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  1. #11
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    As has been suggested by a few people, perhaps the gear drops that we had in Snowcloak, Sastasha HM and Qarn HM, were a test of future coil drops.
    Every time we add a new class, that class needs class specific loot, and we need to add more and more items to boss loot tables. Yet we still only see 2 items at a time.
    Now consider what boss loot tables will look like when we add DRK, Machinist, and Astrologian... What happens when they have different stat needs from current classes? Will we have 3 MORE sets of gear? Will we end up with 12-13 sets of gear, with 2-3 pieces on each of 4 boss' loot tables? Do we really want bosses with loot tables with 26-39 different items, and we only get 2 per week???

    An extension of the Snowcloak "era" approach would be ideal. Kill a boss, it drops 1 left and 1 right piece. Each boss can have 2 slots for each side...
    So for example the first boss of the 3.0 raid would have the following loot table:
    Ring, Wrist, Belt, Gloves.
    Once you get one of these templates, you bring it to someone... maybe good ol' Gerolt, give em a drink, and he'll "style" it to meet your needs. No more gear going to waste! No more weeks upon weeks of farming for something that just doesnt drop!

    Plus they can have more control over exactly what drops. For instance how some classes get their BiS chest from the first boss, others, often tanks, get their "raid" chest from the LAST boss... thats a big disparity.
    (8)
    Last edited by Kenji1134; 02-04-2015 at 10:34 AM.