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  1. #41
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    if pharos got a realistic sync tanks would actually have to not let wolves rape the healer
    and actually pop a cooldown
    and dodge

    and clearly that's just too hard for a damn lot of them
    (1)

  2. #42
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by aisustrong View Post
    That video you linked showcases the DPS ignoring the mechanics more than the tank. Ideally, the DPS should switch their focus on the wolves instead of tunnel-visioning Symond. This way, each pair of wolves can be dealt with safely and the tank doesn't have to risk getting 3 stacks that will blow up. Speaking of the tank getting corrupted crystal stacks, you made a risky move of running near your tank and in front of the boss. Not only is this a bad idea in general, you also had a Corrupted Spit hit your tank because of your running by them.

    Overall, the DPS were bad for putting too much focus on the boss and not minimizing the amount of stacks each party member could potentially get. The tank could have held onto the adds, but seeing as the DPS stopped concentrating on them for a while after the first pair, they would've ate more stacks than they should have, take unnecessary amounts of damage, and risk getting KO'd. While your attempt to make the tank take them off you is understandable, it was also reckless and the reason why is clearly shown in the recording.
    (3)

  3. #43
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Well, I say remove it. It's pointless and it removes any need for me to run any of those dungeons honestly. Besides, it isn't like my queues weren't filled with many persons "under"geared.
    (3)

  4. #44
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by kyuven View Post
    More fun and engaging goes out the window after the 5th time in a row running the same dungeon.
    Doing anything too many times in a row will get tedious. At least if you're significantly stronger than the "intended" level, it goes faster
    Agreed.

    Personally I don't agree with lv sync.

    So far we have been pushed back into these dungeons over and over and overrrr...at one point they gotta let them get old and move on to new and better things.

    I hope eventually allowing solo entry with NO sync at all is added. Errr, 7 years from now I hope we are not still redoing wp, or copperbell to progress in some other way ...just ewwww Oo
    (1)


    MORE HIGH HEELS + INSTANCED HOUSING! !

  5. #45
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elusana_Celah View Post
    While I agree it would be nice for all the reasons you've mentioned above, I kinda think that if, every time you ran a level 50 dungeon, it was always a 'struggle' so-to-speak, it would tire out level 50 players who are sick of running the same content over and over again and would discourage them from queueing for these roulettes in the first place.
    this pretty much sums it up, if they make them by any means more tedious and slow them down, might as well just throw them out the window. after the 39203920392. time in any of the dungeons you just want to get through with them.
    (1)

  6. #46
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    My personal opinion?

    Much as I would love all the content to be fundamentally challenging, I find it odd that people consider it an all-or-nothing issue. I'd be happy if the level-sync were adjusted to allow speed running but not 'face-rolling'.

    Wanderer's Palace (normal) went from challenging, to speed-run-able-if-you're-capable .. to stupid easy. And it's been the same with most all dungeons since. What's wrong with setting the level-sync to engage at that mid-point where it can be speed-run if you're willing to deal with it being do-able but a bit more dangerous? No speed-runners were complaining back when trying to speed-run risked getting yourself killed, when the dungeons available at release could be speed-run fairly reliably when you'd started trying to earn the best kit available shy of the 'hardcore' stuff like the Coils (plus that gave a bit more meaning to meeting someone had Alaghan stuff).

    Hey, hey, remember when people were impressed by 'normal' Alaghan stuff? You know, those powerful ancient relics that were supposedly unsurpassable?
    .. Stupid vertical progression format.
    (5)
    Last edited by Fensfield; 02-09-2015 at 09:49 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  7. #47
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    instead of ilvl sync, they could slow down on the gear progression. It's so boring that new content gets old in just a couple of months. Instead maybe upgrade ilvl once a year and release a big set of new dungeons. Getting new gear and all that every 3 months makes it so pointless to even get gear in the first place
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  8. #48
    Player
    Amelia_Pond_Behemoth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,112
    Character
    Violet Baudelaire
    World
    Goblin
    Main Class
    Dark Knight Lv 83
    I like the OP's idea, but I think it should be an option, which grants you more Sol and Poetics should you choose to sync down. Maybe allow a group vote or something right when you zone in. That way you can choose runs that last longer, but pay off better, or runs that can be steamrolled, but pay less.
    (1)

  9. #49
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    My personal opinion?

    Much as I would love all the content to be fundamentally challenging, I find it odd that people consider it an all-or-nothing issue. I'd be happy if the level-sync were adjusted to allow speed running but not 'face-rolling'.
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    (1)

  10. #50
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Damane View Post
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you take the MMO genre's promise of an indefinitely profitable game, and ram it into the ground in less than the decade S-E are already considering an optimistic lifespan goal.
    (5)
    Last edited by Fensfield; 02-10-2015 at 05:17 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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