I only do Medica 2 > Cure 3 for Megaflare into Gigaflare, or during P2's Megaflare into Rage. Otherwise it's just Medica 2.
Medica 1 'might' do it for Mega to Giga, I can try that.
Edit: I just noticed what I wrote, oops :3
With divine seal up you can easily follow Staris's suggestion. If mana continues to be an issue drop the post rage aoe heal and let the fairy single target top people off. She has plenty of time to do so.
http://dtguilds.com
As above, using both a media II and cure III on flatten is inefficient and absolutely not required on phase 1.
Personally, when phase 1 megaflare starts, I position myself my accordingly (Either in the stack if I have the marker, or to the side if I don't) and start casting medica II as I hear the second set of explosions go off, your medica II should hit right as the markers explode on the stack leaving you just enough of a window to squeeze a potential cure 1 in before the breath hits leading up to flatten.
For phase 4 I initially handled it a little differently due to wanting to play it safe, precasting medica II to be ticking as the megaflare markers popped, then timing a medica 1 to land between the third megaflare hit and the towers. Inefficient but safer if people are short on mdef/hp.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I do apologize if I was being confusing in my posts...I'll try to clarify.
During P1, I never use Cure 3 until gigaflare, and it's always just Medica II. The Medica II should be divine sealed for the 3rd one, and I haven't been doing that. This caused me to waste some MP topping people off with a rushed Cure 3. For Flatten, I've been timing Medica II to go off right after the last hit of Megaflare goes off, sneak a Cure II in for the flame breath and begin casting stoneskin in preparation for Flatten/Flame Breath x3. If my healing output was better than just 1300 a Cure I, I wouldn't have to use so much MP to keep the tank up during that. Gear will fix that, I personally think it's not major problem (yet).
What I've been doing for P2 is DS+Medica II going off between Tower and Rage, and casting Cure 3 before Rage goes off. If I don't do the Cure 3, won't people die?
- Once the rage goes off I'm healing off tank, and letting Fairy do it's job.
If you don't Cure III it depends whether people will die or not:
-Anyone with 2 stacks from flare star
-Anyone who had a marked megaflare and have 1 stack or more
Medica II won't get them up high enough to survive the rage if either of the two conditions apply. It's possible to avoid 2 stacks for the first set of flare stars. But for the second and third there's bound to be someone with 2 stacks.
So rather safe than sorry: Do use Cure III
This has been my experience as well. MedII seems to be more than enough to get the party to full health before the next time they're supposed to take damage. Especially if you add DS to the mix.
I suspect this is very gear dependent and the number of rage stacks. Just the MedII probably won't be enough to save a DPS with 2 stacks, assuming they've taken a hit from a Megaflare component. Personally, I've been using single cures on 2-stacked party members or a Medica I if there are 3+ with 2 stacks. In the end, you need to make the judgement call based on your allies' health pools if you're aiming for efficiency. If you're just pushing for seeing as much of the fight as possible - just overheal with Cure III and tone it down as your group grows in competence.
Thank you for this thread, as a raid leader it is useful for me to see all roles in this fight.
I have a question, in phase 2 we usually have the tower in the stack (tried placing it out but seemed easier to have it at one point). The problem we are having is if either our ninja or bard are in the stack (6.3k hp) they die to the second tower hit. My whm says that he DS-med2 in between the megaflare damage and the tower damage so I asked him if he would try doing that before the megaflare cast, then a med1 in between the two hits so players have enough hp to survive the tower hit. He says this is pointless and he doesn't have time to do it.
Is there another way to go about this or are we going to just try and have the tower out of the stack all the time?
Edit: no one has BFB on for this
Last edited by RachaelMarie22; 02-05-2015 at 06:10 PM.
Two options
A) Tell your Nin to get more HP (This sort of stuff is why we recommended 6.5k hp for our melee/bard whilst learning the fight).
B) Otherwise your suggestion is pretty close to how I handle that mechanic, I precast medica II as megaflare starts casting, then time a medica 1 to land in-between the megaflare and tower hits as you say, with practice it's pretty straightforward to consistently land it without the need for swiftcast.
http://www.hitbox.tv/video/348756
Note that normally I wouldn't swiftcast that Medica II, trying to get a stoneskin on the OT (3 rage stacks oops!) kind of forced me to mix it up a little
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I can't say for certain, but our group tries to let someone other than the ones stacking for the orbital strike component of Megaflare. Right now we're moving from a split position towards the back of the boss where a Sacred Soil is placed, so any tower that spawns can be picked up by a ranged class that isn't stacking. If one of the mêlée classes spawn the tower that player grabs the edge of it or we let the OT soak it - though it might lead to that player being too close and getting one-shot by the orbital.
Usually, my Medica II hits between the orbital strike and the tower blast. Though I suspect our scholar uses Succor at the same time and add the shield to help mitigate damage.
There are occasions where the stacking players need to take the tower blast as well, but we've so far not suffered casualties with the Medica II + Succor + Sacred combo. Health ends up somewhere in the 200-600 range most of the time from an average of 6.4k if I'm not mistaken.
I'd say on that situation, timing medica1 between mega/tower increases the chances of them surviving. The stack-mega can leave a melee/brd quite low (around 400-1k).
As i130 whm medica2 (without group) does about 770, bringing the physical peeps to about 1,1k-1,7k.
Now with medica1, the initial potency is a bit more, about 1150, so they'd be 1500-2150 and with succors they can easily survive. This is just my personal preference but ye. I also swift-medi2 after the Flarebreath so its ticking still during Megas going out.
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