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  1. #21
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    can someone explain the whole 1.0 graphics > 2.0?
    1.0 graphics were intended for top-tier gaming machines/pc, marketing have recognized that percentage of users able to run over it is too small to be profitable, and everything have been scaled down to run in "normal" gaming machines/pc. That's all.

    Edit: and have done a great job on scaling, you see that with time you also got nice things here and there. DX11 coming too.
    (3)
    Last edited by LalaRu; 02-10-2015 at 05:42 PM.

  2. #22
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    Quote Originally Posted by EdwinLi View Post
    Graphics were far more detailed back in 1.0 but it had a cost of requiring a F load of system requirements that can make a PS3 over heat.

    Just look at the detail for 1.0 cutscene compared to now...
    https://www.youtube.com/watch?v=nvXSHLPB1aM
    Oh wow, didn't expect to see one of my old videos around again. But yes 1.0 cutscenes were miles better than the current ones. I've pointed this out multiple times in the past against ls members. Everything was more dynamic, alive, less dull.

    Like people mentioned, the current cutscenes are quite pale compared to the 1.0 ones. But like some people mentioned, the current cutscenes aren't awful at all. But they do feel very dull. I've gotten a bit tired of the 1/4th camera viewpoint and npc's appearing literally out of thin air and walking to our characters.

    Let's hope, this is just for 2.0 and that the expansion Heavensward will have S-E improving themselves on that part.
    (11)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


  3. #23
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    They also sacrificed the graphics to allow for more resources being used for stuff that actually matters. Even making new gear in 1.0 was a major pita for the devteam, now, not so much.
    (0)

  4. #24
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Another thing I liked of 1.0 was the much darker and realistic feel the lighting and ambientation had in general. Night really felt like night, and not just a "darker day". 2.0 is nice if you like colorful, almost anime-ish ambientations, which personally I'm not a fan of. I think this mostly comes from the fact that Yoshida comes from the Dragon Quest's team; those who have played both series of games will certainly have a familiar DQ feel about it.

    I mean, come on... even the water flowing out of the sewers in the Tangle is crystal clear! Not exactly the place where I'd expect to see Molboros. Don't get me wrong, I love 2.0, but this feeling I have when I look around, like Eorzea screams "This is a beautiful world and everything is okay!" lets me down. I want to taste sorrow, problematic circumstances, impending doom. Even Little Ala Mhigo doesn't manage to give me that emotion much, though Northen Thanalan does accomplish that a bit.

    Eorzea is under the affliction of many threats. Primals, the Empire, recovering from the Calamity, and whatever's coming next. I'd like the ambientations around me to reflect that. I'm not asking for "Dalamud weather", but I'd at least appreciate if the sea wasn't always as flat as a pool of oil even during thunderstorms. I also miss how much bigger of a deal someone's death looked like in 1.0 (just look at the merlwyb cutscene in this thread, or https://www.youtube.com/watch?v=Ps-giTboFpc). Back then, even though it was offscreen, you'd feel bad and somewhat taken aback by the gruesome deaths random NPCs would encounter. Here I hardly feel anything unless it's a mayor slaughter like at the Waking Sands.

    I'd like to see darker ambientations, more filth, pollution, mud, puddles, smoke... overall, a steampunk touch that I miss from 1.0. Heavensward seems to be pointing in that direction with the gloomy atmosphere, so here's hope.
    (8)
    Last edited by Bluevann; 02-10-2015 at 10:31 PM.

  5. #25
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ErzaScarlet77 View Post
    ok i watched that and im sorry but that looks awful. everyone is extremely shiny for some reason. their skin looks very plastic-like and it seems like the cutscene has some instagram filter on it or something
    most of the vids you find on youtube, are in low settings, cause you needed a monster computer, to be able to play on max settings; i had to play on absolute minimum settings, and it still wasn't smooth.
    also for some reason, many ppl record during night time, in shitty (in game) lighting conditions, that makes it difficult to see what the game really looks like.
    also youtube makes vids look worse than they actually are.
    if you didn't play 1.0, you'll never see what it really looked like.
    1.0 had a lot more graphic settings, like HDR lighting; it looked much better.

    look at the textures of gob clothing.


    Global Illumination










    (10)

  6. #26
    Player
    Monty's Avatar
    Join Date
    Mar 2011
    Posts
    101
    Character
    Montsegur Octavarium
    World
    Balmung
    Main Class
    Archer Lv 50
    This has been argued since 2.0 was announced. There's people who much prefer 1.0s shine and others who prefer 2.0s variety with the world. The artistic style changed along the way, making it even harder to argue which is better. It's quite clear the character models in 2.0 have taken a hit in terms of quality, but overall it still looks pretty good.

    What drives me nuts is that the Hildebrand cs' show what the team is capable of with the current engine. Yet, they do completely nothing with it in the main story line. I love the Hildebrand stuff as much as the next guy/gal, but they seem to spend way more time on it vs the main plot. Hopefully Heavensward brings a bit more attention to the main story line and quests. Like I say, I don't want to see Hildebrand suffer, I want everything to be on par.
    (3)

  7. #27
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    It's easy to put a lot of work into your cutscenes when you have what, four quests per class? 2.0 has more than 10 times as many quests, asking as much care to be put into each of them is a bit much.

    Also the main things I remember about 1.0's graphics were blinding glare from the sun and horrific vertical stuttering while climbing stairs.
    (0)

  8. #28
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    1.0 might of technically been graphically better, it lacked a lot of aspects that 2.0 in comparison pulled off better. I think people focus way too hard on character models themselves and not look at everything around them. 1.0's terrain, even if not copy/pasted, were extremely dull and forgettable, especially since everything looked the same. 2.0 has a lot of nice, small quality of life features they put into the game that make it stand out much more. Also, 1.0 used the Crystal Tools engine that was used in the FFXIII series and SE learned the hard way, that it's engine was not meant for MMO's.

    Quote Originally Posted by Talraen View Post
    It's easy to put a lot of work into your cutscenes when you have what, four quests per class? 2.0 has more than 10 times as many quests, asking as much care to be put into each of them is a bit much.

    Also the main things I remember about 1.0's graphics were blinding glare from the sun and horrific vertical stuttering while climbing stairs.
    Funny thing, when 1.xx first came out, the only quests were the main scenario and class quests. Everything else was done with guildleves.
    (0)

  9. #29
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I am loving the 1.0 graphics, the texture on the cloths.. damn.
    (8)

  10. #30
    Player
    Vydos's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Character
    Ronberku Vantarius
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I forgot to mention in my post that I don't mind the new 2.0 graphics. Yes 1.0 was graphically better. But I like the aesthetics of 2.0. (Especially with the usage of SweetFX).

    My only gripe is with the cutscenes and how bland they often feel.

    I'd much rather they cut away things like Hildibrand if they can use those resources to spice the main story and important quest cutscenes. Keep the simple cutscenes for the simple quests. Here's to hoping that Heavensward will bring a positive change. I really, REALLY miss the 1.0 style cutscenes. Felt more dramatic and I felt more engaged in the cutscenes. My merlwyb cutscenes made my character feel more alive as well.
    (2)
    My gallery of regulart art and random drawings: http://www.dropbox.com/gallery/10502152/1/New%20sketchbook?h=7762c3


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