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  1. #11
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Murugan View Post
    Because these mechanics are also part of FFXIV, I see no serious issue with AOE's as a melee.

    All I see in Matsui's post is a promise to boost melee damage which is awesome, as for the rest thank god, THANK GOD that he is not interested in doing away with every single challenging boss mechanic simply because some people are overreacting and crying wolf before they bother to seek simple solutions to their problems themselves.
    I agree with you, Melee's have to step it up when dealing with AOEs. It's part of the game. I'm glad the content is so challenging now, feels like I'm playing a real game. You might have missed my point. I'm upset that melee players haven't really been given a good chance at the content because of the extreme skew towards mages in the party and cure costs being so high.

    Quote Originally Posted by Starlord View Post

    Yes, some people are stupid that that either boot you or basically wont let you party with them which is kinda rude imo.. sometimes I don't get it but oh well
    I agree that it's rude.. but I understand where the motivation comes from. Unfortunately, indirectly, it comes from Matsui.

    Quote Originally Posted by mysterytaru View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    I'm having fun with the game actually.. I'm trying to do what I can and make suggestions to improve the game so that it can be enjoyed beyond a narrow niche.


    Quote Originally Posted by Sigtyr View Post
    The reason why Archers are chosen over Melee is quite simple.

    Archer do just as much, if not more, damage than melee, without having to interrupt themselves to avoid AoE or put themselves at risk of being struck by said AoE. I've learned that the best place for a non-gladiator melee was on the sides of the Void Slave, however with Inferno drop, you still need to stop DPSing and move out of it's range. Archers have just as much reward as melee with none of the risk. Neither the dungeons, nor the archers need nerfs, melee classes have to be given buffs, to match the amount of risk associated with being on the front lines.
    I like your thinking! MP costs will have to change to accomodate this and it's a great solution to the Archer problem.
    (2)
    Last edited by Baccanale; 08-05-2011 at 03:49 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.