skill/spells effects WERE WAAAAYY BETTER
https://www.youtube.com/watch?v=_OA6i0RuBAY
skill/spells effects WERE WAAAAYY BETTER
https://www.youtube.com/watch?v=_OA6i0RuBAY



The only thing I didn't like about the animations in 1.0 were the no-weapon casting for the DoM classes. They at least needed some sort of 'in-combat' ready pose even without the weapon drawn, because otherwise they just looked like they were standing around totally bored and disengaged from the violence going on around them.
yeah the aura when casting was a bit lame too .... and casting for all of them looked like praying (makes sense lorewise) / casting ninjutsu in FFXI XDThe only thing I didn't like about the animations in 1.0 were the no-weapon casting for the DoM classes. They at least needed some sort of 'in-combat' ready pose even without the weapon drawn, because otherwise they just looked like they were standing around totally bored and disengaged from the violence going on around them.
O man reminds me of some XI and I like it. If we could have those graphics and a hybrid of the current and that gameplay I think I would be in heaven.
are you serious? that looks so bad wtf
it takes like 5 minute to kill an enemy and everything looks so stiff. also was 1.0 battle turn based or something?
sometimes i feel like saying 1.0>2.0 is an inside joke that im not a part of



Not turn-based, but heavy auto-attack based
Like in ARR, the skills in 1.0 cost TP. But unlike ARR, you don't start with full TP, but with 0 TP and every hit you did to an enemy gave you some TP.
So the battle begin with you standing there, let the auto-attack hit the enemy until you earned enough TP to begin the real fight.
Last edited by Felis; 02-11-2015 at 11:02 PM.
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