You can do this now. Get that dusty ilvl50-55 AF out of storage, make a quick visit to the MB to buy some i49 accessories and weapons, slap all that old gear on, Make a PF party to find other players that ACTUALLY want to engage in such activities (if you can). Bam, just solved an invalid argument for enforcing ilevel sync, while saving the devs from having to write a single line of code.
It's already in the game, you have to get up and do it, as inefficient as it sounds. Players can enjoy that feeling without imposing it on players that would rather enjoy the rewards they've obtained from the latest content.
My work here is done.
I responded to your post, and made clear what I was responding to. Do you want to discuss the points of the topic and their merits, or continue playing semantic games?
And
I hope that latter comment was trying to be humorous, but if it wasn't:
I think you misunderstood my original post. I never said anything about wanting the level sync to be that low.
Rather, I was saying that 110 is much too high for WP and AK. A reasonable sync would be maybe around i80 for those two dungeons specifically, as when the dungeons initially launched the maximum would be i90. However, due to the setup of the tomestones and weekly lockouts of Coil (for those who could complete it at the time) nobody had full i90 by the time the next set of dungeons were released.
The point of an Item Level Sync is to make it so players aren't super overpowered for the duty as many of us are now in order to keep us from completely disregarding the mechanics of the bosses, not to make us the bare minimum level for the duty.
Last edited by File2ish; 02-11-2015 at 08:27 AM. Reason: Added another quote from a prior comment of KaedrianLiang's
The ilvl sync is awful. I've done all these dungeons a bunch of times when they were relevant. Now that they're 6+ months old, I just want to get through them quickly. What's the point in gear progression if it's just going to get reduced to what it was half a year ago?
People speedran WP and AK back in the day when we walked five miles in the snow, up hill in roller skates to get to school. Er... People speed ran WP back when ilv90 was the max. I speed ran them when I wasn't even full dark light. Forcing further item level syncs wont do much besides make some new people have a worse day trying to speed run with a lower ilv.
I enjoy speedruns because it makes dungeons a lot more engaging. I don't find pulling one, two or three mobs fun. Standing there healing once in a blue moon because the tank is taking hardly any damage is NOT engaging. I DPS as heals, but that too is boring as balls unless I'm trying to squeeze out DPS during an heal-intensive pull. If mobs hit 30x harder, that would be less boring and speed running may not be possible, unless you can sack pull.
The issue is, the part you didn't emphasize is what dictates the part that you did emphasize. I'm not in a grind to make friends. If I have to farm a dungeon, I want it over with as fast as possible and not hold hands.
Here's an idea... bring in the party level synch like they did in FFXI. The party leader selects a party member and it synchs everyone down to that character's level. This way, if a group wants to blow through content with their higher level gear/stats they can, or if they want to synch down they can. The framework is already there with the FATE's synch feature, they just need to expand on it. It could also be used in the real world as well, just like we used it to grind out exp. in FFXI.
It should also be pointed out that eventually they lifted caps from a lot of areas in XI. This ultimately resulted in newer/inexperienced players advancing through content they either could not or would not otherwise get through. IDK how many times I ran people through level cap fights, Sea and Sky mission runs, (and various other expansion story lines), helped them beat their weaponskill fights for alts and such. It breathed a lot more life into older content for a LOT of people by simply reducing the need to wait all day to gather enough people to suffer the tedium of running old level 20-75 capped content once they had reached the peaks of 99+ level gears and full merits....just had to find one or two high-end peeps to help you out.
So, there is much merit in removing caps for content... just as there is merit in enforcing them also. The problem is, at this early stage of the game (when put up against the decade that passed before uncapping things in XI), there cant be a one-size-fits-all approach to the dilemma. Clamping down too much runs people off. Letting loose the reigns will run others off. What we have now is more of the happy medium approach... it clamps down just a little to try to keep it from being absurd, but not so much to completely turn off a large chunk of the playerbase.
It's pretty safe to say that if they were to suddenly tighten the caps on this content further, it would hurt the DF more than it would help...we've already seen queue times on our server increase dramatically since they were brought back. The content that queues quickly (I mean like, <5 minutes consistently for hours on end, even as DPS) is the uncapped content that we can run repeatedly for tomes, lights, etc...
It's become quite apparent that the more popular content is the quick and easy approach that lends itself well to farming. Those needing the story grade content are having to wait longer and longer at the lower levels because of it...which is a problem where SE needs to wake up and smell the coffee and address soon, or they may wind up with the same situation we saw in XI---a fresh crop of players needing to do the important pre-req stuff to gain access to higher level content but not enough people around willing to help them out. Level caps can be a big disincentive at the heart of such issues.
However, if they do one day decide to lift the caps like they eventually did in XI, I think they need to first research the option of giving us the manual party level synch feature like we got in XI. This way, those that want to have that old vanilla feel of a level appropriate party can easily make one without having to tote around multiple sets of gear, and those that want to just carry friends through (or just faceroll old content for sh!ts and giggles) can do so freely if they choose. Both sides win.
Last edited by Raist; 02-11-2015 at 10:50 AM.
I think you misunderstood my original post. I never said anything about wanting the level sync to be that low.
Rather, I was saying that 110 is much too high for WP and AK. A reasonable sync would be maybe around i80 for those two dungeons specifically, as when the dungeons initially launched the maximum would be i90. However, due to the setup of the tomestones and weekly lockouts of Coil (for those who could complete it at the time) nobody had full i90 by the time the next set of dungeons were released..fixed for your purposes.You can do this now. make a quick visit to the MB to buy some i60-i110 gear, slap all that old gear on, Make a PF party to find other players that ACTUALLY want to engage in such activities (if you can). Bam, just solved an invalid argument for enforcing ilevel sync, while saving the devs from having to write a single line of code.
It's already in the game, you have to get up and do it, as inefficient as it sounds. Players can enjoy that feeling without imposing it on players that would rather enjoy the rewards they've obtained from the latest content.
Everyone that cries "its too easy, i want a challenge in 1 year old content" stop being lazy and do it yourself. All the tools you need are already in the game. Don't commit to the fallacy of imposing a belief on others.
Last edited by KaedrianLiang; 02-11-2015 at 04:06 PM.
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