lol, we're not arguing what the meaning of convenience is. What I'm saying is that whether or not it's a feature of necessity or convenience does not matter; it is irrelevant. As for the rest, yeah. Sorry man, but you are so lost as to what's really going on that it's sad. You have absolutely no idea how project management works.
The developmental roadmap I'm talking about is something internal. It's not something they just throw out to the masses. I've never seen it, you've never seen it. Only employees have seen it. Again, no idea how projects of this size and scope are managed.
So let's go over things again:
1. Stoneskin 2: Likely fit into the schedule for bugfixing, balancing, tuning. So sure, it wasn't planned, per se, but it was something they could give to the team already working on bugfixing, balancing, tuning.
2. Class/Job buffs/nerfs: Part of the schedule for bugfixing, balancing, tuning. Like I said, this was time, money, and resources already set aside for this exact purpose.
3. Housing: The subdivision thing was a panic reaction to the housing 'crisis.' If you note, they diverted resources to 'fixing' the problem and actually made it worse.
4. New Dungeons, Trials, Raids, Story Content: This is PLANNED content, and it is content required to keeping a game relevant ("people like to actually have reasons to stay and play"). FIXING BUTTS ON MODELS IS NOT REQUIRED TO KEEP A GAME RELEVANT.
There is, under no circumstances, a time when making these changes to the character models is anywhere near the same priority as bugfixing, balance issues, class/job tuning, or actual game content. When will you get this?
Anyway, I really am done now. I know you'll come back with some asinine response that just continues to show your ignorance of software development/project management, but I don't care.
Funny thing about all this? I actually wouldn't mind if they 'fixed the butts.' I, however, just understand why it's not something they can just *do.*