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  1. #1
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    People think the focus was graphics alone but from playing XI and seeing some of the cs's and gameplay on videos I think the goal was to make a world. XI felt like a world I could live in with lore everywhere, I'm thinking 1.0 was similar. Anyone who played chime in and tell me my hopes and dreams are true? Also tell me I'm going to win the lotto soon.
    (3)

  2. #2
    Player
    Mishini_Dracoto's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    513
    Character
    Misenklauph Drakkfhur
    World
    Ultros
    Main Class
    Marauder Lv 60
    I think it's hilarious that people argue saying they think graphics are better in 2.0. The Deve team specifically stated that they scaled the graphics down. This has been quoted with references multiple times in this thread. It's not really a debate.

    The current Dev team, did a much better job at optimizing graphics/processing power. On that, there's also not really a debate. Our clients don't crash nearly as bad as they did in 1.0, AND the game runs on lower end systems. (AND Lower end systems don't crash as much as our PC's did in 1.0.) Mind, I now have a Supercomputer, but . . nya.

    The Graphics engine was replaced, and doesn't allow for some of the complexities that 1.0 had, but it still has a large range of capabilities, and the dev team responsibile for managing does a great job.

    All in all, this thread is mostly a +1 for the current Dev team.

    Thank you for providing us with a game that uses a realistic amount of processing power, while still providing competitive quality in modern gaming.

    I do wish, that you would put a bit more effort into cut scenes, similar to the Hildebrand quest line. They don't need to all be silly, but that much effort going into main scenario, and perhaps 1-2 other quests on the same patching schedule similar to hildebrand. (And, I don't mind if they are nonlinear. It would be nice to have diversity)
    (0)

    http://na.finalfantasyxiv.com/lodestone/character/2237443/]
    Quote Originally Posted by Noni View Post
    I wish more tanks were like you also.
    http://xivreborn.com/gen/Misenklauph_Drakkfhur_Ultros_Classes.jpg

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Mishini_Dracoto View Post
    I do wish, that you would put a bit more effort into cut scenes, similar to the Hildebrand quest line. They don't need to all be silly, but that much effort going into main scenario, and perhaps 1-2 other quests on the same patching schedule similar to hildebrand. (And, I don't mind if they are nonlinear. It would be nice to have diversity)
    I think this is what we all want
    Better camera movements, better choreography and don't limit the animations to the emote list.
    Hildibrand storyline show that this is possible even with the new engine.
    (2)

  4. #4
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Mishini_Dracoto View Post
    I think it's hilarious that people argue saying they think graphics are better in 2.0. The Deve team specifically stated that they scaled the graphics down. This has been quoted with references multiple times in this thread. It's not really a debate.
    I don't think that's what people are saying, in general. I think people are saying that, on a given middle-of-the-road computer set to the graphics settings that allow the game to run at a full 60fps, the graphics in 2.0 are superior to 1.0. At the highest settings, it's hard to argue that the graphics weren't technically better in 1.0, but very few people played at those settings. On the average graphics settings, I think 2.0 really shines compared to 1.0. Of course, I never played 1.0, so I'm really just talking out of my (scaled-down) behind.

    You certainly can't argue that 1.0 on the lowest graphical settings looked better than 2.0 does on the highest graphical settings. The image above (which reminds me so much of Meridian 59, the very first 3D MMO) refutes that plain as day. Comparing highest to highest is valid, but comparing average to average is valid too and a heck of a lot more relevant.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  5. #5
    Player
    Inuk9's Avatar
    Join Date
    Feb 2014
    Posts
    566
    Character
    Cacho'rro Dos'ventos
    World
    Behemoth
    Main Class
    Machinist Lv 80
    The ilumination and water/fire effects are way better in 2.0

    Stop being such a graphic whore. Especially in a MMO
    (1)

  6. #6
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    1.0 had plenty of uninteresting and unnecessary cutscenes, notably the cutscene you saw every time you road a lift. 2.0 does a lot of cutscenes better than 1.0. For example, the Hildibrand story line. Much better now. There wasn't much to it in 1.0 other than abusing sound effects.
    (0)

  7. #7
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    This is all about graphic vs. Aesthetics. Watch the following video and resume discussion.

    https://www.youtube.com/watch?v=5oK8UTRgvJU
    (0)

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