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  1. #31
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by MomomiMomi View Post
    I never understood why all throughout 1-50, all of the dungeons have a very small minimum and maximum level range, then you reach level 50 and suddenly there was no max at all.
    max. level for level 50 dungeons would be lv 53 (not ilevel)
    (0)

  2. #32
    Player Able's Avatar
    Join Date
    Sep 2014
    Location
    New Gridania (Sargatanas)
    Posts
    241
    Character
    Alinda Thorn
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Don't like speed-running? Here's an idea. Develop new dungeons with engaging activities between bosses. The trash-mini boss-trash-mini boss-trash-final boss corridor design is dreadfully boring at this stage. Oh, and taking the same design and putting gates in between the trash to block speed-running will just make players avoid that content altogether. It's infuriating.
    (3)

  3. #33
    Player
    Mykll's Avatar
    Join Date
    Aug 2013
    Posts
    651
    Character
    Mykll Valiant
    World
    Balmung
    Main Class
    Gladiator Lv 93
    I hate being carried through something. Where if I was new and everyone else so over geared I feel like I am there just for token attacks, or really the other 3 (less of an issue with 8 and 24 person content, depending they can largely be completed with several missing) could just as easily finish just fine without me. I am one that likes to SEE the dungeon, explore it, experience it. As a new person today, you are not going to get that. You are going to be swiftly carried through without REALLY seeing what is going on, or know that phases are skipped, or why is that add there but ok guess we will just ignore and burn boss, what is that mechanic and how do we deal with it... Blind runs into a dungeon are my favorite. The group explores and learns and figures things out as they go. Someone new in my group? I'll at times ask them if they want to go blind or have things explained. I guess I miss game where tactics played a nice part of it, other than simply "dodge that".

    I personally think the ilvl sync needs to be tighter. But, it is also not ruining my fun of the game without the sync, or with the loose sync it is now. I was afraid that this will have a few things from WoW that I hate, and unfortunately it does once you hit level 50. Things are just an AOE zerg fest, and you swiftly get carried through something. It is of course worse in WoW, where there is no level sync, and your max level buddy can pull the entire level 20 dungeon to the end and aoe everything down, to "plow" you through. To me that is no fun at all.

    I am also aware different people find different things fun. Really hard to please everyone. With them allowing solo dungeon runs, or even dungeons without level sync but accessible through DF, just going to cause problems. You going to have both sides (and even the third middle ground that doesn't care one way or the other) at war with each other, just like this thread, speed running in general, and a slew of other topics.
    (1)
    Last edited by Mykll; 02-09-2015 at 09:59 AM. Reason: 1,000 character limit still sucks.

  4. #34
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    I think the ilvl sync should always be whatever the highest possible ilvl was when the dungeon was released. So i90 for AK and i130 for AK(Hard), for example.

    [To be clear, im not saying it would sync you up to i130 in AK(Hard). Just if you were above that then you get synced down, like it works now.]

    This allows for speed-running if you want to, but not flat out face-roll roflstomping.
    (6)
    Last edited by Dyne_Fellpool; 02-10-2015 at 02:34 AM.

  5. #35
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Dyne_Fellpool View Post
    I think the ilvl sync should always be whatever the highest possible ilvl was when the dungeon was released. So i90 for AK and i130 for AK(Hard), for example.

    [To be clear, im not saying it would sync you up to i130 in AK(Hard). Just if you were above that then you get synced down, like it works now.]
    Which solves nothing, really. WP and AK were being speed ran at i90, to the point where you could ignore almost all boss mechanics. Same is true of all other 4 mans: they were speed ran at their launch without issue.
    (0)

  6. #36
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by kyuven View Post
    Making them take longer would increase queue times, too.
    Not to mention less people would que for hard mode roulette.
    (1)

  7. #37
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Viridiana View Post
    Which solves nothing, really. WP and AK were being speed ran at i90, to the point where you could ignore almost all boss mechanics. Same is true of all other 4 mans: they were speed ran at their launch without issue.
    Well they were sac pulled at launch until they added gates ^_^
    (0)

  8. #38
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sapphic View Post
    Well they were sac pulled at launch until they added gates ^_^
    AK was sac pulled (don't recall WP sac pulls, but maybe), but after the gates were added they were still speed ran. And even in i90 gear you could kill Demon Wall before gnats, or kill Anantaboga while ignoring Catastrophes. Or just ignore/mass aoe the tonberries at the King. . .
    (0)

  9. #39
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    When S-E can design trash that does things more interesting than a few AOE circles and occasionally popping out of a scripted wall/spawn point/etc and going "BOO! Spooked ya, first-timer!" I'll be interested in a stricter item level sync.

    As it is, it's bad enough being reduced to 3 buttons whenever I get a bad Animus dungeon pull.
    (2)
    video games are bad

  10. #40
    Player
    DoubleD's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    101
    Character
    Double Dee
    World
    Typhon
    Main Class
    Archer Lv 60
    I used to tank the roulettes, but refuse to HL roulettes anymore since the IL synk. What's the point of gaining all this gear if they're not going to let you use it in that kind of content as well? In a way its fun to be overgeared and steamroll stuff because we worked pretty hard to get this gear in the first place.
    (1)

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