Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 23
  1. #1
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81

    Pros and Cons: Jobs (PvP)

    I thought I might make a list of the pros and cons every job has in Frontlines Secure/Slaughter and Wolves' Den.

    Mainly to help others who may not know what tools other jobs have.

    2.4 Patch also introduced bonus vulnerabilities and damage increase to jobs/classes.
    http://na.finalfantasyxiv.com/lodest...18d0d45bf52d59
    If I miss anything, please correct me.


    KEY: D.D. = Damage Dealt, Physical V. = Physical Vulnerability, Magic V. = Magic Vulnerability


    Paladin - Bonuses: D.D. +10% ~ Physical V. -20% ~ Magic V. -10%

    --Pros:
    • High HP/Least likely to get targeted.
    • Hallowed Ground and other defensive buffs to dissuade targeting.
    • Can redirect physical damage from ally to self - (Cover)
    • Cleanses Heavy/Bind and grants immunity to knockback/draw-in - (Tempered Will)
    • STR Down 10% - (Rage of Halone)
    • AoE Damage Taken reduction for party 15%/25% - (Testudo)
    • Vulnerability Up 10%/20% - (Full Swing)
    • Longest Stun Lock capability - (Shield Bash)
    • Silence - (Spirits Within)
    • Conal Knock back - (Glory Slash)
    • Buff Remover - (Glory Slash)
    • Pacification, requires blocking an attack* - (Shield Swipe)
    • AoE Blind** - (Flash)
    • Can Stoneskin/Cure to assist Healer***
    • Grants VIT buff to party - (Frontlines, Wolves’ Den forces a Tank)
    • Tank Adrenaline

    *The requirement to have to block can be rare to do unless Covering an ally. (Unless playing Frontlines: Slaughter)
    **Blind tends to only work on opponents aiming for minimal accuracy.
    ***Can help casters to cast with the stoneskin, but [Cure] isn’t remotely as potent as WHM’s.

    --Cons:
    • Tank Limit Break
    • Low/Medium Damage
    • Weak Burst
    • Very Weak AoE Damage
    • Rage of Halone’s animation is very long i.e. hard to interrupt with
    • Easily CC’d
    • More than one tank not as favorable in Frontlines: Slaughter


    Warrior - Bonuses: D.D. +10% ~ Physical V. -20% ~ Magic V. -10%

    --Pros:
    • High HP/Least likely to get targeted.
    • Defensive buffs to dissuade targeting.
    • Medium Burst* - (as a Tank)
    • Can draw-in a target to self - (Holmgang)
    • Very High Self-Heals - (Thrill of Battle, Second Wind, Bloodbath, Inner Beast, Storm’s Path)
    • AoE Party Heal/HP Buff 15%/25% MAX HP - (Thrill of War)
    • Vulnerability Up 10%/20% - (Full Swing)
    • Slashing Resist Down 10%/Heals on target reduction 20%- (Storm’s Eye)
    • Damage dealt decrease on target 10%- (Storm’s Path)
    • Stun - (Brutal Swing)
    • Bind - (Holmgang)
    • AoE Stun/Knockback - (Mythril Tempest)
    • Grants VIT buff to party - (Frontlines, Wolves’ Den forces a Tank)
    • Tank Adrenaline

    *Warrior’s overall damage isn’t necessarily good or bad.

    --Cons:
    • Tank Limit Break
    • Butcher’s Block animation is very long i.e. hard to interrupt with
    • Berserk self-inflicts Pacification.
    • Holmgang also locks caster in place.
    • Mediocre AoE Damage
    • Easily CC’d
    • Heavy kills them
    • More than one tank not as favorable in Frontlines: Slaughter


    Dark Knight - Bonuses: D.D. +10% ~ Physical V. -20% ~ Magic V. -10%

    N/A


    Monk - Bonuses: D.D. +10% ~ Physical V. -15% ~ Magic V. -10%

    --Pros:
    • High Burst
    • Shortened GCD - (Greased Lightning)
    • Can increase movement speed - (Fist of Wind)
    • Enhanced Mantra
    • Gap Closer* - (Shoulder Tackle)
    • Medium Self-Heals (Third Wind, Recouperate, Bloodbath)
    • Brief CC and Knockback Immunity** - (Fetter Ward)
    • INT/Blunt Resist Down 10% - (Dragon Kick)
    • Stun (Steel Peak & Shoulder Tackle)
    • AoE Pacification - (Axe Kick)
    • AoE Silence (Arm of the Destroyer)
    • Slow - (Haymaker & Feint)
    • Spell Speed Down 30%/50% - (Somersault)
    • Buff Remover - (One Ilm Punch)
    • Sprint Remover - (Weapon Throw)
    • Grants STR buff to party
    • Melee DPS Limit Break and Adrenaline

    *Shoulder Tackle has a stunned tied to it making it not always ok to use.
    **Fetter Ward has a short duration, long CD. Also not entirely sure if it makes you immune to knockbacks.

    --Cons:
    • Heavily position based causing many weaponskills to suffer reduced potency.
    • Has to maintain Greased Lightning to upkeep damage.
    • Sub-par AOE Damage.
    • Once Fetter Ward is gone, becomes susceptible to CC.
    • Heavy kills them
    • Only ranged attack is Weapon Throw
    • Not favorable in Frontlines: Slaughter[72man]


    Dragoon - Bonuses: D.D. +10% ~ Physical V. -15% ~ Magic V. -10%

    --Pros:
    • Very High Burst
    • Highest HP after Tanks
    • Medium AoE Damage
    • Gap Closers* - (Spineshatter Dive & Dragonfire Dive; not sure if Elusive Jump counts)
    • Cleanses Heavy/Bind - (Elusive Jump)
    • High/Medium Self-Heals - (Life Surge, Second Wind, Recouperate, Bloodbath)
    • Brief CC and Knockback Immunity** - (Fetter Ward)
    • Piercing Resist Down 10%- (Disembowel)
    • Stun - (Leg Sweep & Spineshatter Dive)
    • Slow - (Enhanced Feint)
    • INT Down 20/40% - (Skewer)
    • Sprint Remover - (Weapon throw)
    • Grants STR buff to party
    • Melee DPS Limit Break and Andrenaline

    *Spineshatter Dive has a stun tied to it making it not always ok to use.
    ** Fetter Ward has a short duration, long CD. Also not entirely sure if it makes you immune to knockbacks.

    --Cons:
    • Once Fetter Ward is gone, becomes susceptible to CC.
    • Only Melee DPS without increased movement speed.
    • Only Melee DPS without shortened GCD.
    • Blood for Blood is a big part of their Damage.
    • Chaos Thrust’s animation is long i.e. making it hard to interrupt with
    • Not favorable in Frontlines: Slaughter[72man]


    Ninja - Bonuses: D.D. +10% ~ Physical V. -15% ~ Magic V. -10%

    --Pros:
    • Very High Burst
    • Shortened GCD - (Huton)
    • Inherit increase to movement speed
    • Reduced Falling Damage (Frontlines)
    • Gap Closer - (Overwhelm, not sure if Shukuchi counts)
    • Vulnerability Up 10% - (Trick Attack)
    • Slashing Resist Down 10%/Heals on target reduction 20% - (Dancing Edge)
    • Reveal Hidden Ninjas - (Detect)
    • Can stealth* - (Hide)
    • Good escape options - (Hide, CC, Shukuchi)
    • Stun - (Overwhelm & Jugulate)
    • Silence/AoE Silence - (Jugulate/Ill Wind)
    • Slow - (Feint & Haymaker)
    • Bind - (Hyoton)
    • Grounded Heavy** - (Doton)
    • Sprint Remover - (Weapon Throw)
    • Grants DEX buff to party
    • Melee DPS Limit Break and Adrenaline

    *Have to be out of combat.
    ** Best time to be used is in Frontlines, grounded, and can break CCs

    --Cons:
    • Some damaging/utility/buff abilities are locked into the same CD
    • Ninjutsus can be interrupted mid-cast; especially on NA/EU servers
    • Poor AoE Damage
    • Easily CC’d
    • Heavy Kills them
    • Low Self-Heals - (Second Wind, Recouperate)
    • Generally easier to kill than MNK/DRG
    • Not favorable in Frontlines: Slaughter[72man]


    Bard - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -10%

    --Pros:
    • Ranged DPS
    • Very/High Burst
    • Freedom of movement whilst DPSing
    • Excels at interrupting Casters/Healers
    • Songs
    o Manasong – Instant MP 25%/40% for party
    o Foe Requiem – Magic Resist Down 10%/20%
    • Reveal Hidden Ninjas - (Detect)
    • Silence - (Blunt Arrow)
    • Bind - (Shadowbind)
    • [Short]Ranged 5y AoE knockback - (Blast Shot)
    • AoE Evasion Down 10% - (Rain of Death)
    • Slow - (Feint)
    • Grants DEX buff to party
    • Healer Adrenaline

    --Cons:
    • Healer Limit Break
    • Damage is reduced depending on distance from target.
    o 15y = 100% Damage. 10y or 17y = 80% Damage. 7y or 20y = 50% Damage. Melee Range or Max Range = 40% Damage. Follow this link for more details http://forum.square-enix.com/ffxiv/t...ard-and-Archer . TY Popoto
    • Meh AoE Damage
    • Low Self-Heals - (Second Wind, Recouperate)
    • Easily CC’d


    Machinist - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -10%
    N/A


    Black Mage - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -15%

    --Pros:
    • Ranged DPS
    • Extremely High Burst
    • Excels in AoE Damage
    • Reduce incoming magic damage to ally 20% - (Apocatastasis)
    • Eye for an Eye
    • STR/DEX Down 15% - (Virus)
    • Magic Resist Down 10% - (Phantom Dart)
    • AoE Skill Speed Down 30%/50% - (Aetheric Burst)
    • Good escape options - (Aetherial manipulation, AoE CCs)
    • AoE Sleep - (Sleep & Nightwing)
    • AoE Bind - (Blizzard II & Freeze)
    • Heavy - (Blizzard & Lethargy)
    • Slow - (Lethargy)
    • Grants INT buff to party
    • Caster Limit Break and Adrenaline*

    *This alone makes them Godlike in Frontlines: Slaughter. Please nerf

    --Cons:
    • Cast can be interrupted by attacks/CCs, including pet’s attacks
    • Cast Times
    • Self-Heal requires cast, and is weak
    • Easily CC’d


    Summoner - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -15%

    --Pros:
    • Ranged DPS
    • Absurdly High Burst
    • High AoE Damage
    • Most attack spells require no cast time
    • Egis
    • Eye for an Eye
    • STR/DEX/INT/MND Down 15% - (Supervirus)
    • Range reduction on target 20%/30% - (Misty Veil)
    • AoE Skill Speed Reduction 30%/50% - (Aetheric Burst)
    • Disease - (Miasma & Miasma II)
    • AoE Bind - (Tri-Disaster & Blizzard II)
    • Stun* - (Titan & Ifrit)
    • Knockback* - (Garuda)
    • Blind - (Ruin II)
    • Buff Remover - (Wither)
    • Grounded Slow** - (Shadow Flare)
    • Grants INT buff to party
    • Caster Limit Break and Adrenaline***

    *Egis can be unresponsive
    **Best time to be used is in Frontlines, grounded, and can break CCs
    ***This alone makes them Godlike in Frontlines: Slaughter. Please nerf

    --Cons:
    • Cast can be interrupted by attacks/CCs, including pet’s attacks
    • Not many defensive options
    • DoTs (main source of damage) can be purified by opponents or cleansed by Esuna or Healer/Bard Adrenaline
    • Self-Heals only from Energy Drain, and weak Physick
    • Aetherflow Stacks can be removed
    • Upon death, Egi de-spawns and Aetherflow stacks are lost.
    • Egis can wonder off in Frontlines and can de-spawn
    • Easily CC’d


    White Mage - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -20%

    N/A


    Scholar - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic V. -20%

    N/A


    Astrologian - Bonuses: D.D. +10% ~ Physical V. -10% ~ Magic. V. -20%

    N/A


    I don’t feel like listing other WHM and SCH stuff since they’d be in their own category. If someone else wishes to post their points, I’ll put it up here.

    "Class Vulnerabilities", not listing pros and cons for them since they are bad, MRD maybe being the only exception.

    Gladiator..........Bonuses : D.D. ±0% ~ Physical V. -10% ~ Magic V. ±0%
    Marauder.........Bonuses: D.D. ±0% ~ Physical V. -10% ~ Magic V. ±0%
    Pugilist.............Bonuses: D.D ±0% ~ Physical V. -5% ~ Magic V. ±0%
    Lancer..............Bonuses: D.D. ±0% ~ Physical V. -5% ~ Magic V ±0%
    Rouge..............Bonuses: D.D. ±0% ~ Physical V. -5% ~ Magic V. ±0%
    Archer..............Bonuses: D.D. ±0% ~ Physical V. ±0% ~ Magic V. ±0%
    Thaumaturge....Bonuses: D.D. ±0% ~ Physical V ±0% ~ Magic V. -5%
    Arcanist...........Bonuses: D.D. ±0% ~ Phyiscal V. ±0% ~ Magic V. -5%
    Conjurer..........Bonuses: D.D. ±0% ~ Physical V. ±0% ~ Magic V. -10%
    (5)
    Last edited by Houston009; 01-17-2016 at 02:59 PM.

  2. 02-06-2015 07:54 AM
    Reason
    k

  3. 02-06-2015 08:52 AM
    Reason
    I didnt read it properly

  4. #2
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Bard range needs to be given more detail because the mechanic is completely unmentioned outside of patch notes once.

    http://forum.square-enix.com/ffxiv/t...ard-and-Archer

    should add this to the bard list. cool of you to list everything like this though.
    (0)
    Last edited by Potatoes; 02-06-2015 at 09:09 AM. Reason: retyped post for a bit more clarity

  5. #3
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    822
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    lmao love the last lines for both casters. Good write-up.
    (0)

  6. #4
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Potatoes View Post
    Bard range needs to be given more detail because the mechanic is completely unmentioned outside of patch notes once.

    http://forum.square-enix.com/ffxiv/t...ard-and-Archer

    should add this to the bard list. cool of you to list everything like this though.
    Thank you Popoto, updated.
    (0)

  7. #5
    Player
    Soular's Avatar
    Join Date
    Jan 2014
    Posts
    77
    Character
    Gremms Foulke
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Houston009 View Post
    Thank you Popoto, updated.
    Your link to it in the OP is broken, by the way. Its directing to a truncated version of the full link. Not a big deal though, figured I'd point it out.
    (0)

  8. #6
    Player
    yuixjfa's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Ai Yoshioka
    World
    Shinryu
    Main Class
    Dark Knight Lv 70
    You forgot one thing for NIN:

    --Pros:
    • we look da coolest***
    ***running animation preference subjective to class size and race.
    (0)

  9. #7
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Soular View Post
    Your link to it in the OP is broken, by the way. Its directing to a truncated version of the full link. Not a big deal though, figured I'd point it out.
    Fixed, thank you.
    (0)
    Last edited by Houston009; 02-06-2015 at 10:59 AM.

  10. #8
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    You forgot one of the most annoying one as summoner!
    You die, you spawn, and you have to wait 1 min for aetherflow and no swiftcast so need to spend some extra time summoning that silly thing while the rest of your teammates just spawn and mount up and run away.
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  11. #9
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    I hadn't thought of this before, but whether a stat buff granted to the party is stackable (which I don't know) can make them a pro or con depends on the party makeup. If you have 4 casters and 1 Bard and 1 Monk and 2 Healers, then the Bard's DEX buff and the Melee's STR buff benefit no other players, whereas the INT and MIND buffs can help all the casters as well as the healers.

    If these stack then a party with 6 casters where each one gets a + INT boost from the other 5 casters makes them even more powerful vs a mixed party.
    (0)

  12. #10
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Buff_Archer View Post
    I hadn't thought of this before, but whether a stat buff granted to the party is stackable (which I don't know) can make them a pro or con depends on the party makeup. If you have 4 casters and 1 Bard and 1 Monk and 2 Healers, then the Bard's DEX buff and the Melee's STR buff benefit no other players, whereas the INT and MIND buffs can help all the casters as well as the healers.

    If these stack then a party with 6 casters where each one gets a + INT boost from the other 5 casters makes them even more powerful vs a mixed party.
    Unfortunately, the buffs don't stack, the buff gives roughly 3% of that stat granted to the party. I should probably make it so INT and DEX buffs aren't pros, since the only ones who benefit from it are the ones giving it. DEX being a very small boost to party, parry/block rate. And INT only boosting Healer damage, cuz lol Please bring Cleric Stance back Healer damage.
    (0)
    Last edited by Houston009; 02-07-2015 at 02:14 AM.

Page 1 of 3 1 2 3 LastLast