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  1. #51
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fensfield View Post
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you kill an MMO.
    It worked for World of Warcraft for more than ten years. Not that I agree with it (don't mistake that, please), but new content completely supplanting the old is kind of standard...
    (1)

  2. #52
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by File2ish View Post
    But, on the other hand, syncing down more could arguably make the content more fun and engaging again since we wouldn't be severely overpowering everything in the dungeons as much as we already do.
    I say actually make these random dungeons actually HARD and not incredibly easy and stop nerfing every thing.
    Hindering our gear won't make nothing engaging, it's already too easy to begin with.
    I miss pre-nerf AK, never did pre-PS.
    (0)

  3. #53
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Old level 50 cap dungeons are not fun to do, there is almost no reason to do them unless you are working on a relic. They should not put level sync on them it really servers no purpose at all except make the runs take longer which I do not understand why. I almost will never run a high level roulette because I lose 20 ilvls doing those dungeons and it takes longer then doing non ilvl capped stuff.
    (1)

  4. #54
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I definitely think a scaleable ilvl sync needs to be applied from WP onwards to maintain the relevance of the content. So sorry speed running end-gamers, if you are so desperate to speed through things to get items, and demand that the content be left faceroll easy, why don't you just ask for item hand outs for needy lvl 50 players? I mean what is the difference? You complain about having to grind these dungeons for the relic upgrade questline, and demand that they be kept as easy as possible to facilitate a mindless and fast grind for *your* convenience. since the content takes no real effort from you, and you'd like to do it in as little as time as possible, effectively you are treating these speed runable dungeons as limited effort handouts for lvl 50 players in need of items.

    From my point of view, it sure seems like you wish for game content to be made irrelevant for your convenience, no matter the impact on others. That's pretty selfish.

    Dunno why, but this article resonated;

    http://hothardware.com/News/ea-devel...verage-players

    ...since it features the head of EA saying that games are too hard to learn because it takes an average gamer 2 hours to learn a game, and therefore they need to be made easier....translation "too difficult, takes too long, make easier, take less time, happy gamer."
    (6)
    Last edited by Kosmos992k; 02-10-2015 at 06:39 AM.

  5. #55
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fensfield View Post
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you take the MMO genre's promise of an indefinitely profitable game, and ram it into the ground in less than the decade S-E are already considering an optimistic lifespan goal.
    Quoted For Truth.
    (2)

  6. #56
    Player
    FranSeara's Avatar
    Join Date
    Dec 2014
    Posts
    454
    Character
    Fran Seara
    World
    Ultros
    Main Class
    Thaumaturge Lv 60
    I understand what the OP is saying but I dont agree. At this point its just "PAY BACK!!" I remember running WP and AK wearing little more then AF gear. The mobs didnt pull any punches then, so why should we now? Let them "FEEL THE PAIN!" lol It might be nice to have a option to run old stuff at item level, but it would be a hard sell to get many level 50 players to use it. "remember this is just my opinion"
    (1)

  7. #57
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Damane View Post
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    I disagree. Keeping old content relevant via Level Sync and iLevel Sync is one of the greatest things this game offers. And I'll say it again, I wish we had more iLevel Sync, because I enjoy going back to old content once in a while and it makes it so much less fun if everyone is just steamrolling through it mindlessly.

    iLevel Sync really needs to be:
    2.0-2.1 - i90 (Except for Castrum, Pretoriam, AK and, WP which are your vary first level 50 dungeons i80)
    2.2-2.3 - i110
    2.4-2.5 - i130

    The other exception would be Coil which can be tuned to:
    BCoB i110
    SCoB i130
    FCoB i150

    This is what I would LOVE to see in the game!
    (6)
    Last edited by Cutie_McSnuggles; 02-10-2015 at 07:00 AM.

  8. #58
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    i wish the ilevel sync would show the stat changes on the item card like how level sync does

    my average item level isnt above the cap, but my gear that is above the cap is definitely getting reduced stats, but it doesnt show by how much
    (3)

  9. #59
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SlyRoyale View Post
    That video you linked showcases the DPS ignoring the mechanics more than the tank.
    That was always the biggest issue in that fight. DPS with a 'do it faster' mentality who would ignore the adds and that very quickly lead to a dead healer and a dead tank.The DPS have to take the adds, and trying to take down the 'boss' faster just brings the adds even faster, making it more difficult to handle and leading to a healer running for their life - and a wipe.
    (2)

  10. #60
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cutie_McSnuggles View Post
    stuff
    That would further alienate those instances. There needs to be a reason for persons to go into those instances already, so forcing them to party with ignorant people (unknowledgeable; new) would... it would hurt lol. Titan HM still sucks.
    (0)

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