can have aligned timers), and even then only for like 3 seconds.

    ToD's animation takes more than a second, so if it actually falls off before you hit ToD again, you've let it fall off for an entire GCD, and that's what might be feeling strange. It's more like you hit it at 4-3s to clip and 2-1s to reapply right after it falls off.
    Alright, that clears everything up. Thanks for the concise response!
    (0)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ossom View Post
    info
    Sorry, I was a bit vague in that explanation. I meant when B4B comes up again later on in the rotation, it lines up directly with Demo, but if I leave out a GCD (Touch) then there's a 1-2s gap and I end up sitting there waiting for B4B to come off CD. Sunny explained that saving Touch for B4B wasn't worth it, so with Touch filling the gap, B4B comes off CD right before Demo perfectly. I do everything in the rotation I listed immediately, but @ the 3rd Demo one of the two DoTs will fall off for a GCD before I can reapply it. Not sure if that's a SkS thing or just something that happens naturally with how they're aligned (they're usually ticking exactly the same after the second application of Demo).

    Thanks for the info about B4B, though. I was wondering if saving it for Demo application when you're elsewhere in a combo was worth it or not.
    (0)

  6. #6
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Ok so i have since revised my set its still not gonna be cheap but i already have 2 of crafted pieces i just need to get the melds done and get the choker and earrings from t10 and t11 http://ffxiv.ariyala.com/PS2F
    (0)

  7. #7
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Yeah I mean, to beat the stat weights of the other pieces, the rings are like, 11 million gil, at least on gilgamesh, on average... no thanks.
    (0)

  8. #8
    Player
    nanaoei's Avatar
    Join Date
    Jun 2014
    Posts
    25
    Character
    Nya Nyaoei
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    @ those rings i110 crafted rings---barely offer more, either.
    Your accuracy can go up, gain a little extra skillspeed, and afford you the chance to fit in an extra crafted or higher weighted piece in general but it still amounts to a small increase.

    -------------About BiS-------------
    This is just me nit-picking in an unnecessary or uneducated way, but i currently think the way "Best in Slot" is used to describe these gearsets (and there are multiple of them) is a little superfluous.
    It's mostly because it's somewhat open to interpretation, and somewhere out there someone in fact did do better math than you to create a better set.
    What i mean to articulate is that for the current options for monks, you don't have to feel as though one set is immediately better than the other when you can currently hit accuracy (ideally, barely) and you make reasonable gear 'choices'. The dreadwyrm chest for example is almost an immediate downgrade unless you're working with w/ i120 and below; even then the accuracy ratio it has (gaining accuracy over poetics chest for losing good stats) is not bad. It's just that on paper it's a piece that's difficult to fit in because of the amount of accuracy it contributes.

    Which is why i ask most players to simply play the best they can and worry about their gear as an afterthought. Both ideas go hand in hand and prove to make you a better player as you understand your upper limits and what you would regard as bare minimum. It also makes it more fun to have a goal to work towards--of course--but that's all part of your own responsibilities and is a basic way we've learned to enjoy this game.

    Please take it from me. If you find yourself working extremely hard to achieve those goals but end up feeling negative over raid, you may be slightly overlooking the uncontrollable reality that this is a team game.

    There are so many ways to improve damage across the entire raid even if you don't directly influence your own.
    leadership, strategy, and what have you


    --Just hope you guys have fun, and get what you hope to achieve.
    (0)
    Last edited by nanaoei; 02-24-2015 at 03:55 AM.

  9. #9
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Well i finally got my ilvl zeta weapon im so happy since i doint do coils due to work schedule. i just recently updated some gear choices such as rep my 110 penta meld boots for 130 poe boots im not sure if that was a good choice. i only have 1 ilvl on the right side thst is the earring penta meld. the rest r 130 poe besides the 1 ring if a rumah one, im not sure what to put there.
    (0)

  10. #10
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Ok my Fellow monks where are all the Good 4minute parse videos cause as it stands we are looking rather bad with videos like these https://www.youtube.com/watch?v=WVnFWIo1B6E guy mercy strokes and tbh this could have been better.
    Then we got this one where he is ilvl 130 using poison pots str pots food tho i dont see any party buff but mercy strokes https://www.youtube.com/watch?v=VbZVCvEPARE

    This is probably the best one i have found for his gear is pretty good https://www.youtube.com/watch?v=65Gxz9nVtcI

    So this is abit of a call to arms with all these ninja videos doing 640 dps (that 660 video) would'nt have been that high if he had gone for the full 4min parse.
    So where are all the monk videos doing 640+

    I would love to do it myself but i still need a few more drops mostly the dread choker earrings and dread ring here is my current gear http://na.finalfantasyxiv.com/lodest...acter/6777347/ as it stands im holding around 615-620 with around 31-33% crit rate.
    (0)
    Last edited by Victorixvii; 02-28-2015 at 09:41 PM.

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