Which solves nothing, really. WP and AK were being speed ran at i90, to the point where you could ignore almost all boss mechanics. Same is true of all other 4 mans: they were speed ran at their launch without issue.I think the ilvl sync should always be whatever the highest possible ilvl was when the dungeon was released. So i90 for AK and i130 for AK(Hard), for example.
[To be clear, im not saying it would sync you up to i130 in AK(Hard). Just if you were above that then you get synced down, like it works now.]
Well they were sac pulled at launch until they added gates ^_^
AK was sac pulled (don't recall WP sac pulls, but maybe), but after the gates were added they were still speed ran. And even in i90 gear you could kill Demon Wall before gnats, or kill Anantaboga while ignoring Catastrophes. Or just ignore/mass aoe the tonberries at the King. . .
When S-E can design trash that does things more interesting than a few AOE circles and occasionally popping out of a scripted wall/spawn point/etc and going "BOO! Spooked ya, first-timer!" I'll be interested in a stricter item level sync.
As it is, it's bad enough being reduced to 3 buttons whenever I get a bad Animus dungeon pull.
video games are bad
True, but yus, WP didnt have the oils for the doors so you could run and die to bosses at launch.AK was sac pulled (don't recall WP sac pulls, but maybe), but after the gates were added they were still speed ran. And even in i90 gear you could kill Demon Wall before gnats, or kill Anantaboga while ignoring Catastrophes. Or just ignore/mass aoe the tonberries at the King. . .
I dont mind the new dungeons as they increased opwer of trash but reduced them a hella lot compared to older dungeons. EG one of the main problems with AV, SV normal is the amount of trash there is, which makes em pretty dull as you spend most of the time grinding through waves and waves of trash.
Last edited by Sapphic; 02-10-2015 at 11:15 AM.
Sorry, but that just doesn't scan. Logically speaking, based on what you said, are you sure you even want a dungeon? Why not cutout the middleman and make each dungeon nothing more than a boss battle since you clearly see regular dungeon mobs as nothing but a hindrance in completing the boss fight as quickly as possible.I dont mind the new dungeons as they increased opwer of trash but reduced them a hella lot compared to older dungeons. EG one of the main problems with AV, SV normal is the amount of trash there is, which makes em pretty dull as you spend most of the time grinding through waves and waves of trash.
Last edited by Kosmos992k; 02-10-2015 at 01:23 PM.
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