It worked for World of Warcraft for more than ten years. Not that I agree with it (don't mistake that, please), but new content completely supplanting the old is kind of standard...Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!
Everyone? This is how you kill an MMO.
I say actually make these random dungeons actually HARD and not incredibly easy and stop nerfing every thing.
Hindering our gear won't make nothing engaging, it's already too easy to begin with.
I miss pre-nerf AK, never did pre-PS.
Old level 50 cap dungeons are not fun to do, there is almost no reason to do them unless you are working on a relic. They should not put level sync on them it really servers no purpose at all except make the runs take longer which I do not understand why. I almost will never run a high level roulette because I lose 20 ilvls doing those dungeons and it takes longer then doing non ilvl capped stuff.
I definitely think a scaleable ilvl sync needs to be applied from WP onwards to maintain the relevance of the content. So sorry speed running end-gamers, if you are so desperate to speed through things to get items, and demand that the content be left faceroll easy, why don't you just ask for item hand outs for needy lvl 50 players? I mean what is the difference? You complain about having to grind these dungeons for the relic upgrade questline, and demand that they be kept as easy as possible to facilitate a mindless and fast grind for *your* convenience. since the content takes no real effort from you, and you'd like to do it in as little as time as possible, effectively you are treating these speed runable dungeons as limited effort handouts for lvl 50 players in need of items.
From my point of view, it sure seems like you wish for game content to be made irrelevant for your convenience, no matter the impact on others. That's pretty selfish.
Dunno why, but this article resonated;
http://hothardware.com/News/ea-devel...verage-players
...since it features the head of EA saying that games are too hard to learn because it takes an average gamer 2 hours to learn a game, and therefore they need to be made easier....translation "too difficult, takes too long, make easier, take less time, happy gamer."
Last edited by Kosmos992k; 02-10-2015 at 06:39 AM.
Quoted For Truth.Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!
Everyone? This is how you take the MMO genre's promise of an indefinitely profitable game, and ram it into the ground in less than the decade S-E are already considering an optimistic lifespan goal.
I understand what the OP is saying but I dont agree. At this point its just "PAY BACK!!" I remember running WP and AK wearing little more then AF gear. The mobs didnt pull any punches then, so why should we now? Let them "FEEL THE PAIN!" lol It might be nice to have a option to run old stuff at item level, but it would be a hard sell to get many level 50 players to use it. "remember this is just my opinion"
I disagree. Keeping old content relevant via Level Sync and iLevel Sync is one of the greatest things this game offers. And I'll say it again, I wish we had more iLevel Sync, because I enjoy going back to old content once in a while and it makes it so much less fun if everyone is just steamrolling through it mindlessly.
iLevel Sync really needs to be:
2.0-2.1 - i90 (Except for Castrum, Pretoriam, AK and, WP which are your vary first level 50 dungeons i80)
2.2-2.3 - i110
2.4-2.5 - i130
The other exception would be Coil which can be tuned to:
BCoB i110
SCoB i130
FCoB i150
This is what I would LOVE to see in the game!
Last edited by Cutie_McSnuggles; 02-10-2015 at 07:00 AM.
i wish the ilevel sync would show the stat changes on the item card like how level sync does
my average item level isnt above the cap, but my gear that is above the cap is definitely getting reduced stats, but it doesnt show by how much
That was always the biggest issue in that fight. DPS with a 'do it faster' mentality who would ignore the adds and that very quickly lead to a dead healer and a dead tank.The DPS have to take the adds, and trying to take down the 'boss' faster just brings the adds even faster, making it more difficult to handle and leading to a healer running for their life - and a wipe.
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