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  1. #91
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Rexus View Post
    Some of you guys are crazy lol. MRD tank dead? Not at all. Ever since I switched to MRD from GLD, our Ogre/Batraal kills have been going faster. I hold hate just as well on MRD, maybe even better since I'm also throwing out 500-600 dmg Skull Sunder 2's on Ogre/Batraal lol. Also, I don't use Siphon TP and only have Invigorate 1, yet I can still keep up with BR's.

    In fact, I'm more inclined to say GLD tanking is gimp (for these new dungeons). Shield skills become useless when Ogre/Batraal go under 50%, so what does that leave GLD with? Onion cut? I'm actually surprised more GLDs aren't complaining, there's literally no reason to use them for the new dungeons.

    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    Yep, MRD tanks Ogre and Batraal really well. They are pretty bad ass on Batraal. Our MRD tanks Batraal and takes on one of the skelies at same time. Oh, and I keep telling everyone here that most other classes are about at the same delay or just a tad lower but no one here is wanting to hear it lol. They just want to go on acting as if MRD is the only one who has to deal with sitting there waiting to attack now. MRD is an absolute beast with TP if there is more then one mob around to smack.

    Like I said in your thread, it's mostly just that I'm a smartass. Getting laughs isn't the point of my sarcasm so much as getting people to realize that Gladiator is GLA. . .
    I'm pretty sure everyone knows that its really GLA. But still, for a lot of us, myself included, it just feels more natural to say GLD. And really... who cares? Everyone knows what class is being talked about, there is really no reason to go out of your way to point anything out.
    (0)

  2. #92
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rexus View Post
    As for the delay complaints, I think some of you guys don't realize how balanced it really is. Archers also have a 4 second delay. Lancers have a 3.7 second delay (although, they do get Speed Surge). Gladiators delay doesn't matter. Pugilist probably got hit the hardest with their 3.3 second delay, since they can't spam Pummel anymore lol. Auto attack is going to feel slow for everyone, not just MRDs.
    Quote Originally Posted by Scape View Post
    Oh, and I keep telling everyone here that most other classes are about at the same delay or just a tad lower but no one here is wanting to hear it lol. They just want to go on acting as if MRD is the only one who has to deal with sitting there waiting to attack now.
    Arcs have a 4 second delay on Light Shot. They also have an auto-attack in addition to Light Shot. The equivalent would be letting Marauder use Heavy Swing every 4 seconds, whereas right now Marauder can only use it every 60 seconds. That's not even close to the same thing.

    Lancers have a quicker AA, which they can make even faster with Speed Surge, and they can they keep Invigorate up constantly, which creates a constant stream of TP.

    Pugs' AA is about a full second faster than Marauder, and they can still use Pummel every 30 seconds, which gives them extra TP. (Also, I'm not sure where you're getting the idea that Pug's delay is 3.3 seconds. Verdant, Jade, and Crab Horas are all 2.9 seconds. Pieste Cesti is 3.0 seconds. There are some lower level Pug weapons at 3.2, but I don't see any high level Pug weapons at 3.3.)

    Gladiators don't have native TP generating skills, but they AA every 2.5-2.6 seconds. If you can attack nearly twice as often, that is its own TP generating skill.

    Mars have the slowest auto-attack (4.0-4.2 seconds), and their only chance to catch up in generating TP is if there are multiple mobs around so they can pop Broad Swing once every 30 seconds. If there aren't multiple mobs around, then Marauder has to wait the longest to AA, and they have no native TP generating skills.

    I know you're saying there's only a second or so difference per auto-attack. But over a 10 minute NM fight, a 1 second difference means that the faster classes are getting 50 more attacks. That's 50 more chances to do damage, and 50 more chances to generate TP. Lancers are the second slowest, and they're getting about 25 more attacks every 10 minutes. Plus, Pug and Lancer have TP generating abilities, and Arc can spam Light Shot every 4 seconds.

    I'm not saying that it's definitely imbalanced -- I haven't played the other classes enough to be able to say for sure -- but based just on the numbers and class abilities, it sure looks like Marauder's at a disadvantage. Which sucks, because I love playing Marauder.
    (2)

  3. #93
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    they are not at a disadvantage though. they also hit harder then everyone else. And there are also things they can do that other melee can not. They are by far the best off tank, and sometimes even the best option for tank, along with doing a large amount of damage at the same time.

    And really... now you guys are reaching for straws even more now..... really?.... Archers punch auto attack? Go see how many Archers are punching Ogre or Batraal and get back to me. You even used the phrase "Arc can spam Light Shot every 4 seconds." lol, how is that spamming!? Your MRD spams his attack every 4 seconds or so too.

    The problem is that is seems like a lot of you want to be the best DD class. You all want everything, you want to be able to swing the fastest and be able to hit the hardest. Well you are not and you can't. MRD is up there as being a very good DD who can do a lot of other things that the other melee can not. So... why you crying?
    (0)

  4. #94
    Player
    Ratm3000's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Boki Smoki
    World
    Excalibur
    Main Class
    Marauder Lv 50
    They should allow Marauder to use Speed Surge to help speed up attack and decrease the delay on the weapons. I hope they fix this soon...I miss playing Marauder.
    (0)

  5. #95
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Not explaining it again. I'm pretty sure you already understood what me and some others are saying and is juust being an asshole. And if you don't, too bad.

    But i'm never said about wanting MRD as the best DD ingame...neither about being the best tank either. It never was the best in any way and i doubt it will because what MRD was the best is something already extinct... You cannot go there and duo goblin NM or Mosshorn anymore because the role itself does not exist anymore...now it does is like Peregrine always claimed to be...now MRD is just a joke regarding AoE combat. Any mage or ARC now can outdamage it in both single target and AoE...what was never the case.

    And that's exacytly what battle team cannot understand...you see the 1.18a MRD changes...they increased WS damage from most melee WSs...cool! Now MRD can stay even more behind the others because the only WS he could use in battle due its pathetic TP gain (skull sunder and fracture) didn't get a boost.

    I do want to see storm path and maim new damage...but its just for fun...they didn't understand that MRD cannot store 1500~3000 TP during a fight...or he will spend half of it just using AA.

    I really would love seeing a damage output parse after this patch...i really do! ^^:

    Well, but its summer! Let everyone hide weapon, /pose and take some nasty SSs when summer event become availble! /o/

    But anyway...i'm stopping commenting now until next patch...who knows...maybe the WS damage goes up enough to make up for the retard slow TP gain...
    (0)

  6. #96
    Player
    Taruna-Aeon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Taruna Aeon
    World
    Omega
    Main Class
    Gunbreaker Lv 90
    Actually since i wrote my first post in this thread, ive gotten used to playing Marauder more, and its not as horrible as it seems but they could rework it a lill
    (0)

  7. #97
    Player

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    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Ratm3000 View Post
    They should allow Marauder to use Speed Surge to help speed up attack and decrease the delay on the weapons. I hope they fix this soon...I miss playing Marauder.

    So MRD should get Speed Surge, a Lancer exclusive skill? In that case, everyone should have it, then we are right back where we are now with you complaining that MRD is slower then others.

    I just really can't believe some of you have slow TP gains on MRD. You get pretty massive amounts of TP per swing when using a Great Axe and you have 3 attacks to be cycling through in between your auto attacks. Not to mention, Invigorate is easy to get.

    MRD should be slower then others, there should be 0 complaint here. Why should you get to hit harder then others and also have a lower delay then them?
    (1)
    Last edited by Scape; 08-06-2011 at 01:44 PM.

  8. #98
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Scape View Post
    Why should you get to hit harder then others and also have a lower delay then them?
    Because you're LNC, of course. LNC has basic attacks stronger than MRD because the base attack from weapon is bigger and does is WAY faster than MRD...and if you say anything about heavy swing we will have to start over all that yadda yadda regarding recasts, TP gain, full thrust, single target, speed surge, etc, etc, etc...and i'm tired of a talk where MRD always lose...i'd rather the old posts where the idea was to defend the class, not attack it.

    Some day maybe we all can come here, sit around the campfire and talk about our pirate adventures, indluding the period where MRDs got some weird disease that didn't let them fight properly due some tremendous fatigue... ^^

    You know...i'm already even liking you, Scape! We have different visions but is nice to see someone willing to defend the class like this! ^^ Maybe when this all is fixed we can start talking about MRD w/o having to say that you need action X or Y from another class to become at least playable! ^^ More like PGL topics are right now...with more strategy and less hatred. ^^ After all FFXIII thought us that Hope is always the ast one to die (and that shiva can transform into a bike! @_@)!
    (0)

  9. #99
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Scape View Post
    Why should you get to hit harder then others and also have a lower delay then them?
    First of all, I'm not saying Marauders should have the lowest delay. I'm saying it should be balanced. Like I said before, for all I know, it could be balanced right now. But I suspect you don't know either. If you've parsed some numbers, feel free to prove me wrong.

    Second, the reason I'm concerned is that Marauder has the slowest AA and it has limited TP generating skills. Lancer can use Speed Surge and Invigorate, Pug can use Pummel, and every class attacks faster than Marauder. Marauder has Broad Swing, which only pulls in more TP if you're currently fighting multiple mobs. So if you're fighting a single mob -- like the Ogre -- then it's going to be tough to keep up with the other classes' TP generation.

    Third, you keep saying that it's balanced because Marauders hit harder. What makes you say that? This is a sincere question because it looks to me like Lancer weapons generally have higher attack and accuracy than Marauder weapons. Shouldn't that mean that Lancers hit harder? Marauders have a higher critical hit rating. But how often does that proc? I honestly don't know. If Marauders actually do hit harder, how much harder do they hit? 50%? 25% Less?

    Keep in mind that before 1.18, all classes did pretty much the same damage. So unless 1.18 increased Marauder's power, or it decreased everyone else's power, I'm not sure that your fundamental proposition is going to hold water.

    Regardless, we're getting a re-balance in a couple of days. So if this entire discussion was more that theoretical before, it may very well be moot in a couple of days. And there will be more balancing in the weeks and months to come. I have no problem waiting to see how it comes out.
    (1)

  10. #100
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Lienn View Post
    After all FFXIII thought us that Hope is always the ast one to die (and that shiva can transform into a bike! @_@)!
    You mean the scrawny kid with no HP?
    (0)

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