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  1. #1
    Player
    faq's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Faq Aguilera
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
    (2)

  2. #2
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by faq View Post
    Why are people talking about 1v1 in a thread about slaughter? There was some good discussion about the actual game mode going.
    That was Red using a strawman saying that 1 v 1 dynamics (using a false-absolute as an example no less) is an indicator of poor balancing in a Team game. Probably has not played the like of DoTA or LoL from which the class/team dynamics seems to be inspired from. (Slayable objectives for buffs, empasis on teamwork above individual skill, etc.)


    I don't discriminate in my replies unless they devolve into trolling,( in which case that individual gets put on ignore list.)

    It's good to review the basics sometimes. Casters owe their overall fragility to their large potential group impact, which is true in PvE as it is in PvP. I'd be more in support of reduced cooldowns on their many safty-switches for casting (Surecast, Swift Cast, Equanimity) Then the removal or weakening of the mechanic that keeps them balanced without hefty nerfs to their performance. That level of risk/reward for those classes provides a reason for tanks to harass or peel for their DoM. Make them too independent or too low of over all impact and you lose the relevance of tanks or Magic DPS respectively.
    (5)

  3. #3
    Player
    Red_Wolf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Quentin Hood
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Hyrist View Post
    stuff
    Actually, you brought up 1v1 to say that casters should only care about being interrupted when they are separated from their group. Interruptions by auto-attacks happen with the group too. And we care about both. It's a terrible mechanic. Spells should be interrupted by interruptions and CC alone.

    This is not a MOBA. Those are small teams of 4-6 people. This is a 24v24v24 three faction pvp instance.
    (0)