I'm with the OP on the comparison of 1.0 to 2.0.
To put it kurtly, too much bloom! Everything looks like it's glowing! How can I appreciate the detail when it looks so washed out?!
So, yeah, I much prefer the color palette and lighting of 2.0.



I'm with the OP on the comparison of 1.0 to 2.0.
To put it kurtly, too much bloom! Everything looks like it's glowing! How can I appreciate the detail when it looks so washed out?!
So, yeah, I much prefer the color palette and lighting of 2.0.




Hi Ezra,
As others have said, some things in 1.0 blow away what's in 2.0, but it's hard to see at first on some of these Youtube videos.
If you had your settings on PC at max in 1.0, you could really notice a lot of things better. Things like Armor / Textures (you could ZOOM all the way in on your character and see super-high-detailed textures for your Armor (like the details on a Haubergeon Body Piece) vs. in 2.0, zooming in, you can clearly see textures pixelate / can't hold up).
Character Models also had higher poly counts.
Animations were smoother and better (look at Dragoon's Chaos Thrust in 1.0 vs. 2.0's truncated version).
However, 2.0's Lighting Effects and VFX especially really blow away 1.0. The World Environments are leagues ahead as well (1.0's The Black Shroud full of Copy & Paste "tunnels" was an embarrassment). I love the world in 2.0 (too bad Yoshi P underutilizes it (there's no need to level out in the world / EXP Camp)).
In 1.0, anyone remember the Visual FX (or complete lack thereof) for Ancient Magic? LOLOL.![]()
2.0 has better lighting effects and polish and VFX and a more colorful, vibrant color palette, (and far better UI Polish, Level 1 - 50 experience for a new player, etc.). So it's hard to look past that to see what you're missing from 1.0, but if you ever found HD Videos (w/ the user's settings set to Max) perhaps you could see some of the things people are talking about here.
Hopefully DX11 and 3.0 help bring back some more finer details / polish.
1.0 had a lot more technical bells and whistles. If you honestly never played the game much in 1.0 - you would never truly understand.
For example, in 1.0, the belt slot had graphics associated with it. Changing the belt item would visually change on your character as well. Now, the belt graphic is baked into whatever you have equipped on your torso slot.
Cloth and other "soft" armors would naturally deform depending on other armors worn. There was a video where it showed an artist pulling a gauntlet overtop a cloth sleeve and as the gauntlet went further up the arm, the folds in the sleeve would adjust accordingly. If I understand correctly, the deformations were done dynamically through the rendering engine - where today, they are baked into the graphics data. This would explain some of the clipping you get with certain combinations of gear.
Animations were just all in all more immersive. Little things like when you were running and stopped, your character would naturally slow down as opposed to just stopping. When changing direction, there was a subtle animation that naturally mimicked what you'd see in real-life. I would also guess that each animation simply had more frames associated as well. In 2.0, some animations can appear choppy or jerky - especially compared to those in 1.0.
I believe models typically featured more geometry and textures higher res.
However.... with all that said, while I do miss some of those bells and whistles, 1.0 cannot compare to the performance of 2.0. The dev team made some very hard choices in this area, but overall, I think they made the right ones. Even without those bells and whistles, 2.0 is still a very beautiful game.


The good thing about a PC game is stuff like bloom is optional.





The lighting was better in 1.0, IMO. It had more personality to it.
Models looked better.
The animations looked better.
The cutscenes had better quality camera work.
Miqote tails didn't just clip through all the things and sometimes even had armor on them.![]()
This.
And characters had butts.



I just would like to see again the same camera work and voice acting 1.0 had. That guy did such an awesome job with cutscenes, looking much more dynamic and realistic.. NPCs AND PCs using real gestures and not just pre-recorded emotes. It was so lovely.
Watch this from 4:25. Even your character would make voice sounds!
https://www.youtube.com/watch?v=t2ahpI7XvlU
This second video at 14:35 is what I'm talking about in particular. It felt so much more alive.
https://www.youtube.com/watch?v=s6TF...47BDFD&index=3
Last edited by Bluevann; 02-11-2015 at 02:54 AM.


Things may look "Shiny" in that cutscene, which doesn't really stand out to me tbh, but the content of the cutscene feels so much more defined. It has great camera work and the animations and actions of those in the scene feels more fluid, like thought went into the camera work of the scenes. I mean, it feels more dynamic than most of FFXIV2.0 cutscenes, which are usually just people standing around talking in a circle, theres very little to no action at all and if there is its nearly killed by bad camera work.
1.0 Cutscenes fell more like old Star Wars... and 2.0 cutscenes, well they feel like new Star wars.... sure its technically prettier, but the soul is dead.
Everyone in 2.0 cutscenes has like 3 motions to chose from. slight head nod, randomly selected /emote, and blank stare while talking. The two or so posts above me explain this better, and i have to agree with them. FFXIV has done some cutscenes well, so credit where credit is due. A lot of the later cutscenes feel like they're getting more into their groove and some amount of effort is being put into them, but at the same time, its still very unimaginative and static camera angles that just kill the feel of the cutscenes. I can think of a few cutscenes, like the ones involving Leviathan, that stand out as a bit more dynamic.
I think the faster content pushing is what hurts the quality of cutscenes, they aren't horrible, just average. I think the best cutscenes in XIV 2.0 are from the Hildebrand storyline... Those feel like time went into them, and I'm sure it did. Hildebrand cutscenes use pretty decent camera work to make the Humor really work. If they used that same effort of camera work in the actual storyline I think they could far surpass 1.0.
Last edited by BlaiseArath; 02-10-2015 at 03:54 PM.
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