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  1. #41
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Wow I wish I saw this earlier to reserve a spot for my video.

    I'm a Lancer and was brushed off for not being flexible with my job choice during a run. Since I know how it feels I brought along my vid camera to the dungeon and recorded our defeat of the ogre.

    I crashed at Batraal so I couldn't see that fight but rest assured I'll add links to this post when those videos are up.

    Equal Rights for Melee Classes!

    Edit: OP is really over-reacting though.

    Edit 2: Here's the Ogre Melee Video
    (5)
    Last edited by BloodLotus; 08-05-2011 at 07:21 AM.

  2. #42
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by BloodLotus View Post
    Wow I wish I saw this earlier to reserve a spot for my video.

    I'm a Lancer and was brushed off for not being flexible with my job choice during a run. Since I know how it feels I brought along my vid camera to the dungeon and recorded our defeat of the ogre.

    I crashed at Batraal so I couldn't see that fight but rest assured I'll add links to this post when those videos are up.

    Equal Rights for Melee Classes!

    Edit: OP is really over-reacting though.
    *Sings some more of the Overreaction Song*

    Yes, some people are stupid that that either boot you or basically wont let you party with them which is kinda rude imo.. sometimes I don't get it but oh well
    (0)

  3. #43
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    I still don't understand why Archers get the distance safety net along with overly powered attacks. wtf SE
    (3)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  4. #44
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Hey, has anyone figured out the passage where Matsui tells melee range to suck it up for not getting invites yet?
    (0)

  5. #45
    Player
    Ruri's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,671
    Character
    Ruri Valeth
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Murugan View Post
    All I see in Matsui's post is a promise to boost melee damage which is awesome, as for the rest thank god, THANK GOD that he is not interested in doing away with every single challenging boss mechanic simply because some people are overreacting and crying wolf before they bother to seek simple solutions to their problems themselves.
    Agreed /10chars
    (0)

  6. #46
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    A simple solution to this though (If you are in a good LS they will let you come as melee anyway) is to just prove that you're friggin amazing at your class.

    Even if that simply means not dying. I've beaten the Ogre once and next time I'm gonna try stabbing the crap outta him with my lance.

    I know it would be both a good and bad thing, but I think I'd like to find a dps meter that would tell me how well I'm doing with my class... aside from not dying ^^.


    Quote Originally Posted by SAMINUS View Post
    I still don't understand why Archers get the distance safety net along with overly powered attacks. wtf SE
    Can't really say they're overpowered because we don't really know how much damage they do compared to other classes. Their only obvious benefit is that they don't die unless they pull hate during the Ogre encounter... and that's why people bring them instead of melee.
    (0)

  7. #47
    Player

    Join Date
    Mar 2011
    Posts
    837
    They need to either design fights to counter over-stacking or have something unique and valuable that class or role can bring to the fight (they should probably do this through traits). Or they can go the easy route and add an enrage timer to balance for (which I don't particularly favor :P )

    Sadly, if their future designs have these flaws it will no doubt end up in more exploitation and trivialization.
    (2)

  8. #48
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Verecund View Post
    They need to either design fights to counter over-stacking or have something unique and valuable that non-tank melees can bring to the fight (they should probably do this through traits). Or they can go the easy route and add an enrage timer to balance for (which I don't particularly favor :P )

    Sadly, if their future designs have these flaws it will no doubt end up in more exploitation and trivialization.
    This is infact what i most loved about ffxi, even if people want to say there was preferenced clases only .
    (1)

  9. #49
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Something like a bonus for the diversity of party composition would be nice, yes. Like a special buff unique to each job that does not stack with the same bonus from another player...
    (1)

  10. 08-05-2011 07:00 AM
    Reason
    Content was edited by Moderator due to violation of Forum Guidelines.

  11. #50
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    The reason why Archers are chosen over Melee is quite simple.

    Archer do just as much, if not more, damage than melee, without having to interrupt themselves to avoid AoE or put themselves at risk of being struck by said AoE. I've learned that the best place for a non-gladiator melee was on the sides of the Void Slave, however with Inferno drop, you still need to stop DPSing and move out of it's range. Archers have just as much reward as melee with none of the risk. Neither the dungeons, nor the archers need nerfs, melee classes have to be given buffs, to match the amount of risk associated with being on the front lines.
    (4)

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