Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
That was Red using a strawman saying that 1 v 1 dynamics (using a false-absolute as an example no less) is an indicator of poor balancing in a Team game. Probably has not played the like of DoTA or LoL from which the class/team dynamics seems to be inspired from. (Slayable objectives for buffs, empasis on teamwork above individual skill, etc.)
I don't discriminate in my replies unless they devolve into trolling,( in which case that individual gets put on ignore list.)
It's good to review the basics sometimes. Casters owe their overall fragility to their large potential group impact, which is true in PvE as it is in PvP. I'd be more in support of reduced cooldowns on their many safty-switches for casting (Surecast, Swift Cast, Equanimity) Then the removal or weakening of the mechanic that keeps them balanced without hefty nerfs to their performance. That level of risk/reward for those classes provides a reason for tanks to harass or peel for their DoM. Make them too independent or too low of over all impact and you lose the relevance of tanks or Magic DPS respectively.
Actually, you brought up 1v1 to say that casters should only care about being interrupted when they are separated from their group. Interruptions by auto-attacks happen with the group too. And we care about both. It's a terrible mechanic. Spells should be interrupted by interruptions and CC alone.
This is not a MOBA. Those are small teams of 4-6 people. This is a 24v24v24 three faction pvp instance.
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