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  1. #1
    Player
    Sylkis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    613
    Character
    Sylkis Tea
    World
    Sophia
    Main Class
    Scholar Lv 90

    Current classes/jobs are too simple

    What the current classes/jobs feel like to me at the moment:

    DPS: A whack-a-mole game except the moles come out in a predictable order every 2.5 seconds.
    Tank: 2 whack-a-mole games (one hammer in each hand), where the left side is like a normal game and right side like DPS. But with only 3 holes.
    (Healer feels alright to me at the moment - cleric stance is nice.)

    Simple, but keeps you busy like a mindless chore.

    The game makes up for the boring classes by releasing new encounters each patch, adding on top of the whack-a-mole game by making you dance or play a side game.

    The combat becomes interesting purely because of the side game. But it doesn't take long to get bored of that...then the old content dies.

    Because you can only play with your feet (AoE circles really - but not just that). Your hands are still occupied with the broken whack-a-mole game where the moles come out in a predictable order every 2.5 seconds. They HAVE to keep the game that you play with your feet simple because of that.

    It's like making clockwise circles with your hand and anti-clockwise circles with your feet. Individually simple but difficult together until you've practiced a bit. But the end result isn't that interesting.

    It's like playing a piano but your hands clash. The harmony and melody don't match. Each on its own is simple and sounds okay, but putting them together is harder, requires practice and sounds terrible.

    I want to play one good game, not two boring ones at the same time.



    I hope the analogy wasn't bad, I felt I could describe my discontent more precisely this way.

    I want a DPS/Tank that plays more like the game that a healer plays, or better. This doesn't have to be a change in the current class/jobs, just a new one.

    Situational attacks.
    Risk/Reward abilities - like a limit break that locks you down to do big damage. Or rolling a die to add to a total which buffs you, but you "Bust" if you roll past a maximum.
    More complex ground targetting abilities - like the level X attacks used by the eye boss in WoD except you are the one using it.
    A better enmity system where you have to actually worry about enmity and decide not to use certain skills.

    And when that's done, I think they can tune down the synchonised swimming.
    (12)
    Last edited by Sylkis; 02-13-2015 at 06:22 PM.

  2. #2
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    I like things the way they are. Not everyone likes overly complicated jobs that make it harder to focus on mechanics.
    (25)
    Last edited by o3o; 02-12-2015 at 01:57 PM. Reason: Grammer mistake

  3. #3
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    There might not be an action a bar full of buttons but if you play the class properly there's a surprising amount of depth to the classes. An ability for every situation isn't complex it's bad class design.
    (15)

  4. #4
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    Quote Originally Posted by Sylkis View Post
    It's like making clockwise circles with your hand and anti-clockwise circles with your feet.
    Man, you made my day! Still practicing.
    (3)

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I agree with you in part. I'm all for more complex abilities for the player (I play a paladin and most of our abilities are just "click this button to increase your defense", it's fairly boring) but I enjoy the interesting mechanics of boss fights, including the AoE dance. I'd hate for that aspect of battle to get less complex.
    (2)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    BlueThunder's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    143
    Character
    Blue Thunder
    World
    Cactuar
    Main Class
    Dark Knight Lv 60
    Boy, I hope you don't start playing WoW then, because if you do, you will find TRUE monotony.
    (3)

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    "A better enmity system where you have to actually worry about enmity and decide not to use certain skills." Well tanks are supposed to drop into offensive stance when they have either gained enough agro. Requires some judgement and knowledge of the fight. They can also opt to swap a lot of their excess vit for str too, which creates stricter cooldown usage and makes dropping defiance/shield oath that bit more risky. This has to be done in a manner that doesn't prevent the healer from dpsing also. Though I admit, if all a tank cares for is ilvl, vitality and holding agro and never dropping their defence stance then yh they must lead a dull life.

    I can see what u mean about the classes being simplistic, but when you are placed in a hard encounter, and want to push things to the limit, it then becomes a test to perform well despite the mechanics you have to deal with.
    (1)
    Last edited by Sessurea; 02-11-2015 at 11:20 PM.

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    simple mechancis = harder rotations
    harder mechanics = simple rotations

    choose 1 , because easy easy is boring and hard hard drives ppl mad and away from the game...

    some specs are worse than others , look a ninja mudras , annoying as hell if u have 200+ ping , infuriating at times.
    (4)

  9. #9
    Player
    Highwilds's Avatar
    Join Date
    Nov 2012
    Posts
    259
    Character
    Drei Rael
    World
    Cerberus
    Main Class
    Fisher Lv 80
    To me, all that sounds like you want to go back to play FF11 instead, as Paladin and/or Corsair, to the old days with lv 75 cap but with the current jobs like Geomancer.

    We'll get more abilities with the expansion and probably all of the jobs/classes will become a bit more complicated. (Or it happens so that we can leave some skills behind as the new ones replaces them. Who knows.) What it comes to playing with our feet, it's true and mostly can't be anything else, since battle arenas are big, dungeon maps, all maps are huge. You need your feet/mount/teleport to get from A to B. Interaction with objects still happens with your character's hand or hands, even during battle, but you just have to get there before you can do it.

    Your examples are very negative by the way and ff14 is still one game only (until Manderville Gold Saucer comes ;P ) but for some reason you separate footwork from abilities/spells. You need to learn to be good at both and when that happens, the next stage is how well you work with the rest of the players, unless you're soloing. The classes and game is as good as you are and like was said already, all of them are versatile if played correctly and are not boring whack-a-mole types. Correct rotations, your position vs. enemy vs. other players, distance especially as a ranged/caster, timing of your abilities and spells to boost max out of something like Divine Seal or Manawall, queue your defensive abilities on a big pull ect. ect. WHILE dodging/following fight mechanics makes it interesting. If that all is still boring to you, you need to at least triple task!

    (edit: character limitation!)
    (0)

  10. #10
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sessurea View Post
    Though I admit, if all a tank cares for is ilvl, vitality and holding agro and never dropping their defence stance then yh they must lead a dull life.
    There's absolutely no difference to the rotation of a Paladin whether in Sword Oath or Shield Oath. We have one and only one combo.

    That said, the strength of the Paladin is in its simplicity. Anyone who wants a more "interesting" tank job should play WAR. It's just how the jobs are designed.
    (4)

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