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  1. #1
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    Some of you guys are crazy lol. MRD tank dead? Not at all. Ever since I switched to MRD from GLD, our Ogre/Batraal kills have been going faster. I hold hate just as well on MRD, maybe even better since I'm also throwing out 500-600 dmg Skull Sunder 2's on Ogre/Batraal lol. Also, I don't use Siphon TP and only have Invigorate 1, yet I can still keep up with BR's.

    In fact, I'm more inclined to say GLD tanking is gimp (for these new dungeons). Shield skills become useless when Ogre/Batraal go under 50%, so what does that leave GLD with? Onion cut? I'm actually surprised more GLDs aren't complaining, there's literally no reason to use them for the new dungeons.

    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    (4)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Rexus View Post
    Some of you guys are crazy lol. MRD tank dead? Not at all. Ever since I switched to MRD from GLD, our Ogre/Batraal kills have been going faster. I hold hate just as well on MRD, maybe even better since I'm also throwing out 500-600 dmg Skull Sunder 2's on Ogre/Batraal lol. Also, I don't use Siphon TP and only have Invigorate 1, yet I can still keep up with BR's.

    In fact, I'm more inclined to say GLD tanking is gimp (for these new dungeons). Shield skills become useless when Ogre/Batraal go under 50%, so what does that leave GLD with? Onion cut? I'm actually surprised more GLDs aren't complaining, there's literally no reason to use them for the new dungeons.

    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    As it should be. I mean, who really thinks a Goldsmith should be tanking?
    (1)
    Last edited by Viridiana; 08-05-2011 at 02:02 PM. Reason: Yay spelling errors. . .

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Viridiana View Post
    As it should be. I mean, who really thinks a Goldsmith should be tanking?
    This joke is getting old already :/ Instead of making them go to localization forum and support my topic that asks GLD change to GSM to stop the confusion with GLA. ^^:
    (0)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lienn View Post
    This joke is getting old already :/ Instead of making them go to localization forum and support my topic that asks GLD change to GSM to stop the confusion with GLA. ^^:
    Like I said in your thread, it's mostly just that I'm a smartass. Getting laughs isn't the point of my sarcasm so much as getting people to realize that Gladiator is GLA. . .
    (0)

  5. #5
    Player
    Rexus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Rexus Kalev
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    I'll say again, I think MRD is find as it is now. Sure it attacks the slowest, but I don't notice it since single target/weak mobs die so fast anyways. I also don't notice it on Deepvoid Slave/Batraal since I'm constantly cycling thru other abilities.

    Honestly, I don't think enough people are giving MRD a chance. However... I will concede about the whole AoE thing. They really did change how MRD plays in that fashion. It still kinda works, for stuff that dies fast... but yes, AoE attacking for MRD is not nearly as effective as it used to be.

    For AoE attacking, you kinda have to wait for the right moment to use them. You can't just use it when you see 2 mobs.

    For example:

    In the skeleton room before Batraal, we pull all the skeletons. One broad swing on them gives me 3k TP. I go Storms Path > Invigorate > Brandish 2 > Heavy Swing > Storms Path > Full Swing > Repeat if mobs not dead yet.

    Last bit, I think some people don't realize these are the first of the battle changes. I'm pretty sure it was said somewhere that now AA is in, Haste/Double Attack will make its return. Also, I doubt the damage/hate algorithms will remain the same going forward....there will be tweaks here and there. It's also possible MRD will get a big boost in tanking/DPS when jobs are released.

    Quote Originally Posted by Viridiana View Post
    As it should be. I mean, who really thinks a Goldsmith should be tanking?
    FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU >___>
    (1)

  6. #6
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Rexus View Post
    Some of you guys are crazy lol. MRD tank dead? Not at all. Ever since I switched to MRD from GLD, our Ogre/Batraal kills have been going faster. I hold hate just as well on MRD, maybe even better since I'm also throwing out 500-600 dmg Skull Sunder 2's on Ogre/Batraal lol. Also, I don't use Siphon TP and only have Invigorate 1, yet I can still keep up with BR's.

    In fact, I'm more inclined to say GLD tanking is gimp (for these new dungeons). Shield skills become useless when Ogre/Batraal go under 50%, so what does that leave GLD with? Onion cut? I'm actually surprised more GLDs aren't complaining, there's literally no reason to use them for the new dungeons.

    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    Yep, MRD tanks Ogre and Batraal really well. They are pretty bad ass on Batraal. Our MRD tanks Batraal and takes on one of the skelies at same time. Oh, and I keep telling everyone here that most other classes are about at the same delay or just a tad lower but no one here is wanting to hear it lol. They just want to go on acting as if MRD is the only one who has to deal with sitting there waiting to attack now. MRD is an absolute beast with TP if there is more then one mob around to smack.

    Like I said in your thread, it's mostly just that I'm a smartass. Getting laughs isn't the point of my sarcasm so much as getting people to realize that Gladiator is GLA. . .
    I'm pretty sure everyone knows that its really GLA. But still, for a lot of us, myself included, it just feels more natural to say GLD. And really... who cares? Everyone knows what class is being talked about, there is really no reason to go out of your way to point anything out.
    (0)

  7. #7
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rexus View Post
    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    Quote Originally Posted by Scape View Post
    Oh, and I keep telling everyone here that most other classes are about at the same delay or just a tad lower but no one here is wanting to hear it lol. They just want to go on acting as if MRD is the only one who has to deal with sitting there waiting to attack now.
    Arcs have a 4 second delay on Light Shot. They also have an auto-attack in addition to Light Shot. The equivalent would be letting Marauder use Heavy Swing every 4 seconds, whereas right now Marauder can only use it every 60 seconds. That's not even close to the same thing.

    Lancers have a quicker AA, which they can make even faster with Speed Surge, and they can they keep Invigorate up constantly, which creates a constant stream of TP.

    Pugs' AA is about a full second faster than Marauder, and they can still use Pummel every 30 seconds, which gives them extra TP. (Also, I'm not sure where you're getting the idea that Pug's delay is 3.3 seconds. Verdant, Jade, and Crab Horas are all 2.9 seconds. Pieste Cesti is 3.0 seconds. There are some lower level Pug weapons at 3.2, but I don't see any high level Pug weapons at 3.3.)

    Gladiators don't have native TP generating skills, but they AA every 2.5-2.6 seconds. If you can attack nearly twice as often, that is its own TP generating skill.

    Mars have the slowest auto-attack (4.0-4.2 seconds), and their only chance to catch up in generating TP is if there are multiple mobs around so they can pop Broad Swing once every 30 seconds. If there aren't multiple mobs around, then Marauder has to wait the longest to AA, and they have no native TP generating skills.

    I know you're saying there's only a second or so difference per auto-attack. But over a 10 minute NM fight, a 1 second difference means that the faster classes are getting 50 more attacks. That's 50 more chances to do damage, and 50 more chances to generate TP. Lancers are the second slowest, and they're getting about 25 more attacks every 10 minutes. Plus, Pug and Lancer have TP generating abilities, and Arc can spam Light Shot every 4 seconds.

    I'm not saying that it's definitely imbalanced -- I haven't played the other classes enough to be able to say for sure -- but based just on the numbers and class abilities, it sure looks like Marauder's at a disadvantage. Which sucks, because I love playing Marauder.
    (2)