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  1. #31
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zkieve View Post
    fixed./10char
    Wouldn't call it "easiest" but if that's what you call it
    (0)

  2. #32
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Starlord View Post
    Wouldn't call it "easiest" but if that's what you call it
    na it is comun for everyone to make a standar of the path of less resistance.Human nature.
    (0)

  3. #33
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zkieve View Post
    na it is comun for everyone to make a standar of the path of less resistance.Human nature.
    ARC= Scared nuff said
    (0)

  4. #34
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Actually Bay had official translated one on the one from the JP rep yesterday, should post this here as well.

    Quote Originally Posted by Bayohne View Post
    A similar discussion popped up recently on the Japanese forum, and so Mocchi brought it up with Matsui to get his feedback on the situation and see what changes are being considered.

    • Front line damage dealers
      We will be making adjustments to some of the actions for pugilists, marauders, and lancers which will add a bit more damage. We're currently in the process of performing post-adjustment balance checks.
    • Monster AoE attacks
      Many of the most damaging AoE attacks have a specific area that is affected, so by standing to the side or behind an enemy you can avoid the attack. I believe there is still some room for adding a bit more strategy to this, so let us monitor the situation for a bit before we decide how to address it.

    With that said, we will be making adjustments to both classes and monsters in regards to these things.
    (3)

  5. #35
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Reinheart View Post
    Actually Bay had official translated one on the one from the JP rep yesterday, should post this here as well.
    Thank You Reinheart for clearing things up
    (0)

  6. #36
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    i dont understand how holding on to the few precious cures mages have translates/is equivalent to strategy lol.
    wouldnt most mages prefer to use their MP for nuking/enfeebling? why should a group of 8 have more than 2 healers?
    i havent done the dungeons yet but it sounds like mages kinda hang out waiting for their turn to use one of their few cures on someone.
    in every other MMO you have 1/2 healers, a tank and literally anything else to deal most of the damage whether it be a mage or melee. why cant we do that here?
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Neptune View Post
    I believe that's called masochism.
    Masochism is playing a game you *clearly* don't like and doing nothing but whining about it.
    (5)

  8. #38
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Reinheart View Post
    Actually Bay had official translated one on the one from the JP rep yesterday, should post this here as well.
    Looks like I was right in my interpretation of your original translation when I replied to the OP. Wish people like the OP would quit being reactionary to every Dev response and actually think about things and comprehend them *before* posting.
    (3)

  9. #39
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    I only have a few minutes but I picked the two most incendiary posts to reply to.

    Quote Originally Posted by TirionCrey View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Interesting. I wasn't hiding anything. It's right out there in the open why I opened this thread, and you're right that it's consistent with my other threads about this patch. MP cost was a small change that has had an incredible effect on the balance of the game. It's becoming clear that the entire dungeon was balanced on the tip of healing magic casting, a ridiculous and unacceptable scenario.

    So you don't think that sticking up for other classes merits further attention from me? I noticed that you are a Gladiator and Archer. No wonder you don't care about anyone but yourself. Way to go.

    Quote Originally Posted by mysterytaru View Post
    Masochism is playing a game you *clearly* don't like and doing nothing but whining about it.
    Masochism is the love of pain. If I don't like it what does that tell you?

    To you two who think criticism is whining, I'd like you to ask yourselves why asking for change is annoying to you. All I hear outta you is that you want to improve your own entertainment at the direct expense of others.
    (2)
    Last edited by Baccanale; 08-05-2011 at 02:57 PM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

  10. #40
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Is this all you do now?

    As a melee it is fine. There are ways to avoid the worst effects of AOE's. This is a typical problem of melee in MMO's and there have been many solutions developed for it. I can see why you would bring it up as another "catastrphe in FFXIV", being that doing this is your apparent calling in life, however as a melee it does not bother me for these reasons:

    1. Positioning
    2. Jousting
    3. Stoneskin
    4. Self Heal
    5. Stunnable/interuptable AOE's
    6. The ability to reduce TP gain of a mob

    Because these mechanics are also part of FFXIV, I see no serious issue with AOE's as a melee.

    All I see in Matsui's post is a promise to boost melee damage which is awesome, as for the rest thank god, THANK GOD that he is not interested in doing away with every single challenging boss mechanic simply because some people are overreacting and crying wolf before they bother to seek simple solutions to their problems themselves.
    (13)
    Last edited by Murugan; 08-05-2011 at 06:25 AM.

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